# Repository Structure Overview * `build` - Helper JS scripts used by `run` script in the main directory. * `docs` - Documentation. * `src/js` - The JS part of IDE application. * `src/rust` - All Rust crates. ## Crates The crates structure is currently in process of refactoring, and there are still places where code does not fit the crate it is placed. The work is tracked in #448 epic. The detailed description of each crate is placed in its documentation at top of its `lib.rs` file. There are two main parts of our codebase: **EnsoGL library** and the **Enso IDE application**. The crates used in common by those parts are put in `src /rust/lib`, and should be documented at the top of their `lib.rs` file. Other crates usually contains code shared by those two. The one noteworthy is the **prelude** crate (`src/rust/prelude`) which gathers the commonly used imports across all crates in our repository. ### EnsoGL (`src/rust/ensogl`) EnsoGL is a library providing fast 2D vector rendering engine with a rich set of primitives and high-level GUI components. Its structure will be described after the planned refactoring in #598. ### Enso IDE (`src/rust/ide`) The Enso IDE crate contains entry point function of application, and integrates two main parts of it: * IDE View (`src/rust/ide/lib/view`) - The visual part of IDE. It contains no logic and connections to backend - instead it delivers FRP endpoints to be integrated with controllers. That design allow us to measure of vis-part only performance. * IDE Controllers (`src/rust/ide/lib/controller`) - The logic part of IDE, that is synchronizing graph a text and communication with Engine. It should not know anything about visual part. In the future we may consider creating some sort of CLI for automatic integration tests.