/** @file This script is for watching the whole IDE and spawning the electron process. * * It sets up watchers for the client and content, and spawns the electron process with the IDE. * The spawned electron process can then use its refresh capability to pull the latest changes * from the watchers. * * If the electron app is closed, the script will restart it, allowing to test the IDE setup. * To stop, use Ctrl+C. */ import * as childProcess from 'node:child_process' import * as fs from 'node:fs/promises' import * as path from 'node:path' import process from 'node:process' import * as esbuild from 'esbuild' import * as clientBundler from './esbuild-config' import * as contentBundler from '../content/esbuild-config' import * as dashboardBundler from '../dashboard/esbuild-config' import * as paths from './paths' // ============= // === Types === // ============= /** Set of esbuild watches for the client and content. */ interface Watches { client: esbuild.BuildResult dashboard: esbuild.BuildResult content: esbuild.BuildResult } // ================= // === Constants === // ================= const IDE_DIR_PATH = paths.getIdeDirectory() const PROJECT_MANAGER_BUNDLE_PATH = paths.getProjectManagerBundlePath() // ============= // === Watch === // ============= console.log('Cleaning IDE dist directory.') await fs.rm(IDE_DIR_PATH, { recursive: true, force: true }) await fs.mkdir(IDE_DIR_PATH, { recursive: true }) const ALL_BUNDLES_READY = new Promise((resolve, reject) => { void (async () => { console.log('Bundling client.') const clientBundlerOpts = clientBundler.bundlerOptionsFromEnv() clientBundlerOpts.outdir = path.resolve(IDE_DIR_PATH) // Eslint is wrong here; `clientBundlerOpts.plugins` is actually `undefined`. // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition ;(clientBundlerOpts.plugins ??= []).push({ name: 'enso-on-rebuild', setup: build => { build.onEnd(result => { if (result.errors.length) { // We cannot carry on if the client failed to build, because electron // would immediately exit with an error. console.error('Client watch bundle failed:', result.errors[0]) reject(result.errors[0]) } else { console.log('Client bundle updated.') } }) }, }) const clientBuilder = await esbuild.context(clientBundlerOpts) const client = await clientBuilder.rebuild() console.log('Result of client bundling: ', client) void clientBuilder.watch() console.log('Bundling dashboard.') const dashboardOpts = dashboardBundler.bundleOptions() dashboardOpts.plugins.push({ name: 'enso-on-rebuild', setup: build => { build.onEnd(() => { console.log('Dashboard bundle updated.') }) }, }) dashboardOpts.outdir = path.resolve(IDE_DIR_PATH, 'assets') const dashboardBuilder = await esbuild.context(dashboardOpts) const dashboard = await dashboardBuilder.rebuild() console.log('Result of dashboard bundling: ', dashboard) // We do not need to serve the dashboard as it outputs to the same directory. // It will not rebuild on request, but it is not intended to rebuild on request anyway. // This MUST be called before `builder.watch()` as `tailwind.css` must be generated // before the copy plugin runs. void dashboardBuilder.watch() console.log('Bundling content.') const contentOpts = contentBundler.bundlerOptionsFromEnv() contentOpts.plugins.push({ name: 'enso-on-rebuild', setup: build => { build.onEnd(() => { console.log('Content bundle updated.') }) }, }) contentOpts.outdir = path.resolve(IDE_DIR_PATH, 'assets') const contentBuilder = await esbuild.context(contentOpts) const content = await contentBuilder.rebuild() console.log('Result of content bundling: ', content) void contentBuilder.watch() resolve({ client, dashboard, content }) })() }) await ALL_BUNDLES_READY console.log('Exposing Project Manager bundle.') await fs.symlink( PROJECT_MANAGER_BUNDLE_PATH, path.join(IDE_DIR_PATH, paths.PROJECT_MANAGER_BUNDLE), 'dir' ) const ELECTRON_ARGS = [path.join(IDE_DIR_PATH, 'index.cjs'), '--', ...process.argv.slice(2)] process.on('SIGINT', () => { console.log('SIGINT received. Exiting.') // The `esbuild` process seems to remain alive at this point and will keep our process // from ending. Thus, we exit manually. It seems to terminate the child `esbuild` process // as well. process.exit(0) }) for (;;) { console.log('Spawning Electron process.') const electronProcess = childProcess.spawn('electron', ELECTRON_ARGS, { stdio: 'inherit', shell: true, }) console.log('Waiting for Electron process to finish.') const result = await new Promise((resolve, reject) => { electronProcess.on('close', resolve) electronProcess.on('error', reject) }) console.log('Electron process finished. Exit code: ', result) }