Commit Graph

17 Commits

Author SHA1 Message Date
Kaz Wesley
0e904b2256
Profiling batch mode (#3428)
Implement a command that launches the application, runs a series of steps (a "workflow"), writes a profile to a file, and exits.

See: [#181775808](https://www.pivotaltracker.com/story/show/181775808)

# Important Notes
- The command to capture run and profile is used like: `./run profile --workflow=new_project --save-profile=out.json`. Defining some more workflows (collapse nodes, create node and edit value) comes next; they are implemented with the same infrastructure as the integration-tests.
- The `--save-profile` option can also be used when profiling interactively; when the option is provided, capturing a profile with the hotkey will write a file instead of dumping the data to the devtools console.
- If the IDE panics, the error message is now printed to the console that invoked the process, as well as the devtools console. (If a batch workflow fails, this allows us to see why.)
- New functionality (writing profile files, quitting on command, logging to console) relies on Electron APIs. These APIs are implemented in `index.js`, bridged to the render process in `preload.js`, and wrapped for use in Rust in a `debug_api` crate.
2022-05-10 19:34:40 +00:00
Wojciech Daniło
7d1af95745
Fixing regression - mouse buttons were not distinguished properly. (#3401) 2022-04-15 16:08:30 +02:00
Adam Obuchowicz
e5a7420b5a
The EnsoGL Component abstraction with special dropping behavior (#3322)
In this branch:
* The workaround for cursor-not-being-updated-after-closing-searcher bug (discovered while testing #3278) is reverted.
* The proper fix was introduced: created an abstraction for EnsoGL component, which, when dropping, will not immediately drop the FRP network and model, but instead put it into the Garbage Collector. The Collector ensures, that all "component hiding" effects and events will be handled, and drops FRP network and model only after that.
* I run clippy for wasm32 target out of curiosity. There was one warning, and I fixed it on this branch.
2022-04-04 15:55:55 +00:00
Mateusz Czapliński
3c5f8d714a
Placement of newly opened Component Browser when nodes are selected (#3361)
When a new node is created with the <kbd>TAB</kbd> key or by clicking the `(+)` on-screen button while multiple nodes are selected, place the new node below all the selected nodes. (Previously, the new node was placed below the node that was selected earliest.)

Additionally, when placing a new node below an existing non-error node with a visualization enabled, place the new node below the visualization. (Previously, the new node was placed to the left of the visualization.)

https://www.pivotaltracker.com/story/show/180887079

#### Visuals

The following screencast demonstrates the feature on various arrangements of selected nodes, with visualization enabled and disabled.

https://user-images.githubusercontent.com/273837/159971452-148aa4d7-c0f3-4b48-871a-a2783989f403.mov

The following screencast demonstrates that new nodes created by double-clicking an output port of a node with visualization enabled are now placed below the visualization:

https://user-images.githubusercontent.com/273837/160107733-e3f7d0f9-0161-49d1-8cbd-06e18c843a20.mov

# Important Notes
- Some refactorings that were needed for this PR were ported from the #3301 PR:
- the code responsible for calculating the positions of new nodes was moved to a separate module (`new_node_position`);
- the `free_place_finder` module was made a submodule of the `new_node_position` module, due to the latter being its only user.
2022-03-31 20:17:04 +00:00
Mateusz Czapliński
b8a5e22ef8
Placement of newly opened Component Browser dictated by the mouse pointer. (#3301)
Use a new algorithm for placement of new nodes in cases when:

- a) there is no selected node, and the `TAB` key is pressed while the mouse pointer is near an existing node (especially in an area below an existing node);
- b) a connection is dragged out from an existing node and dropped near the node (especially in an area below the node).

In both cases mentioned above, the new node will now be placed in a location suggested by an internal algorithm, aligned to existing nodes. Specifically, the placement algorithm used is similar to when pressing `TAB` with a node selected.

For more details, see: https://www.pivotaltracker.com/story/show/181076066

# Important Notes
- Visible visualizations enabled with the "eye icon" button are treated as part of a node. (In case of nodes with errors, visualizations are not visible, and are not treated as part of a node.)
2022-03-31 14:16:28 +00:00
Ilya Bogdanov
e9f3b2327e
GraphEditor Unit Tests (#3352)
[ci no changelog needed]

This PR adds a few simple unit tests for GraphEditor, that can be used as an example of native Unit Tests.

Covered:
1. Creating nodes
- By internal API
- By using a TAB shortcut
- By using (+) button
- By dropping edge
2. Connecting two nodes with an edge

Some APIs were extended to allow their testing.

Usage of `glyph::System` in `text/component/area` was disabled by conditional compilation, as this code can't be used in native code due to JS dependencies.
2022-03-30 12:49:07 +00:00
Mateusz Czapliński
b117a7ddae
Opening Component Browser by clicking on the output port (#3346)
Double-clicking a node's output port or clicking the port with a right mouse button (RMB) creates a new node aligned to the clicked node.

#### Visuals

The screencast below demonstrates the following features:
- double-clicking the left mouse button on a node's output port;
- clicking the right mouse button on a node's output port;
- alignment of the nodes created as a result of the actions described above;
- corner case: double-clicking (and RMB-clicking) on output ports of a "collapsed" ("enterable") node;
- double-clicking on a "collapsed" ("enterable") node still allows entering the node when done over an area of the node that is not the node's output port;
- basic support for nodes with multiple output ports (shown on the `interface` demo scene).

https://user-images.githubusercontent.com/273837/158991856-e0faa5f0-9d2f-44bd-bddd-ba314977db6e.mov

The supplementary screencast below demonstrates that double-clicking or RMB-clicking a node's output port cancels the action of dragging a new connection from a node.

https://user-images.githubusercontent.com/273837/158998097-100aed42-37ff-4467-939f-2b755ef0d3dc.mov




https://www.pivotaltracker.com/story/show/181076145

# Important Notes
- The "double-clicking a node" shortcut was previously used to allow entering a "collapsed" node (for example, a node created by pressing the `cmd+g` keyboard shortcut after selecting a group of nodes). This PR keeps that functionality when the user double-clicks on a node, as long as the mouse is not positioned over the node's output ports.
- The support for nodes with multiple output ports is currently very basic. The information about a port (`Crumb`) is passed into the `create_node` function, but it is not passed further to `NodeSource`. The Node Searcher currently does not support passing port information through `NodeSource`.
2022-03-21 15:08:17 +00:00
Ilya Bogdanov
11dfd7bfc9
Return creating node with (+) button & fix a regression (#3338)
* Creating a new node with the (+) button (#3278)

[The Task](https://www.pivotaltracker.com/story/show/180887253)

A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.

https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4

* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)

* Fix regression #181528359

* Add docs & remove unused function

* Fix & enable native Rust tests

* Fix formatting

Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
2022-03-16 21:02:47 +03:00
Wojciech Danilo
55dce7af65 Fixing build. 2022-03-10 06:21:57 +01:00
Wojciech Danilo
2accb722a8 Applying review 2022-03-10 05:57:59 +01:00
Wojciech Danilo
73f33d1c7f Linting codebase 2022-03-10 05:32:33 +01:00
Ilya Bogdanov
31be7c8b9a
Revert "Adding new node with (+) button" (#3328)
[ci no changelog needed]

This PR reverts commit [0836ce741d](0836ce741d) because of the spotted regression:

To reproduce:
1. Open a default project.
2. Without doing anything else, cmd + click on any node to edit it.
3. Abort editing by pressing escape.
4. Top-most node disappears (it is actually removed from scene)
If you start editing the bottom node - you will also see a visible regression in node searcher's position.

See thread https://discord.com/channels/401396655599124480/950730235719065620/950731247909478410 for details.
2022-03-09 11:44:39 +00:00
Wojciech Daniło
f4d236fcd4
EnsoGL context abstraction (#3293) 2022-03-04 15:13:23 +01:00
Adam Obuchowicz
0836ce741d
Creating a new node with the (+) button (#3278)
[The Task](https://www.pivotaltracker.com/story/show/180887253)

A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.

https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4

# Important Notes
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
2022-02-24 16:01:54 +00:00
Adam Obuchowicz
9d6f9373f9
Add tests for debug mode and zoom restriction. (#3289)
This PR adds integration tests created during acceptance process of [181181159](https://www.pivotaltracker.com/story/show/181181159) and [181181203](https://www.pivotaltracker.com/story/show/181181203).

The PRs for those tasks were merged, because I hadn't realized they should not.

Additionally, as the `wasm-bindgen` version was bumped, I extended the timeout of integration tests and made them headless.
2022-02-22 16:43:37 +00:00
Michael Mauderer
32cfb0333a
Bump Rust toolchain to nightly-2022-01-20. (#3255) 2022-02-16 12:58:02 +00:00
Adam Obuchowicz
c68ac5c0d6
Integration Test Framework (#3257) 2022-02-11 13:19:02 +01:00