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c996707027
Fixes #9493 Tested on windows desktop (standard mouse), macbook touchpad and iphone, which should behave similarily to windows touchscreen devices.
37 lines
1.1 KiB
Vue
37 lines
1.1 KiB
Vue
<script setup lang="ts">
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import { computed, ref, shallowRef } from 'vue'
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import { usePointer } from '@/composables/events'
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import { useKeyboard } from '@/composables/keyboard'
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import { useNavigator } from '@/composables/navigator'
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import type { Vec2 } from '@/util/data/vec2'
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const viewportNode = ref<HTMLElement>()
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const keyboard = useKeyboard()
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const navigator = useNavigator(viewportNode, keyboard)
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const selectionAnchor = shallowRef<Vec2>()
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const selection = usePointer((_, __, eventType) => {
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if (selection.dragging && selectionAnchor.value == null) {
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selectionAnchor.value = navigator.sceneMousePos?.copy()
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} else if (eventType === 'stop') {
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selectionAnchor.value = undefined
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}
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})
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const scaledMousePos = computed(() => navigator.sceneMousePos?.scale(navigator.scale))
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const scaledSelectionAnchor = computed(() => selectionAnchor.value?.scale(navigator.scale))
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</script>
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<template>
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<div ref="viewportNode" style="cursor: none; height: 100%" v-on="selection.events">
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<slot
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:scaledMousePos="scaledMousePos"
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:scaledSelectionAnchor="scaledSelectionAnchor"
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:navigator="navigator"
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></slot>
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</div>
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</template>
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