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023d8ac239
Precompute MSDFs for all ASCII glyphs; after this, we no longer spend any time on MSDF computations when loading or interacting with the example projects. Also shader precompilation (during build) is now parallel; if you have many cores and an SSD, it's now practically instant. Closes #5722. # Important Notes - The *dynamic-assets* mechanism now used for MSDF data and shaders is versatile, and could be used to pre-seed any other computation-intensive runtime caches.
11 lines
153 B
TOML
11 lines
153 B
TOML
[package]
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name = "enso-bitmap"
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version = "0.1.0"
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authors = ["Enso Team <contact@enso.org>"]
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edition = "2021"
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[features]
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[dependencies]
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thiserror = "1"
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