enso/app/gui2/shared/websocket.ts
Paweł Grabarz 9c2d25ea8d
Improve gui app disposal handling and close all network connections (#9579)
Fixes #8964

All GUI network connections are now closed after the application is unmounted.
2024-04-04 13:49:54 +00:00

193 lines
6.3 KiB
TypeScript

/// <reference lib="DOM" />
/* eslint-env browser */
// The refernce to DOM types is requiredto use `WebSocket` as a type.
// This is preferable over using `any`, for additional type safety.
/* The MIT License (MIT)
*
* Copyright (c) 2019 Kevin Jahns <kevin.jahns@protonmail.com>.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* Tiny websocket connection handler.
*
* Implements exponential backoff reconnects, ping/pong, and a nice event system using [lib0/observable].
*
* @module websocket
*/
import * as math from 'lib0/math'
import { ObservableV2 } from 'lib0/observable'
import * as time from 'lib0/time'
import type { AbortScope } from './util/net'
const reconnectTimeoutBase = 1200
const maxReconnectTimeout = 2500
// @todo - this should depend on awareness.outdatedTime
const messageReconnectTimeout = 30000
const setupWS = (wsclient: WebsocketClient, ws?: WebSocket | null | undefined) => {
if (wsclient.shouldConnect && (wsclient.ws === null || ws)) {
// deepcode ignore MissingClose: This is closed by `WebsocketClient` below.
const websocket = ws ?? new WebSocket(wsclient.url)
const binaryType = wsclient.binaryType
let pingTimeout: any = null
if (binaryType) {
websocket.binaryType = binaryType
}
wsclient.ws = websocket
wsclient.connecting = true
wsclient.connected = false
websocket.onmessage = (event: { data: string | ArrayBuffer | Blob }) => {
wsclient.lastMessageReceived = time.getUnixTime()
const data = event.data
const message = typeof data === 'string' ? JSON.parse(data) : data
if (wsclient.sendPings && message && message.type === 'pong') {
clearTimeout(pingTimeout)
pingTimeout = setTimeout(sendPing, messageReconnectTimeout / 2)
}
wsclient.emit('message', [message, wsclient])
}
const onclose = (error: unknown) => {
if (wsclient.ws !== null) {
wsclient.ws = null
wsclient.connecting = false
if (wsclient.connected) {
wsclient.connected = false
wsclient.emit('disconnect', [{ type: 'disconnect', error }, wsclient])
} else {
wsclient.unsuccessfulReconnects++
}
// Start with no reconnect timeout and increase timeout by
// log10(wsUnsuccessfulReconnects).
// The idea is to increase reconnect timeout slowly and have no reconnect
// timeout at the beginning (log(1) = 0)
setTimeout(
setupWS,
math.min(
math.log10(wsclient.unsuccessfulReconnects + 1) * reconnectTimeoutBase,
maxReconnectTimeout,
),
wsclient,
)
}
clearTimeout(pingTimeout)
}
const sendPing = () => {
if (wsclient.sendPings && wsclient.ws === websocket) {
wsclient.send({
type: 'ping',
})
}
}
websocket.onclose = () => onclose(null)
websocket.onerror = (error: unknown) => onclose(error)
websocket.onopen = () => {
wsclient.lastMessageReceived = time.getUnixTime()
wsclient.connecting = false
wsclient.connected = true
wsclient.unsuccessfulReconnects = 0
wsclient.emit('connect', [{ type: 'connect' }, wsclient])
// set ping
pingTimeout = setTimeout(sendPing, messageReconnectTimeout / 2)
}
}
}
type WebsocketEvents = {
connect: (payload: { type: 'connect' }, self: WebsocketClient) => void
disconnect: (payload: { type: 'disconnect'; error: unknown }, self: WebsocketClient) => void
message: (payload: {} | ArrayBuffer | Blob, self: WebsocketClient) => void
}
export class WebsocketClient extends ObservableV2<WebsocketEvents> {
ws: WebSocket | null
binaryType
sendPings
connected
connecting
unsuccessfulReconnects
lastMessageReceived
shouldConnect
protected _checkInterval
constructor(
public url: string,
abort: AbortScope,
{
binaryType,
sendPings,
}: { binaryType?: 'arraybuffer' | 'blob' | null; sendPings?: boolean } = {},
) {
super()
abort.handleDispose(this)
this.ws = null
this.binaryType = binaryType || null
this.sendPings = sendPings ?? true
this.connected = false
this.connecting = false
this.unsuccessfulReconnects = 0
this.lastMessageReceived = 0
/** Whether to connect to other peers or not */
this.shouldConnect = false
this._checkInterval =
this.sendPings ?
setInterval(() => {
if (
this.connected &&
messageReconnectTimeout < time.getUnixTime() - this.lastMessageReceived
) {
// no message received in a long time - not even your own awareness
// updates (which are updated every 15 seconds)
this.ws?.close()
}
}, messageReconnectTimeout / 2)
: 0
setupWS(this)
}
send(message: {} | ArrayBuffer | Blob) {
if (!this.ws) return
const encoded =
message instanceof ArrayBuffer || message instanceof Blob ? message : JSON.stringify(message)
this.ws.send(encoded)
}
dispose() {
clearInterval(this._checkInterval)
this.disconnect()
super.destroy()
}
disconnect() {
this.shouldConnect = false
this.ws?.close()
}
connect(ws?: WebSocket | null | undefined) {
this.shouldConnect = true
if (ws) this.ws = ws
if ((!this.connected && !this.ws) || ws) {
setupWS(this, ws)
}
}
}