enso/app/gui2/playwright.config.ts
Paweł Grabarz c996707027
Add support for touch-based graph navigation and selection (#11056)
Fixes #9493

Tested on windows desktop (standard mouse), macbook touchpad and iphone, which should behave similarily to windows touchscreen devices.
2024-09-20 16:31:45 +00:00

127 lines
3.8 KiB
TypeScript

/** @file Playwright browser testing configuration. */
/** Note that running Playwright in CI poses a number of issues:
* - `backdrop-filter: blur` is disabled, due to issues with Chromium's `--disable-gpu` flag
* (see below).
* - System validation dialogs are not reliable between computers, as they may have different
* default fonts. */
import { defineConfig } from '@playwright/test'
import net from 'net'
const DEBUG = process.env.DEBUG_E2E === 'true'
async function findFreePortInRange(min: number, max: number) {
for (let i = 0; i < 50; i++) {
const portToCheck = Math.floor(Math.random() * (max - min + 1)) + min
if (await checkAvailablePort(portToCheck)) return portToCheck
}
throw new Error('Failed to find a free port.')
}
function checkAvailablePort(port: number) {
return new Promise((resolve, reject) => {
const server = net.createServer()
server
.unref()
.on('error', (e: any) => ('EADDRINUSE' === e.code ? resolve(false) : reject(e)))
.listen({ host: '0.0.0.0', port }, () => server.close(() => resolve(true)))
})
}
const portFromEnv = parseInt(process.env.PLAYWRIGHT_PORT ?? '', 10)
const PORT = Number.isFinite(portFromEnv) ? portFromEnv : await findFreePortInRange(4300, 4999)
console.log(`Selected playwright server port: ${PORT}`)
// Make sure to set the env to actual port that is being used. This is necessary for workers to
// pick up the same configuration.
process.env.PLAYWRIGHT_PORT = `${PORT}`
export default defineConfig({
globalSetup: './e2e/setup.ts',
testDir: './e2e',
forbidOnly: !!process.env.CI,
repeatEach: process.env.CI ? 3 : 1,
...(process.env.CI ? { workers: 1 } : {}),
timeout: 60000,
expect: {
timeout: 5000,
toHaveScreenshot: { threshold: 0 },
},
reporter: 'html',
use: {
headless: !DEBUG,
actionTimeout: 5000,
trace: 'retain-on-failure',
viewport: { width: 1920, height: 1750 },
...(DEBUG ?
{}
: {
launchOptions: {
ignoreDefaultArgs: ['--headless'],
args: [
// Much closer to headful Chromium than classic headless.
'--headless=new',
// Required for `backdrop-filter: blur` to work.
'--use-angle=swiftshader',
// FIXME: `--disable-gpu` disables `backdrop-filter: blur`, which is not handled by
// the software (CPU) compositor. This SHOULD be fixed eventually, but this flag
// MUST stay as CI does not have a GPU.
'--disable-gpu',
// Fully disable GPU process.
'--disable-software-rasterizer',
// Disable text subpixel antialiasing.
'--font-render-hinting=none',
'--disable-skia-runtime-opts',
'--disable-system-font-check',
'--disable-font-subpixel-positioning',
'--disable-lcd-text',
],
},
}),
},
// projects: [
// {
// name: 'chromium',
// use: {
// ...devices['Desktop Chrome'],
// },
// },
// {
// name: 'firefox',
// use: {
// ...devices['Desktop Firefox'],
// },
// },
// {
// name: 'webkit',
// use: {
// ...devices['Desktop Safari'],
// },
// },
// {
// name: 'Mobile Chrome',
// use: {
// ...devices['Pixel 5'],
// },
// },
// {
// name: 'Mobile Safari',
// use: {
// ...devices['iPhone 12'],
// },
// },
// ],
webServer: {
env: {
E2E: 'true',
},
command:
process.env.CI || process.env.PROD ?
`corepack pnpm build && corepack pnpm exec vite preview --port ${PORT} --strictPort`
: `corepack pnpm exec vite dev --port ${PORT}`,
// Build from scratch apparently can take a while on CI machines.
timeout: 240 * 1000,
port: PORT,
// We use our special, mocked version of server, thus do not want to re-use user's one.
reuseExistingServer: false,
},
})