--- layout: developer-doc title: Licenses category: distribution tags: [distribution, licenses] order: 6 --- # Licenses When distributing Enso, we include code from many dependencies that are used within it. We need to ensure that we comply with the licenses of the dependencies that we distribute with Enso. - [Gathering Used Dependencies](#gathering-used-dependencies) - [SBT](#sbt) - [Rust](#rust) - [Preparing the Distribution](#preparing-the-distribution) - [Launcher](#launcher) - [Engine Components](#engine-components) ## Gathering Used Dependencies As a first step, we need to gather a list of which dependencies are used in the distributed artifacts. ### SBT We can use the plugin `sbt-license-report` to gather a list of used dependencies and their licences. To use it, run `enso/dumpLicenseReport` in the SBT shell. This will gather dependency information for all the subprojects. For each subproject, `license-reports` directory will be created in its `target` directory, containing the reports in multiple formats. It is important to note that the report for the root `enso` project will not contain dependencies of the subprojects. Instead, to list the relevant dependencies, you need to look at the reports for the subprojects that are actually built into distributable artifacts. For now these are: `runtime`, `runner`, `project-manager` and `launcher`. #### `sbt-license-report` Configuration Settings for the plugin are defined in the `licenseSettings` variable in [`build.sbt`](../../build.sbt). The settings have to be applied to each project by adding `.settings(licenseSettings)` to the project definition (defining these settings at the top level or in the `ThisBuild` configuration yielded no effects, so this workaround is required). The most relevant setting is `licenseConfigurations` which defines which `ivy` configurations are considered to search for dependencies. Currently it is set to only consider `compile` dependencies, as dependencies for `provided`, `test` or `benchmark` are not distributed. ### Rust We do not distribute any Rust-based artifacts in this repository. > The actionables for this section are: > > - When the parser is rewritten to Rust and is distributed within the > artifacts, this section should be revisited to describe a scheme of > gathering dependencies used in the Rust projects. ## Preparing the Distribution When a new dependency is added, its transitive dependencies have to be analysed as described in the previous section. Various action has to be taken depending on the particular licences. For most dependencies under the Apache, MIT or BSD licences, a copy of the licence has to be included within the distribution and if the dependency includes a `NOTICE` file, the contents of this file have to be reproduced within the distribution by adding them to an aggregate `NOTICE` file. To find these `NOTICE` files it may be necessary to walk through the `JAR`s containing the dependencies or visit project websites of each dependency. ### Launcher As the launcher is distributed as a native binary executable, the licences and notices have to be included separately. The licences should be put in the [`distribution/launcher/components-licences`](../../distribution/launcher/components-licences) directory. The notices should be gathered in [`distribution/launcher/NOTICE`](../../distribution/launcher/NOTICE). These files are included by the CI build within the built artifacts. ### Engine Components #### Standard Library The third-party licenses for Java extensions of the standard library are gathered in the `third-party-licenses` directory in the `Base` library. The gathering process is automatic, triggered by the `package` goal of the associated Maven configuration file. > The actionables for this section are: > > - The engine components as distributed as a JAR archive that everyone can > open. At least some of the dependencies contain their licences within that > archive. It should be checked if this is enough or if the licences and > notices should be replicated in the distributed packages anyway. ### Bundles Beside the launcher and engine components, the distributed bundles also contain a distribution of GraalVM CE. This distribution however contains its own licence and notices within itself, so no further action should be necessary in that regard.