Hybrid visual and textual functional programming.
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Paweł Grabarz 99a6f8f2f9
Decouple node edit mode from ports (#5983)
Implements #5919

Apart from some fixed glitches, no visual differences are present. This is mostly a refactor.

- Decoupled node edit mode code from existing port implementation, so ports can easily be replaced in the near future without affecting edit functionality.
- Connected ports and widgets are now always hidden in edit mode. Previously in some situations the colored shapes were incorrectly displayed at wrong positions during editing.
- When entering edit mode, the text cursor is placed at the correct location corresponding to clicked code, compensating for shift introduced by argument placeholders.

# Important Notes
There is a remaining known issue with incoming edges being placed at incorrect places during edit mode, sometimes even outside of the node. This issue is also present in develop. It doesn't make sense to resolve it now, as we are planning to rewrite the ports tree very soon. It will be fixed with that rewrite.
2023-03-29 11:16:31 +00:00
.cargo Bump rustc to nightly-2023-01-12 (#4053) 2023-02-02 23:05:25 +00:00
.github Tidy up the public module level statics (#6032) 2023-03-22 18:02:37 +00:00
.idea/runConfigurations New documentation parser (#5917) 2023-03-15 15:43:51 +00:00
actions/setup-build misc: bump wasm-pack (#3983) 2022-12-14 18:45:39 +01:00
app Decouple node edit mode from ports (#5983) 2023-03-29 11:16:31 +00:00
build Fix the broken test for git-clean (#6055) 2023-03-27 17:20:27 +02:00
distribution Update ZIO library (#6072) 2023-03-28 07:58:59 +00:00
docs Search suggestions by static attribute (#6036) 2023-03-23 15:02:25 +00:00
engine Turn missing body in a binding into a syntax error (#6107) 2023-03-28 16:42:18 +00:00
integration-test Decouple node edit mode from ports (#5983) 2023-03-29 11:16:31 +00:00
lib Decouple node edit mode from ports (#5983) 2023-03-29 11:16:31 +00:00
project Generate index when invoking buildStdLib tasks (#6000) 2023-03-28 22:28:38 +00:00
std-bits Implement Regular Expression replace and update Text.replace to the new API (#5959) 2023-03-28 06:13:12 +00:00
test Implement Regular Expression replace and update Text.replace to the new API (#5959) 2023-03-28 06:13:12 +00:00
tools Add engine benchmark analysis tool (#5852) 2023-03-28 15:56:24 +00:00
.eslintignore Shaders precompilation (#4003) 2023-01-27 01:09:09 +01:00
.gitignore remove package-lock.json from gitignore; add unitl-now ignored files (#5954) 2023-03-15 16:54:38 +01:00
.ignore Refactoring: merge utils into prelude; merge workspaces. (#3151) 2021-11-10 14:36:08 +01:00
.jvmopts Bump scalac to 2.13.5 (#1531) 2021-03-01 16:35:57 +00:00
.node-version Use .node-version for pinning Node.js version (#6057) 2023-03-23 12:00:08 +00:00
.prettierignore Review File/Data read and read_text warnings (#5799) 2023-03-06 03:43:38 +00:00
.prettierrc.yaml Cognito auth 8/7 - fix prettier config; run prettier (#6003) 2023-03-29 10:24:32 +00:00
.scalafmt.conf Bump SBT and Scalafmt (#1203) 2020-10-22 16:12:28 +02:00
build-config.yaml Use .node-version for pinning Node.js version (#6057) 2023-03-23 12:00:08 +00:00
build.sbt Generate index when invoking buildStdLib tasks (#6000) 2023-03-28 22:28:38 +00:00
Cargo.lock Refactoring mouse events. (#6078) 2023-03-28 04:41:25 +02:00
Cargo.toml New documentation parser (#5917) 2023-03-15 15:43:51 +00:00
CHANGELOG.md Implement Regular Expression replace and update Text.replace to the new API (#5959) 2023-03-28 06:13:12 +00:00
clippy.toml Build script merge (#3743) 2022-10-10 23:38:48 +02:00
LICENSE Set up the repository (#1) 2019-06-11 17:07:54 +01:00
package-lock.json remove package-lock.json from gitignore; add unitl-now ignored files (#5954) 2023-03-15 16:54:38 +01:00
package.json Shaders precompilation (#4003) 2023-01-27 01:09:09 +01:00
README.md Update README.md 2022-11-29 07:43:11 +01:00
RELEASES.md Add API for component groups (#3286) 2022-02-24 15:41:14 +03:00
run feat(183557950): Add ProjectsGrid View for Cloud Dashboard (#3857) 2022-12-04 05:41:56 +01:00
run.cmd Cloud dispatch & fixes (#3843) 2022-11-09 00:15:26 +01:00
run.ps1 Release process (#3909) 2022-12-02 02:56:22 +01:00
rust-toolchain.toml Bump rustc to nightly-2023-01-12 (#4053) 2023-02-02 23:05:25 +00:00
rustfmt.toml Build script merge (#3743) 2022-10-10 23:38:48 +02:00

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Enso.org. Get insights you can rely on. In real time.

Enso is an award-winning interactive programming language with dual visual and textual representations. It is a tool that spans the entire stack, going from high-level visualisation and communication to the nitty-gritty of backend services, all in a single language. Watch the following introduction video to learn what Enso is, and how it helps companies build data workflows in minutes instead of weeks.


Screenshot 2021-04-15 at 12 16 32

Enso's Features

Turning your data into knowledge is slow and error-prone. You cant trust tools that dont embrace best practices and provide quality assurance. Enso redefines the way you can work with your data: it is interactive, provides intelligent assistance, and was designed on a strong mathematical foundation, so you can always trust the results you get.

      Intelligent suggestions of possible next steps. Build workflows in minutes instead of weeks.
      Enso analyses the data, suggests possible next steps, and displays related help and examples. It lets you build dashboards, RPA workflows, and apps, with no coding required. Enso ships with a robust set of libraries, allowing you to work with local files, databases, HTTP services, and other applications in a seamless fashion.
      Learn more →
      Reproducible, trustworthy results.
      Versioning and visual data quality management allow you to trust the results that you get.
      Learn more →
      A powerful, purely functional language. Both visual and textual.
      Enso incorporates many recent innovations in data processing and programming language design to allow you to work interactively and trust the results that you get. It is a purely functional programming language with higher-order functions, user-defined algebraic datatypes, pattern-matching, and two equivalent representations that you can switch between on-demand.
      Learn more →
      Mix languages with close-to-zero interop overhead.
      Import any library from Enso, Java, JavaScript, R, or Python, and use functions, callbacks, and data types without any wrappers. Enso uses GraalVM to compile them to the same instruction set with a unified memory model.
      Learn more →
      A cutting-edge visualization engine.
      Enso is equipped with a highly-tailored WebGL visualization engine capable of displaying many millions of data points at 60 frames per second in a web browser. Currently, Enso includes a set of core data visualizations out of the box, and you can easily extend it with libraries such as D3.js, Three.js, Babylon.js, deck.gl, VTK.js, Potree, and many more.
      Learn more →
      Runs everywhere.
      Enso is available on macOS, Windows, and GNU/Linux, and the Enso IDE runs on web-native technologies. In time, you'll be able to run it in the web-browser, giving even your tablet and phone access to your data.
      Learn more →

Getting Started

An example Enso graph



Enso Source Code

If you want to start using Enso, please see the download links in the getting started section above. Alternatively, you can get the IDE here and the language itself here. This section is intended for people interested in contributing to the development of Enso.

Enso is a community-driven open source project which is, and will always be, open and free to use. Join us, help us to build it, and spread the word!


Project Components

Enso consists of several sub projects:

  • Enso Engine: The Enso Engine is the set of tools that implement the Enso language and its associated services. These include the Enso interpreter, a just-in-time compiler and runtime (both powered by GraalVM), and a language server that lets you inspect Enso code as it runs. These components can be used on their own as command line tools.

  • Enso IDE: The Enso IDE is a desktop application that allows working with the visual form of Enso. It consists of an Electron application, a high performance WebGL UI framework, and the searcher which provides contextual search, hints, and documentation for all of Enso's functionality.


License

The Enso Engine is licensed under the Apache 2.0, as specified in the LICENSE file. The Enso IDE is licensed under the AGPL 3.0, as specified in the LICENSE file.

This license set was chosen to provide you with complete freedom to use Enso, create libraries, and release them under any license of your choice, while also allowing us to release commercial products on top of the platform, including Enso Cloud and Enso Enterprise server managers.


Contributing to Enso

Enso is a community-driven open source project which is and will always be open and free to use. We are committed to a fully transparent development process and highly appreciate every contribution. If you love the vision behind Enso and you want to redefine the data processing world, join us and help us track down bugs, implement new features, improve the documentation or spread the word!

If you'd like to help us make this vision a reality, please feel free to join our chat, and take a look at our development and contribution guidelines. The latter describes all the ways in which you can help out with the project, as well as provides detailed instructions for building and hacking on Enso.

If you believe that you have found a security vulnerability in Enso, or that you have a bug report that poses a security risk to Enso's users, please take a look at our security guidelines for a course of action.


Enso's Design

If you would like to gain a better understanding of the principles on which Enso is based, or just delve into the why's and what's of Enso's design, please take a look in the docs/ folder. It is split up into subfolders for each component of Enso. You can view this same documentation in a rendered form at the developer docs website.

This folder also contains a document on Enso's design philosophy, that details the thought process that we use when contemplating changes or additions to the language.

This documentation will evolve as Enso does, both to help newcomers to the project understand the reasoning behind the code, and also to act as a record of the decisions that have been made through Enso's evolution.