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023d8ac239
Precompute MSDFs for all ASCII glyphs; after this, we no longer spend any time on MSDF computations when loading or interacting with the example projects. Also shader precompilation (during build) is now parallel; if you have many cores and an SSD, it's now practically instant. Closes #5722. # Important Notes - The *dynamic-assets* mechanism now used for MSDF data and shaders is versatile, and could be used to pre-seed any other computation-intensive runtime caches. |
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.. | ||
animation | ||
auto-layout | ||
cached-shape | ||
complex-shape-system | ||
custom-shape-system | ||
dom-symbols | ||
drop-down | ||
drop-manager | ||
easing-animator | ||
focus-management | ||
grid-view | ||
list-view | ||
mouse-events | ||
profiling-run-graph | ||
render-profile-flamegraph | ||
scroll-area | ||
slider | ||
sprite-system | ||
sprite-system-benchmark | ||
src | ||
text-area | ||
Cargo.toml |