mirror of
https://github.com/enso-org/enso.git
synced 2024-11-10 12:48:25 +03:00
b7a8909818
- Improved performance by batching simulatenous node edits, including metadata updates when dragging many selected nodes together. - Updated Vue to new version, allowing us to use `defineModel`. - Fixed #9161 - Unified all handling of auto-blur by making `useAutoBlur` cheap to register - all logic goes through a single window event handler. - Combined all `ResizeObserver`s into one. - Fixed the behaviour of repeated toast messages. Now only the latest compilation status is visible at any given time, and the errors disappear once compilation passes. - Actually fixed broken interaction of node and visualization widths. There no longer is a style feedback loop and the visible node backdrop width no longer jumps or randomly fails to update.
125 lines
3.7 KiB
TypeScript
125 lines
3.7 KiB
TypeScript
/** @file Playwright browser testing configuration. */
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/** Note that running Playwright in CI poses a number of issues:
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* - `backdrop-filter: blur` is disabled, due to issues with Chromium's `--disable-gpu` flag
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* (see below).
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* - System validation dialogs are not reliable between computers, as they may have different
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* default fonts. */
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import { defineConfig } from '@playwright/test'
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import net from 'net'
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const DEBUG = process.env.DEBUG_E2E === 'true'
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async function findFreePortInRange(min: number, max: number) {
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for (let i = 0; i < 50; i++) {
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const portToCheck = Math.floor(Math.random() * (max - min + 1)) + min
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if (await checkAvailablePort(portToCheck)) return portToCheck
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}
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throw new Error('Failed to find a free port.')
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}
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function checkAvailablePort(port: number) {
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return new Promise((resolve, reject) => {
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const server = net.createServer()
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server
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.unref()
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.on('error', (e: any) => ('EADDRINUSE' === e.code ? resolve(false) : reject(e)))
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.listen({ host: '0.0.0.0', port }, () => server.close(() => resolve(true)))
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})
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}
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const portFromEnv = parseInt(process.env.PLAYWRIGHT_PORT ?? '', 10)
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const PORT = Number.isFinite(portFromEnv) ? portFromEnv : await findFreePortInRange(4300, 4999)
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// Make sure to set the env to actual port that is being used. This is necessary for workers to
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// pick up the same configuration.
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process.env.PLAYWRIGHT_PORT = `${PORT}`
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export default defineConfig({
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globalSetup: './e2e/setup.ts',
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testDir: './e2e',
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forbidOnly: !!process.env.CI,
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repeatEach: process.env.CI ? 3 : 1,
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...(process.env.CI ? { workers: 1 } : {}),
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timeout: 60000,
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expect: {
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timeout: 5000,
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toHaveScreenshot: { threshold: 0 },
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},
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reporter: 'html',
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use: {
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headless: !DEBUG,
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trace: 'retain-on-failure',
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viewport: { width: 1920, height: 1600 },
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...(DEBUG ?
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{}
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: {
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launchOptions: {
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ignoreDefaultArgs: ['--headless'],
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args: [
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// Much closer to headful Chromium than classic headless.
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'--headless=new',
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// Required for `backdrop-filter: blur` to work.
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'--use-angle=swiftshader',
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// FIXME: `--disable-gpu` disables `backdrop-filter: blur`, which is not handled by
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// the software (CPU) compositor. This SHOULD be fixed eventually, but this flag
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// MUST stay as CI does not have a GPU.
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'--disable-gpu',
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// Fully disable GPU process.
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'--disable-software-rasterizer',
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// Disable text subpixel antialiasing.
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'--font-render-hinting=none',
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'--disable-skia-runtime-opts',
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'--disable-system-font-check',
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'--disable-font-subpixel-positioning',
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'--disable-lcd-text',
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],
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},
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}),
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},
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// projects: [
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// {
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// name: 'chromium',
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// use: {
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// ...devices['Desktop Chrome'],
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// },
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// },
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// {
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// name: 'firefox',
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// use: {
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// ...devices['Desktop Firefox'],
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// },
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// },
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// {
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// name: 'webkit',
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// use: {
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// ...devices['Desktop Safari'],
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// },
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// },
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// {
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// name: 'Mobile Chrome',
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// use: {
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// ...devices['Pixel 5'],
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// },
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// },
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// {
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// name: 'Mobile Safari',
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// use: {
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// ...devices['iPhone 12'],
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// },
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// },
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// ],
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webServer: {
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env: {
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E2E: 'true',
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},
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command:
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process.env.CI || process.env.PROD ?
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`npx vite build && npx vite preview --port ${PORT} --strictPort`
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: `npx vite dev --port ${PORT}`,
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// Build from scratch apparently can take a while on CI machines.
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timeout: 120 * 1000,
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port: PORT,
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// We use our special, mocked version of server, thus do not want to re-use user's one.
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reuseExistingServer: false,
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},
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})
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