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023d8ac239
Precompute MSDFs for all ASCII glyphs; after this, we no longer spend any time on MSDF computations when loading or interacting with the example projects. Also shader precompilation (during build) is now parallel; if you have many cores and an SSD, it's now practically instant. Closes #5722. # Important Notes - The *dynamic-assets* mechanism now used for MSDF data and shaders is versatile, and could be used to pre-seed any other computation-intensive runtime caches.
23 lines
541 B
TOML
23 lines
541 B
TOML
[package]
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name = "ensogl-pack"
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version = "0.1.0"
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authors = ["Enso Team <contact@enso.org>"]
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edition = "2021"
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[lib]
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crate-type = ["rlib"]
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[dependencies]
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futures = { version = "0.3" }
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ide-ci = { path = "../../../../build/ci_utils" }
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manifest-dir-macros = "0.1.16"
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regex = { workspace = true }
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serde = { version = "1.0.130", features = ["derive"] }
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serde_json = { workspace = true }
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tempfile = "3"
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tokio = { workspace = true }
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fs_extra = "1.2.0"
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walkdir = "2"
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enso-bitmap = { path = "../../bitmap" }
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enso-prelude = { path = "../../prelude" }
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