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168e222fcc
- Closes #8077 # Important Notes Tests are still WIP
188 lines
6.1 KiB
TypeScript
188 lines
6.1 KiB
TypeScript
/// <reference lib="DOM" />
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/* eslint-env browser */
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// The refernce to DOM types is requiredto use `WebSocket` as a type.
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// This is preferable over using `any`, for additional type safety.
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/* The MIT License (MIT)
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*
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* Copyright (c) 2019 Kevin Jahns <kevin.jahns@protonmail.com>.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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/**
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* Tiny websocket connection handler.
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*
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* Implements exponential backoff reconnects, ping/pong, and a nice event system using [lib0/observable].
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*
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* @module websocket
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*/
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import * as math from 'lib0/math'
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import { ObservableV2 } from 'lib0/observable'
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import * as time from 'lib0/time'
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const reconnectTimeoutBase = 1200
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const maxReconnectTimeout = 2500
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// @todo - this should depend on awareness.outdatedTime
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const messageReconnectTimeout = 30000
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const setupWS = (wsclient: WebsocketClient, ws?: WebSocket | null | undefined) => {
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if (wsclient.shouldConnect && (wsclient.ws === null || ws)) {
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const websocket = ws ?? new WebSocket(wsclient.url)
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const binaryType = wsclient.binaryType
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let pingTimeout: any = null
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if (binaryType) {
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websocket.binaryType = binaryType
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}
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wsclient.ws = websocket
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wsclient.connecting = true
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wsclient.connected = false
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websocket.onmessage = (event: { data: string | ArrayBuffer | Blob }) => {
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wsclient.lastMessageReceived = time.getUnixTime()
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const data = event.data
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const message = typeof data === 'string' ? JSON.parse(data) : data
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if (wsclient.sendPings && message && message.type === 'pong') {
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clearTimeout(pingTimeout)
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pingTimeout = setTimeout(sendPing, messageReconnectTimeout / 2)
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}
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wsclient.emit('message', [message, wsclient])
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}
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const onclose = (error: unknown) => {
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if (wsclient.ws !== null) {
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wsclient.ws = null
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wsclient.connecting = false
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if (wsclient.connected) {
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wsclient.connected = false
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wsclient.emit('disconnect', [{ type: 'disconnect', error }, wsclient])
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} else {
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wsclient.unsuccessfulReconnects++
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}
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// Start with no reconnect timeout and increase timeout by
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// log10(wsUnsuccessfulReconnects).
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// The idea is to increase reconnect timeout slowly and have no reconnect
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// timeout at the beginning (log(1) = 0)
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setTimeout(
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setupWS,
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math.min(
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math.log10(wsclient.unsuccessfulReconnects + 1) * reconnectTimeoutBase,
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maxReconnectTimeout,
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),
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wsclient,
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)
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}
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clearTimeout(pingTimeout)
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}
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const sendPing = () => {
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if (wsclient.sendPings && wsclient.ws === websocket) {
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wsclient.send({
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type: 'ping',
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})
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}
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}
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websocket.onclose = () => onclose(null)
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websocket.onerror = (error: unknown) => onclose(error)
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websocket.onopen = () => {
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wsclient.lastMessageReceived = time.getUnixTime()
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wsclient.connecting = false
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wsclient.connected = true
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wsclient.unsuccessfulReconnects = 0
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wsclient.emit('connect', [{ type: 'connect' }, wsclient])
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// set ping
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pingTimeout = setTimeout(sendPing, messageReconnectTimeout / 2)
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}
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}
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}
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type WebsocketEvents = {
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connect: (payload: { type: 'connect' }, self: WebsocketClient) => void
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disconnect: (payload: { type: 'disconnect'; error: unknown }, self: WebsocketClient) => void
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message: (payload: {} | ArrayBuffer | Blob, self: WebsocketClient) => void
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}
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export class WebsocketClient extends ObservableV2<WebsocketEvents> {
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ws: WebSocket | null
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binaryType
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sendPings
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connected
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connecting
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unsuccessfulReconnects
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lastMessageReceived
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shouldConnect
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protected _checkInterval
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constructor(
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public url: string,
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{
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binaryType,
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sendPings,
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}: { binaryType?: 'arraybuffer' | 'blob' | null; sendPings?: boolean } = {},
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) {
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super()
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this.ws = null
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this.binaryType = binaryType || null
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this.sendPings = sendPings ?? true
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this.connected = false
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this.connecting = false
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this.unsuccessfulReconnects = 0
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this.lastMessageReceived = 0
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/** Whether to connect to other peers or not */
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this.shouldConnect = false
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this._checkInterval = this.sendPings
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? setInterval(() => {
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if (
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this.connected &&
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messageReconnectTimeout < time.getUnixTime() - this.lastMessageReceived
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) {
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// no message received in a long time - not even your own awareness
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// updates (which are updated every 15 seconds)
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this.ws?.close()
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}
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}, messageReconnectTimeout / 2)
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: 0
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setupWS(this)
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}
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send(message: {} | ArrayBuffer | Blob) {
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if (!this.ws) return
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const encoded =
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message instanceof ArrayBuffer || message instanceof Blob ? message : JSON.stringify(message)
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this.ws.send(encoded)
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}
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destroy() {
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clearInterval(this._checkInterval)
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this.disconnect()
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super.destroy()
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}
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disconnect() {
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this.shouldConnect = false
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this.ws?.close()
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}
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connect(ws?: WebSocket | null | undefined) {
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this.shouldConnect = true
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if (ws) this.ws = ws
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if ((!this.connected && !this.ws) || ws) {
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setupWS(this, ws)
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}
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}
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}
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