enso/app/gui2/shared/websocket.ts
somebody1234 9b7e3d0f16
E2E tests (#8239)
- Closes #8179

# Important Notes
- ⚠️ These tests are currently *not run* on any CI workflow.
- There is some unused code for mocking the PM. This has been intentionally kept, as this may be useful in the future.
Note that this may be useful for testing the dashboard, however the dashboard is currently only tested in cloud mode
- that is, without the backend switcher, and with only the remote backend available. As such, currently it uses HTTP API mocks, and no PM mock.
2023-11-27 15:48:37 +00:00

189 lines
6.2 KiB
TypeScript

/// <reference lib="DOM" />
/* eslint-env browser */
// The refernce to DOM types is requiredto use `WebSocket` as a type.
// This is preferable over using `any`, for additional type safety.
/* The MIT License (MIT)
*
* Copyright (c) 2019 Kevin Jahns <kevin.jahns@protonmail.com>.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* Tiny websocket connection handler.
*
* Implements exponential backoff reconnects, ping/pong, and a nice event system using [lib0/observable].
*
* @module websocket
*/
import * as math from 'lib0/math'
import { ObservableV2 } from 'lib0/observable'
import * as time from 'lib0/time'
const reconnectTimeoutBase = 1200
const maxReconnectTimeout = 2500
// @todo - this should depend on awareness.outdatedTime
const messageReconnectTimeout = 30000
const setupWS = (wsclient: WebsocketClient, ws?: WebSocket | null | undefined) => {
if (wsclient.shouldConnect && (wsclient.ws === null || ws)) {
// deepcode ignore MissingClose: This is closed by `WebsocketClient` below.
const websocket = ws ?? new WebSocket(wsclient.url)
const binaryType = wsclient.binaryType
let pingTimeout: any = null
if (binaryType) {
websocket.binaryType = binaryType
}
wsclient.ws = websocket
wsclient.connecting = true
wsclient.connected = false
websocket.onmessage = (event: { data: string | ArrayBuffer | Blob }) => {
wsclient.lastMessageReceived = time.getUnixTime()
const data = event.data
const message = typeof data === 'string' ? JSON.parse(data) : data
if (wsclient.sendPings && message && message.type === 'pong') {
clearTimeout(pingTimeout)
pingTimeout = setTimeout(sendPing, messageReconnectTimeout / 2)
}
wsclient.emit('message', [message, wsclient])
}
const onclose = (error: unknown) => {
if (wsclient.ws !== null) {
wsclient.ws = null
wsclient.connecting = false
if (wsclient.connected) {
wsclient.connected = false
wsclient.emit('disconnect', [{ type: 'disconnect', error }, wsclient])
} else {
wsclient.unsuccessfulReconnects++
}
// Start with no reconnect timeout and increase timeout by
// log10(wsUnsuccessfulReconnects).
// The idea is to increase reconnect timeout slowly and have no reconnect
// timeout at the beginning (log(1) = 0)
setTimeout(
setupWS,
math.min(
math.log10(wsclient.unsuccessfulReconnects + 1) * reconnectTimeoutBase,
maxReconnectTimeout,
),
wsclient,
)
}
clearTimeout(pingTimeout)
}
const sendPing = () => {
if (wsclient.sendPings && wsclient.ws === websocket) {
wsclient.send({
type: 'ping',
})
}
}
websocket.onclose = () => onclose(null)
websocket.onerror = (error: unknown) => onclose(error)
websocket.onopen = () => {
wsclient.lastMessageReceived = time.getUnixTime()
wsclient.connecting = false
wsclient.connected = true
wsclient.unsuccessfulReconnects = 0
wsclient.emit('connect', [{ type: 'connect' }, wsclient])
// set ping
pingTimeout = setTimeout(sendPing, messageReconnectTimeout / 2)
}
}
}
type WebsocketEvents = {
connect: (payload: { type: 'connect' }, self: WebsocketClient) => void
disconnect: (payload: { type: 'disconnect'; error: unknown }, self: WebsocketClient) => void
message: (payload: {} | ArrayBuffer | Blob, self: WebsocketClient) => void
}
export class WebsocketClient extends ObservableV2<WebsocketEvents> {
ws: WebSocket | null
binaryType
sendPings
connected
connecting
unsuccessfulReconnects
lastMessageReceived
shouldConnect
protected _checkInterval
constructor(
public url: string,
{
binaryType,
sendPings,
}: { binaryType?: 'arraybuffer' | 'blob' | null; sendPings?: boolean } = {},
) {
super()
this.ws = null
this.binaryType = binaryType || null
this.sendPings = sendPings ?? true
this.connected = false
this.connecting = false
this.unsuccessfulReconnects = 0
this.lastMessageReceived = 0
/** Whether to connect to other peers or not */
this.shouldConnect = false
this._checkInterval = this.sendPings
? setInterval(() => {
if (
this.connected &&
messageReconnectTimeout < time.getUnixTime() - this.lastMessageReceived
) {
// no message received in a long time - not even your own awareness
// updates (which are updated every 15 seconds)
this.ws?.close()
}
}, messageReconnectTimeout / 2)
: 0
setupWS(this)
}
send(message: {} | ArrayBuffer | Blob) {
if (!this.ws) return
const encoded =
message instanceof ArrayBuffer || message instanceof Blob ? message : JSON.stringify(message)
this.ws.send(encoded)
}
destroy() {
clearInterval(this._checkInterval)
this.disconnect()
super.destroy()
}
disconnect() {
this.shouldConnect = false
this.ws?.close()
}
connect(ws?: WebSocket | null | undefined) {
this.shouldConnect = true
if (ws) this.ws = ws
if ((!this.connected && !this.ws) || ws) {
setupWS(this, ws)
}
}
}