enso/build
Michał Wawrzyniec Urbańczyk 90bbee352e
Bump Rust Toolchain (#9517)
This PR updates the Rust toolchain to recent nightly.

Most of the changes are related to fixing newly added warnings and adjusting the feature flags. Also the formatter changed its behavior slightly, causing some whitespace changes.

Other points:
* Changed debug level of the `buildscript` profile to `lint-tables-only` — this should improve the build times and space usage somewhat.
* Moved lint configuration to the worksppace `Cargo.toml` definition. Adjusted the formatter appropriately.
* Removed auto-generated IntelliJ run configurations, as they are not useful anymore.
* Added a few trivial stdlib nightly functions that were removed to our codebase.
* Bumped many dependencies but still not all:
* `clap` bump encountered https://github.com/clap-rs/clap/issues/5407 — for now the warnings were silenced by the lint config.
* `octocrab` — our forked diverged to far with the original, needs more refactoring.
* `derivative` — is unmaintained and has no updated version, despite introducing warnings in the generated code. There is no direct replacement.
2024-03-24 23:45:55 +00:00
..
base Bump Rust Toolchain (#9517) 2024-03-24 23:45:55 +00:00
build Bump Rust Toolchain (#9517) 2024-03-24 23:45:55 +00:00
ci_utils Bump Rust Toolchain (#9517) 2024-03-24 23:45:55 +00:00
ci-gen Bump Rust Toolchain (#9517) 2024-03-24 23:45:55 +00:00
cli Bump Rust Toolchain (#9517) 2024-03-24 23:45:55 +00:00
enso-formatter Bump Rust Toolchain (#9517) 2024-03-24 23:45:55 +00:00
macros Bump Rust Toolchain (#9517) 2024-03-24 23:45:55 +00:00
.gitignore Build script merge (#3743) 2022-10-10 23:38:48 +02:00
README.md Build Script Post-Gui1 Cleanup (#9376) 2024-03-12 20:25:51 +01:00


Enso Language

[WIP] Enso CI Build Scripts

The code under this directory is under ongoing intensive development. As such it has not been reviewed or cleaned up yet.

General principles

  • Written in Rust.
  • Portable. Works on any platform that Enso targets.
  • Do not duplicate functionality that is already available in tools being part of our tech stack.
  • Supports both developers and CI use-cases (and environments). Developers can call it locally to do anything that CI does.
  • Does not require much setup work. Where feasible sets things up for the user.

Concepts

Target

  • Can be built locally from sources. Building yields artifacts.
  • Artifacts are self-contained to a single filesystem directory.
  • Artifacts can be downloaded from a remote location rather than built with the same effect.
  • Can contain other targets.
  • Artifacts can be platform-specific.
  • Artifacts must be releasable as CI run artifacts or release assets.

Usage

While the script is invoked using cargo run, the convenience run script is provided in the repository root.

The general usage form is:

./run <command> [options]

The command itself is usually a combination of target name and subcommand, like ide build or backend test.

At every layer, the --help command can be used to get more information. Note that the information depends on the command, so running ./run --help will not give you the same information as ./run ide --help nor ./run ide build --help.

Targets

IDE

IDE is the top level target for our project. It consists of GUI and Backend targets.

Sources consist mostly of TS code for the Electron client and packaging.

Artifacts are platform specific and consist of the single image file.

GUI

GUI is the front-end part of the project. It also packages WASM-compiled parser written in rust.

Artifacts are portable across the platforms and consist of the web page that can be served either using Electron client (as IDE does) or using a web server (like the Cloud version of Enso).

Backend

Backend is the back-end part of the project, as seen from the IDE perspective. It contains a Project Manager bundle that includes:

  • Project Manager native image;
  • Enso Engine distribution (with the Standard Library);
  • GraalVM distribution.

These components are not represented as "Targets" (in terms of build script) but could be and likely will be in the future.