enso/lib/rust/bitmap
Kaz Wesley 023d8ac239
Precompute MSDFs (#5811)
Precompute MSDFs for all ASCII glyphs; after this, we no longer spend any time on MSDF computations when loading or interacting with the example projects.

Also shader precompilation (during build) is now parallel; if you have many cores and an SSD, it's now practically instant.

Closes #5722.

# Important Notes
- The *dynamic-assets* mechanism now used for MSDF data and shaders is versatile, and could be used to pre-seed any other computation-intensive runtime caches.
2023-03-10 12:59:56 +00:00
..
src Precompute MSDFs (#5811) 2023-03-10 12:59:56 +00:00
Cargo.toml Precompute MSDFs (#5811) 2023-03-10 12:59:56 +00:00