mirror of
https://github.com/enso-org/enso.git
synced 2024-11-30 15:45:11 +03:00
90e3f9ccef
This PR replaces statusbar and popup components with the new notification API. I have moved debug mode status notification to the bottom of the window, so it is separate from other notifications. ![obraz](https://github.com/enso-org/enso/assets/1548407/0e28bdd5-3567-4d8c-b580-d53099a00715) ![obraz](https://github.com/enso-org/enso/assets/1548407/47468d56-c4fc-4a0a-876d-2b059509a29c) ![obraz](https://github.com/enso-org/enso/assets/1548407/359dd764-305a-4a75-b9a4-75674bcc9990)
308 lines
12 KiB
Rust
308 lines
12 KiB
Rust
// === Non-Standard Linter Configuration ===
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#![deny(non_ascii_idents)]
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#![warn(unsafe_code)]
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use enso_gui::integration_test::prelude::*;
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use approx::assert_abs_diff_eq;
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use enso_frp::future::FutureEvent;
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use enso_frp::io::mouse::PrimaryButton;
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use enso_frp::stream::ValueProvider;
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use enso_gui::view::graph_editor::component::node as node_view;
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use enso_gui::view::graph_editor::component::node::test_utils::NodeModelExt;
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use enso_gui::view::graph_editor::GraphEditor;
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use enso_gui::view::graph_editor::Node;
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use enso_gui::view::graph_editor::NodeId;
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use enso_gui::view::graph_editor::NodeSource;
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use enso_web::sleep;
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use ensogl::display::navigation::navigator::ZoomEvent;
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use ensogl::display::scene::test_utils::MouseExt;
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use ensogl::display::Scene;
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use std::time::Duration;
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use wasm_bindgen_test::wasm_bindgen_test;
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wasm_bindgen_test::wasm_bindgen_test_configure!(run_in_browser);
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#[wasm_bindgen_test]
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async fn create_new_project_and_add_nodes() {
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let test = Fixture::setup_new_project().await;
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let graph_editor = test.graph_editor();
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assert_eq!(graph_editor.model.nodes.len(), 2);
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let expect_node_added = graph_editor.node_added.next_event();
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graph_editor.add_node();
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let (added_node_id, source_node, _) = expect_node_added.expect();
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assert_eq!(source_node, None);
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assert_eq!(graph_editor.model.nodes.len(), 3);
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let added_node =
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graph_editor.model.nodes.get_cloned_ref(&added_node_id).expect("Added node is not added");
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assert_eq!(added_node.view.set_expression.value().code, "");
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}
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#[wasm_bindgen_test]
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async fn zooming() {
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let test = Fixture::setup_new_project().await;
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let project = test.project_view();
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let graph_editor = test.graph_editor();
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let camera = test.ide.ensogl_app.display.default_scene.layers.main.camera();
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let navigator = &graph_editor.model.navigator;
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let zoom_on_center = |amount: f32| ZoomEvent { focus: Vector2(0.0, 0.0), amount };
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let zoom_duration_ms = Duration::from_millis(1000);
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// Without debug mode
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navigator.emit_zoom_event(zoom_on_center(-1.0));
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sleep(zoom_duration_ms).await;
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assert_abs_diff_eq!(camera.zoom(), 1.0, epsilon = 0.001);
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navigator.emit_zoom_event(zoom_on_center(1.0));
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sleep(zoom_duration_ms).await;
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assert!(camera.zoom() < 1.0, "Camera zoom {} must be less than 1.0", camera.zoom());
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navigator.emit_zoom_event(zoom_on_center(-2.0));
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sleep(zoom_duration_ms).await;
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assert_abs_diff_eq!(camera.zoom(), 1.0, epsilon = 0.001);
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// With debug mode
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project.enable_debug_mode();
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navigator.emit_zoom_event(zoom_on_center(-1.0));
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sleep(zoom_duration_ms).await;
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assert!(camera.zoom() > 1.0, "Camera zoom {} must be greater than 1.0", camera.zoom());
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navigator.emit_zoom_event(zoom_on_center(5.0));
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sleep(zoom_duration_ms).await;
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assert!(camera.zoom() < 1.0, "Camera zoom {} must be less than 1.0", camera.zoom());
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navigator.emit_zoom_event(zoom_on_center(-5.0));
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sleep(zoom_duration_ms).await;
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assert!(camera.zoom() > 1.0, "Camera zoom {} must be greater than 1.0", camera.zoom());
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}
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#[wasm_bindgen_test]
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async fn adding_node_with_add_node_button() {
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const INITIAL_NODE_COUNT: usize = 2;
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let test = Fixture::setup_new_project().await;
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let graph_editor = test.graph_editor();
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let scene = &test.ide.ensogl_app.display.default_scene;
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let InitialNodes { below: (_, bottom_node), .. } =
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InitialNodes::obtain_from_graph_editor(&graph_editor);
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let bottom_node_pos = bottom_node.position();
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// Node is created below the bottom-most one.
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let (first_node_id, node_source, first_node) =
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add_node_with_add_node_button(&graph_editor, "1 + 1").await;
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assert!(node_source.is_none());
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assert_eq!(graph_editor.model.nodes.len(), INITIAL_NODE_COUNT + 1);
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let node_position = first_node.position();
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assert!(
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first_node.position().y < bottom_node_pos.y,
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"Expected that {node_position}.y < {bottom_node_pos}.y"
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);
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// Selected node is used as a `source` node.
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graph_editor.model.nodes.deselect_all();
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graph_editor.model.nodes.select(first_node_id);
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let (_, node_source, _) = add_node_with_add_node_button(&graph_editor, "+ 1").await;
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assert_eq!(node_source, Some(NodeSource { node: first_node_id }));
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assert_eq!(graph_editor.model.nodes.len(), INITIAL_NODE_COUNT + 2);
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// If there is a free space, the new node is created in the center of screen.
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let camera = scene.layers.main.camera();
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camera.update_xy(|pos| pos + Vector2(1000.0, 1000.0));
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wait_a_frame().await;
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graph_editor.model.nodes.deselect_all();
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let (node_id, node_source, _) = add_node_with_add_node_button(&graph_editor, "1").await;
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assert!(node_source.is_none());
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assert_eq!(graph_editor.model.nodes.len(), INITIAL_NODE_COUNT + 3);
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let node_position = graph_editor.model.get_node_position(node_id).expect(
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"Node was not
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added",
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);
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let center_of_screen = scene.screen_to_scene_coordinates(Vector3::zeros());
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assert_abs_diff_eq!(node_position.x, center_of_screen.x, epsilon = 10.0);
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assert_abs_diff_eq!(node_position.y, center_of_screen.y, epsilon = 10.0);
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}
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#[wasm_bindgen_test]
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async fn adding_node_by_clicking_on_the_output_port() {
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let test = Fixture::setup_new_project().await;
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let graph_editor = test.graph_editor();
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let (node_1_id, _, node_1) = add_node_with_internal_api(&graph_editor, "1 + 1").await;
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let method = |editor: &GraphEditor| {
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let port = node_1.model().output_port_hover_shape().expect("No output port");
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port.events_deprecated.mouse_over.emit(());
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editor.start_node_creation_from_port();
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};
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let (_, source, node_2) = add_node(&graph_editor, "+ 1", method).await;
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assert_eq!(source.unwrap(), NodeSource { node: node_1_id });
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assert!(node_2.position().y < node_1.position().y);
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}
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#[wasm_bindgen_test]
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async fn new_nodes_placement_with_nodes_selected() {
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let test = Fixture::setup_new_project().await;
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let graph_editor = test.graph_editor();
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let InitialNodes { above: (node_1_id, node_1), below: (node_2_id, node_2) } =
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InitialNodes::obtain_from_graph_editor(&graph_editor);
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// Scenario 1. Creating a new node with one node selected.
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graph_editor.model.nodes.select(node_2_id);
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let (node_3_id, _, node_3) = add_node_with_add_node_button(&graph_editor, "+ 1").await;
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assert_eq!(
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node_3.position().x,
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node_2.position().x,
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"New node is not left-aligned to the selected one."
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);
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assert!(node_3.position().y < node_2.position().y, "New node is not below the selected one.");
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graph_editor.model.nodes.deselect_all();
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graph_editor.model.nodes.select(node_2_id);
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let (node_4_id, _, node_4) = add_node_with_shortcut(&graph_editor, "+ 1").await;
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assert_eq!(
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node_4.position().y,
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node_3.position().y,
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"New node is not vertically aligned to the previous one."
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);
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assert!(
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node_4.position().x < node_3.position().x,
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"New node is not to the left of the previous one."
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);
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graph_editor.remove_node(node_3_id);
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graph_editor.remove_node(node_4_id);
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graph_editor.model.nodes.deselect_all();
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// Scenario 2. Creating a new node with multiple nodes selected.
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node_1.set_position(Vector3(-100.0, 0.0, 0.0));
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wait_a_frame().await;
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graph_editor.model.nodes.select(node_1_id);
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graph_editor.model.nodes.select(node_2_id);
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let (.., node_5) = add_node_with_shortcut(&graph_editor, "+ 1").await;
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assert_eq!(
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node_5.position().x,
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node_1.position().x,
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"New node is not left-aligned to the first selected one."
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);
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assert!(node_5.position().y < node_2.position().y, "New node is not below the bottom node.");
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graph_editor.model.nodes.deselect_all();
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graph_editor.model.nodes.select(node_1_id);
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graph_editor.model.nodes.select(node_2_id);
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let (node_6_id, _, node_6) = add_node_with_shortcut(&graph_editor, "+ 1").await;
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assert_eq!(
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node_6.position().y,
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node_5.position().y,
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"New node is not vertically aligned to the previous one."
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);
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assert!(
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node_6.position().x < node_5.position().x,
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"New node is not to the left of the previous one."
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);
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// Scenario 3. Creating a new node with enabled visualization.
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graph_editor.model.nodes.deselect_all();
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graph_editor.model.nodes.select(node_6_id);
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let (node_7_id, _, node_7) = add_node_with_shortcut(&graph_editor, "+ 1").await;
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let pos_without_visualization = node_7.position().y;
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graph_editor.remove_node(node_7_id);
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graph_editor.model.nodes.deselect_all();
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graph_editor.model.nodes.select(node_6_id);
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node_6.enable_visualization();
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wait_a_frame().await;
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let (.., node_7) = add_node_with_shortcut(&graph_editor, "+ 1").await;
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assert!(
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node_7.position().y < pos_without_visualization,
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"New node is not below the visualization."
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);
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}
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#[wasm_bindgen_test]
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async fn mouse_oriented_node_placement() {
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struct Case {
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scene: Scene,
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graph_editor: GraphEditor,
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source_node: Node,
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mouse_position: Vector2,
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expected_position: Vector2,
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}
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impl Case {
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fn run(&self) {
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self.check_tab_key();
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self.check_edge_drop();
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}
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fn check_searcher_opening_place(
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&self,
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added_node: FutureEvent<(NodeId, Option<NodeSource>, bool)>,
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) {
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let (new_node_id, _, _) = added_node.expect();
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let new_node_pos =
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self.graph_editor.model.get_node_position(new_node_id).map(|v| v.xy());
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assert_eq!(new_node_pos, Some(self.expected_position));
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self.graph_editor.stop_editing();
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assert_eq!(self.graph_editor.model.nodes.len(), 2);
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}
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fn check_tab_key(&self) {
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self.scene.mouse.frp_deprecated.position.emit(self.mouse_position);
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let added_node = self.graph_editor.node_added.next_event();
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self.graph_editor.start_node_creation();
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self.check_searcher_opening_place(added_node);
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}
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fn check_edge_drop(&self) {
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let port = self.source_node.view.model().output_port_hover_shape().unwrap();
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port.events_deprecated.emit_mouse_down(PrimaryButton);
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port.events_deprecated.emit_mouse_up(PrimaryButton);
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self.scene.mouse.frp_deprecated.position.emit(self.mouse_position);
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assert!(
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self.graph_editor.has_detached_edge.value(),
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"No detached edge after clicking port"
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);
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let added_node = self.graph_editor.node_added.next_event();
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self.scene.mouse.click_on_background(Vector2::zero());
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enso_web::simulate_sleep((enso_shortcuts::DOUBLE_EVENT_TIME_MS + 10.0) as f64);
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self.check_searcher_opening_place(added_node);
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}
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}
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let test = Fixture::setup_new_project().await;
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let scene = &test.ide.ensogl_app.display.default_scene;
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let graph_editor = test.graph_editor();
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let gap_x = graph_editor.default_x_gap_between_nodes.value();
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let gap_y = graph_editor.default_y_gap_between_nodes.value();
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let min_spacing = graph_editor.min_x_spacing_for_new_nodes.value();
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let InitialNodes { above: (_, above), below: (_, below) } =
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InitialNodes::obtain_from_graph_editor(&graph_editor);
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let create_case =
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|source_node: &Node, mouse_position: Vector2, expected_position: Vector2| Case {
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scene: scene.clone_ref(),
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graph_editor: graph_editor.clone_ref(),
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source_node: source_node.clone_ref(),
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mouse_position,
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expected_position,
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};
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let far_away = below.position().xy() + Vector2(500.0, 500.0);
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let far_away_expect = far_away;
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create_case(&below, far_away, far_away_expect).run();
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let under_below = below.position().xy() + Vector2(30.0, -25.0);
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let under_below_expect = below.position().xy() + Vector2(0.0, -gap_y - node_view::HEIGHT);
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create_case(&below, under_below, under_below_expect).run();
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let under_above = above.position().xy() + Vector2(30.0, -25.0);
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let under_above_expect = Vector2(
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below.position().x - gap_x - min_spacing,
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above.position().y - gap_y - node_view::HEIGHT,
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);
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create_case(&above, under_above, under_above_expect).run();
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}
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