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Dashboard directory interactivity (#6279)
* turn object into var

* add todo

* fix style

* fixes

* remove forgot password + reset password

* remove signout

* remove setusername

* remove login

* remove registration

* fix comments

* re-enable flag

* rename div

* add comment

* fix lints

* remove tailwind conf

* Revert "remove registration"

This reverts commit 02439c9b70.

* Revert "remove login"

This reverts commit 8e6f9c1112.

* Revert "remove setusername"

This reverts commit 84721bcccd.

* Revert "remove signout"

This reverts commit 08a96d3796.

* Revert "remove forgot password + reset password"

This reverts commit e52f51a762.

* remove opener

* move opener

* tmp

* prettier

* expand docs

* tmp

* replace react-scripts with craco

* add tailwindcss

* switch to brands

* tmp

* tmp

* tmp

* fixmes

* fixmes

* fixmes

* fixmes

* fixmes

* fixes for e-hern's comments

* use abortcontroller

* add docs

* fixes

* revert craco, fix windows build

* remove from gitignore

* remove unnecessary check

* tmp

* augment window

* tmptmp

* split errors back up

* tmp

* tmp

* prettier

* fix

* Fix lints

* Prepare for addition for `as T` lint

* Add lint for early returns

* Address review issues

* Fix lints

* remove withrouter

* fix file length

* fixes

* fixes

* remove dashboard

* fix

* use switch

* prettier

* fixes

* prettier

* fixes

* run prettier

* run prettier

* run prettier

* fix main page url

* allow node.js debugging

* fix lints

* change not equal

* prettier

* Remove references to withRouter; fix lints

* Run prettier

* Add cloud endpoints

* Add JSON-RPC endpoints

* Add dashboard skeleton

* Add components and edit dashboard

* Run prettier

* (WIP) Add cloud endpoints

* Add rpc endpoints

* Address review issues

* Formatting and minor fixes for `newtype.ts`

* Address review issues

* Rename `Brand` to `NewtypeVariant`

* Rename `Brand` to `NewtypeVariant`

* Fix formatting in `newtype.ts`

* Switch dashboard to esbuild

* Minor fixes; move Tailwind generation into esbuild-config

* Fix watching `content/` and `client/`

* Bump esbuild binary versions; minor dependency list fixes

* Add dashboard skeleton

* Run prettier

* Fixes; rename "npm run dev" to "npm run watch-dashboard"

* Avoid writing esbuild outputs to disk for `dashboard/`

* Convert watch-dashboard to be fully in-memory; rebuild css files on change

* Remove obsolete FIXME

* Remove unused constants

* Run prettier

* add missing styles

* Fixes

* Fix the fixes

* Run prettier

* Fixes; use nesting plugin to wrap tailwind preflight

* Remove testing flag from client/watch

* Minor fixes

* Run prettier

* Export newtypes

* Make css rebuild when tailwind config changes

* Fix endpoints

* Finish copying changes over

* Remove duplicate type definitions

* Fix bundling for dashboard

* Fix dashboard/bundle.ts erroring when build directory does not exist

* Move CSS to Tailwind config

* Run prettier

* Update endpoints

* Fix esbuild binary package names

* Remove redundant "npx" prefix from build scripts

* Remove unused dependency

* Begin adding interactivity

* workaround for mac freeze

* Fix modal bugs

* Begin implementing forms, split forms and modals into new files

* Get form UI working

* add missing sections

* Minor fixes, save current directory to localStorage

* Fixes for drop-to-upload

Note: currently it is opening in a new tab instead of actually uploading

* Address review issue

* Fix prettier config; run prettier

* Fix live-reload of `npm run watch-dashboard`

* (WIP)

* Fix service worker for client-side routing

* Add close button to asset creation forms; fix saving directory to localStorage

* Remove workaround for backend bug when listing directories

* Fix drop-to-upload

* Fix sizing

* Fix spacing, add fixed paths

* WIP: fix toast notification styles, begin adding context menu

* WIP: Add context menu, minor fixes

* Fix authentication on desktop IDE

* Allow unused locals and parameters in tsconfig.json

* Run prettier

* Fix TypeScript errors

* Fix modals; minor refactor

* Implement context menus for labels; fixes

* Add modal provider and switch all modals to provider; fixes

* Fix modals and user icon size

* Fixes

* Remove obsolete files from incorrect merge

* Address review issues

* Fix type error

* Stop removing `#root`

* Fixes for cloud

* Implement search on frontend side

* Fix race condition related to `directoryId`

* Hide directories, files and secrets tables on desktop IDE

* Fix lint errors

* Properly update visible projects when a project is created

* Pass directory id to create project

* Hide column display switcher; remove placeholder column data

---------

Co-authored-by: Nikita Pekin <nikita@frecency.com>
Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
Co-authored-by: Paweł Buchowski <pawel.buchowski@enso.org>
2023-04-26 11:52:13 +02:00
.cargo Bump rustc to nightly-2023-01-12 (#4053) 2023-02-02 23:05:25 +00:00
.github Layer/Rectangle improvements (#6247) 2023-04-19 09:06:20 -07:00
.idea/runConfigurations New documentation parser (#5917) 2023-03-15 15:43:51 +00:00
actions/setup-build misc: bump wasm-pack (#3983) 2022-12-14 18:45:39 +01:00
app Dashboard directory interactivity (#6279) 2023-04-26 11:52:13 +02:00
build Project Sharing (#6077) 2023-04-06 15:26:37 +02:00
distribution Improve inlining of <| on (GraalVM EE) (#6384) 2023-04-25 12:02:51 +02:00
docs Add TypeScript style guide (#6226) 2023-04-15 08:28:12 +00:00
engine Turn null into UnexpectedExpression when Union type is incomplete (#6415) 2023-04-25 14:49:26 +00:00
integration-test Vector Editor first visual implementation (#6245) 2023-04-19 04:26:01 +02:00
lib Ability to change the execution environment between design and live. (#6341) 2023-04-25 20:28:15 +00:00
project Increase the stack size (#6355) 2023-04-19 19:09:05 +00:00
std-bits Add typechecks to Aggregate and Cross Tab (#6380) 2023-04-24 08:55:54 +00:00
test 5127 Add Table.parse_to_columns to parse a single column to a set of columns. (#6383) 2023-04-24 15:21:38 +00:00
tools NaN can be used as a key in Map (#6301) 2023-04-20 09:25:36 +00:00
.eslintignore Shaders precompilation (#4003) 2023-01-27 01:09:09 +01:00
.git-blame-ignore-revs Layer/Rectangle improvements (#6247) 2023-04-19 09:06:20 -07:00
.gitignore remove package-lock.json from gitignore; add unitl-now ignored files (#5954) 2023-03-15 16:54:38 +01:00
.ignore Refactoring: merge utils into prelude; merge workspaces. (#3151) 2021-11-10 14:36:08 +01:00
.jvmopts Bump scalac to 2.13.5 (#1531) 2021-03-01 16:35:57 +00:00
.node-version Use .node-version for pinning Node.js version (#6057) 2023-03-23 12:00:08 +00:00
.prettierignore Review File/Data read and read_text warnings (#5799) 2023-03-06 03:43:38 +00:00
.prettierrc.yaml Fix prettier config; run prettier (#6132) 2023-03-31 14:49:34 +02:00
.scalafmt.conf Bump SBT and Scalafmt (#1203) 2020-10-22 16:12:28 +02:00
build-config.yaml Instance ordering (#6140) 2023-04-04 12:35:00 +02:00
build.sbt Avoid NullPointerException in --dumpGraphs & test & docs (#6304) 2023-04-18 06:58:06 +02:00
Cargo.lock Ability to change the execution environment between design and live. (#6341) 2023-04-25 20:28:15 +00:00
Cargo.toml Vector Editor first visual implementation (#6245) 2023-04-19 04:26:01 +02:00
CHANGELOG.md Ability to change the execution environment between design and live. (#6341) 2023-04-25 20:28:15 +00:00
clippy.toml Build script merge (#3743) 2022-10-10 23:38:48 +02:00
LICENSE Set up the repository (#1) 2019-06-11 17:07:54 +01:00
package-lock.json remove package-lock.json from gitignore; add unitl-now ignored files (#5954) 2023-03-15 16:54:38 +01:00
package.json Shaders precompilation (#4003) 2023-01-27 01:09:09 +01:00
README.md Fix links in Markdown (#6235) 2023-04-11 15:55:06 +02:00
RELEASES.md Add API for component groups (#3286) 2022-02-24 15:41:14 +03:00
run feat(183557950): Add ProjectsGrid View for Cloud Dashboard (#3857) 2022-12-04 05:41:56 +01:00
run.cmd Cloud dispatch & fixes (#3843) 2022-11-09 00:15:26 +01:00
run.ps1 Release process (#3909) 2022-12-02 02:56:22 +01:00
rust-toolchain.toml Bump rustc to nightly-2023-01-12 (#4053) 2023-02-02 23:05:25 +00:00
rustfmt.toml Build script merge (#3743) 2022-10-10 23:38:48 +02:00

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Enso.org. Get insights you can rely on. In real time.

Enso is an award-winning interactive programming language with dual visual and textual representations. It is a tool that spans the entire stack, going from high-level visualisation and communication to the nitty-gritty of backend services, all in a single language. Watch the following introduction video to learn what Enso is, and how it helps companies build data workflows in minutes instead of weeks.


Screenshot 2021-04-15 at 12 16 32

Enso's Features

Turning your data into knowledge is slow and error-prone. You cant trust tools that dont embrace best practices and provide quality assurance. Enso redefines the way you can work with your data: it is interactive, provides intelligent assistance, and was designed on a strong mathematical foundation, so you can always trust the results you get.

      Intelligent suggestions of possible next steps. Build workflows in minutes instead of weeks.
      Enso analyses the data, suggests possible next steps, and displays related help and examples. It lets you build dashboards, RPA workflows, and apps, with no coding required. Enso ships with a robust set of libraries, allowing you to work with local files, databases, HTTP services, and other applications in a seamless fashion.
      Learn more →
      Reproducible, trustworthy results.
      Versioning and visual data quality management allow you to trust the results that you get.
      Learn more →
      A powerful, purely functional language. Both visual and textual.
      Enso incorporates many recent innovations in data processing and programming language design to allow you to work interactively and trust the results that you get. It is a purely functional programming language with higher-order functions, user-defined algebraic datatypes, pattern-matching, and two equivalent representations that you can switch between on-demand.
      Learn more →
      Mix languages with close-to-zero interop overhead.
      Import any library from Enso, Java, JavaScript, R, or Python, and use functions, callbacks, and data types without any wrappers. Enso uses GraalVM to compile them to the same instruction set with a unified memory model.
      Learn more →
      A cutting-edge visualization engine.
      Enso is equipped with a highly-tailored WebGL visualization engine capable of displaying many millions of data points at 60 frames per second in a web browser. Currently, Enso includes a set of core data visualizations out of the box, and you can easily extend it with libraries such as D3.js, Three.js, Babylon.js, deck.gl, VTK.js, Potree, and many more.
      Learn more →
      Runs everywhere.
      Enso is available on macOS, Windows, and GNU/Linux, and the Enso IDE runs on web-native technologies. In time, you'll be able to run it in the web-browser, giving even your tablet and phone access to your data.
      Learn more →

Getting Started

An example Enso graph



Enso Source Code

If you want to start using Enso, please see the download links in the getting started section above. Alternatively, you can get the IDE here. This section is intended for people interested in contributing to the development of Enso.

Enso is a community-driven open source project which is, and will always be, open and free to use. Join us, help us to build it, and spread the word!


Project Components

Enso consists of several sub projects:

  • Enso Engine: The Enso Engine is the set of tools that implement the Enso language and its associated services. These include the Enso interpreter, a just-in-time compiler and runtime (both powered by GraalVM), and a language server that lets you inspect Enso code as it runs. These components can be used on their own as command line tools.

  • Enso IDE: The Enso IDE is a desktop application that allows working with the visual form of Enso. It consists of an Electron application, a high performance WebGL UI framework, and the searcher which provides contextual search, hints, and documentation for all of Enso's functionality.


License

The Enso Engine is licensed under the Apache 2.0, as specified in the LICENSE file. The Enso IDE is licensed under the AGPL 3.0, as specified in the LICENSE file.

This license set was chosen to provide you with complete freedom to use Enso, create libraries, and release them under any license of your choice, while also allowing us to release commercial products on top of the platform, including Enso Cloud and Enso Enterprise server managers.


Contributing to Enso

Enso is a community-driven open source project which is and will always be open and free to use. We are committed to a fully transparent development process and highly appreciate every contribution. If you love the vision behind Enso and you want to redefine the data processing world, join us and help us track down bugs, implement new features, improve the documentation or spread the word!

If you'd like to help us make this vision a reality, please feel free to join our chat, and take a look at our development and contribution guidelines. The latter describes all the ways in which you can help out with the project, as well as provides detailed instructions for building and hacking on Enso.

If you believe that you have found a security vulnerability in Enso, or that you have a bug report that poses a security risk to Enso's users, please take a look at our security guidelines for a course of action.


Enso's Design

If you would like to gain a better understanding of the principles on which Enso is based, or just delve into the why's and what's of Enso's design, please take a look in the docs/ folder. It is split up into subfolders for each component of Enso. You can view this same documentation in a rendered form at the developer docs website.

This folder also contains a document on Enso's design philosophy, that details the thought process that we use when contemplating changes or additions to the language.

This documentation will evolve as Enso does, both to help newcomers to the project understand the reasoning behind the code, and also to act as a record of the decisions that have been made through Enso's evolution.