enso/app/gui
Ilya Bogdanov cdcc852e03
Node searcher zoom & edited node growth/shrink animation (#3327)
In this PR two things are implemented:
1. Node Searcher zoom factor (and therefore its size) is fixed no matter how you move the main camera. The node searcher is also positioned directly below currently edited node at all times.
2. Node growth/shrink animation when you start/finish node editing. After animation end the edited node zoom factor is also fixed and matches the zoom factor of the node searcher.

See attached video with different ways of editing/creating nodes:

https://user-images.githubusercontent.com/6566674/157348758-2880aa2b-494d-46e6-8eee-a22be84081ed.mp4


#### Technical details

1. Added several additional scene layers for separate rendering: `node_searcher`, `node_searcher_text`, `edited_node`, `edited_node_text`. Searcher is always rendered by `node_searcher` camera, edited node moves between its usual layers and `edited_node` layer. Because text rendering uses different API, all node components were modified to support change of the layer.
2. Also added `node_searcher` DOM layer, because documentation is implemented as a DOM object.
3. Added two FRP endpoints for `ensogl::Animation`: `on_end` and `set_value`. These endpoints are useful while implementing growth/shrink animation.
4. Added FRP endpoints for the `Camera2d`: `position` and `zoom` outputs. This allows to synchronize cameras easily using FRP networks.
5. Growth/shrink animation implemented in GraphEditor by blending two animations, similar to Node Snapping implementation. However, shrinking animation is a bit tricky to implement correctly, as we must always return node back to the `main` scene layer after editing is done.
2022-03-17 10:38:18 +00:00
..
analytics Linting codebase 2022-03-10 05:32:33 +01:00
config Linting codebase 2022-03-10 05:32:33 +01:00
controller Linting codebase 2022-03-10 05:32:33 +01:00
docs EnsoGL context abstraction (#3293) 2022-03-04 15:13:23 +01:00
language Fixing build. 2022-03-10 06:21:57 +01:00
src Return creating node with (+) button & fix a regression (#3338) 2022-03-16 21:02:47 +03:00
tests Fixing build. 2022-03-10 06:21:57 +01:00
view Node searcher zoom & edited node growth/shrink animation (#3327) 2022-03-17 10:38:18 +00:00
Cargo.toml Bump Rust toolchain to nightly-2022-01-20. (#3255) 2022-02-16 12:58:02 +00:00
config.yaml Refactor gui/src/rust/ide to two app/gui and app/ide-desktop (#3157) 2021-11-16 10:04:56 +01:00
LICENSE Refactor gui/src/rust/ide to two app/gui and app/ide-desktop (#3157) 2021-11-16 10:04:56 +01:00
README.md Fix links to gui folder (#3190) 2021-12-12 23:43:25 +01:00

This is the repository for Enso's graphical interface component. If you're looking for the main product repository, you may find it at at 👉 github.com/enso-org/enso 👈


Enso IDE

Overview

Chat License License

Enso is an award-winning interactive programming language with dual visual and textual representations. It is a tool that spans the entire stack, going from high-level visualisation and communication to the nitty-gritty of backend services, all in a single language. Watch the following introduction video to learn what Enso is, and how it helps companies build data workflows in minutes instead of weeks.

This repository contains the source code of Enso interface only. If you are interested in how the interface is build or you want to develop it with us, you are in the right place. See the development and contributing guidelines to learn more about the code structure and the development process.


Getting Started

Enso is distributed both in form of pre-build packages for MacOS, Windows, or Linux, as well as the source code. See the demo scenes, and read the documentation to learn more.

Currently to start IDE you have to run Enso Project Manager first. For more information and packages see Enso repository.


Building

The project builds on MacOS, Linux, and Windows. Simply run node ./run build to build it and use node ./run --help to learn about other available commands and options. Read the detailed development guide to learn more.


License

The Enso Language Compiler is released under the terms of the Apache v2 License. The Enso Graphical Interface and it's rendering engine are released under the terms of the AGPL v3 License. This license set was choosen to both provide you with a complete freedom to use Enso, create libraries, and release them under any license of your choice, while also allowing us to release commercial products on top of the platform, including Enso Cloud and Enso Enterprise on-premise server managers.


Contributing

Enso is a community-driven open source project which is and will always be open and free to use. We are committed to a fully transparent development process and highly appreciate every contribution. If you love the vision behind Enso and you want to redefine the data processing world, join us and help us track down bugs, implement new features, improve the documentation or spread the word! Join our community on a Discord chat and read the development and contributing guidelines.