1dfdee5808
Use the new Enso Font; also change the anti-aliasing logic to be based on device pixel ratio, rather than platform. This will improve the clarity of font rendering on Windows/Linux machines with high pixel densities. Design reference: ![image](https://github.com/enso-org/enso/assets/1047859/934ec9ac-52c3-4a81-a9f9-143378ecb658) Tested on various combinations of DPR/platform: OS X, `devicePixelRatio` = 2 (should look similar to how we were already rendering *mplus1* on OS X): <img width="1440" alt="Screenshot 2023-08-07 at 5 46 11 PM" src="https://github.com/enso-org/enso/assets/1047859/2fdf251a-ba5e-426f-b6c4-194347a9cee4"> Windows, `devicePixelRatio` = 1.25 (should look similar to how we were already rendering *mplus1* on this platform/DPR): ![image](https://github.com/enso-org/enso/assets/1047859/55c4a129-4fff-4a9b-8e55-51a5d206e659) Linux, `devicePixelRatio` = 1 (should look similar to how we were already rendering *mplus1* on this platform/DPR): ![image](https://github.com/enso-org/enso/assets/1047859/c5ac61f0-e3c5-43ca-8ee7-e1e04e84d35e) # Important Notes Style changes: - Use the Enso Font for code in Rust, replacing the DejaVu fonts. - Use the Enso Font in HTML: code in documentation, and error visualizations. - Change SpanWidgets from Bold to Extra Bold, to match the design. Implementation improvements: - The new font download is cached (and Github-authenticated); this should eliminate a "rate limit" build failure I've encountered in the past. - Clean up DocSection HTML rendering a bit. - Remove a CSS file that seems to have been superseded. |
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analytics | ||
config | ||
controller | ||
docs | ||
enso-profiler-enso-data | ||
language | ||
src | ||
suggestion-database | ||
tests | ||
view | ||
Cargo.toml | ||
config.yaml | ||
LICENSE | ||
README.md |
This is the subtree for Enso's graphical interface component. If you're looking for the repository root, you may find it at at 👉 github.com/enso-org/enso 👈
Enso IDE
Overview
Enso is an award-winning interactive programming language with dual visual and textual representations. It is a tool that spans the entire stack, going from high-level visualization and communication to the nitty-gritty of backend services, all in a single language. Watch the following introduction video to learn what Enso is, and how it helps companies build data workflows in minutes instead of weeks.
This repository contains the source code of Enso interface only. If you are interested in how the interface is build or you want to develop it with us, you are in the right place. See the development and contributing guidelines to learn more about the code structure and the development process.
Getting Started
Enso is distributed both in form of pre-build packages for MacOS, Windows, or Linux, as well as the source code. See the demo scenes, and read the documentation to learn more.
Building
The project builds on macOS, Linux, and Windows. Build functionality is provided
by our build script, that are accessible through run
(Linux and macOS) or
run.cmd
(Windows) wrappers.
To build the project, simply run ./run ide build
(on Linux or macOS) or
.\run.cmd ide build
(Windows) to build IDE. To learn more about other
available commands use --help
argument. Read the detailed
development guide to learn more.
License
The Enso Language Compiler is released under the terms of the Apache v2 License. The Enso Graphical Interface and it's rendering engine are released under the terms of the AGPL v3 License. This license set was choosen to both provide you with a complete freedom to use Enso, create libraries, and release them under any license of your choice, while also allowing us to release commercial products on top of the platform, including Enso Cloud and Enso Enterprise on-premise server managers.
Contributing
Enso is a community-driven open source project which is and will always be open and free to use. We are committed to a fully transparent development process and highly appreciate every contribution. If you love the vision behind Enso and you want to redefine the data processing world, join us and help us track down bugs, implement new features, improve the documentation or spread the word! Join our community on a Discord chat and read the development and contributing guidelines.