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improve filetree::new performance (#760)
we used a BTreeMap where ordering does not matter and HashMap performs much better
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@ -9,6 +9,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## Added
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- honor `config.showUntrackedFiles` improving speed with a lot of untracked items ([#752](https://github.com/extrawurst/gitui/issues/752))
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- improve performance when opening filetree-tab ([#756](https://github.com/extrawurst/gitui/issues/756))
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## Fixed
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- wrong file with same name shown in file tree ([#748](https://github.com/extrawurst/gitui/issues/748))
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1
Cargo.lock
generated
1
Cargo.lock
generated
@ -377,6 +377,7 @@ name = "filetreelist"
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version = "0.1.1"
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dependencies = [
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"pretty_assertions",
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"scopetime",
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"thiserror",
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]
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7
Makefile
7
Makefile
@ -1,11 +1,14 @@
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.PHONY: debug build-release release-linux-musl test clippy clippy-pedantic install install-debug
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ARGS=-l
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# ARGS=-l -d <some_path>
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profile:
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cargo run --features=timing,pprof -- -l
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cargo run --features=timing,pprof -- ${ARGS}
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debug:
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RUST_BACKTRACE=true cargo run --features=timing -- -l
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RUST_BACKTRACE=true cargo run --features=timing -- ${ARGS}
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build-release:
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cargo build --release
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@ -12,6 +12,7 @@ categories = ["command-line-utilities"]
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keywords = ["gui","cli","terminal","ui","tui"]
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[dependencies]
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scopetime = { path = "../scopetime", version = "0.1" }
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thiserror = "1.0"
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[dev-dependencies]
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@ -5,7 +5,7 @@ use crate::{
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};
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use crate::{error::Result, treeitems_iter::TreeItemsIterator};
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use std::{
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collections::{BTreeMap, BTreeSet},
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collections::{BTreeSet, HashMap},
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path::Path,
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usize,
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};
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@ -36,9 +36,12 @@ impl FileTreeItems {
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fn create_items<'a>(
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list: &'a [&str],
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collapsed: &BTreeSet<&String>,
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) -> Result<(Vec<FileTreeItem>, BTreeMap<&'a Path, usize>)> {
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) -> Result<(Vec<FileTreeItem>, HashMap<&'a Path, usize>)> {
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// scopetime::scope_time!("create_items");
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let mut items = Vec::with_capacity(list.len());
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let mut paths_added: BTreeMap<&Path, usize> = BTreeMap::new();
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let mut paths_added: HashMap<&Path, usize> =
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HashMap::with_capacity(list.len());
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for e in list {
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{
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@ -81,7 +84,7 @@ impl FileTreeItems {
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nodes: &mut Vec<FileTreeItem>,
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// helps to only add new nodes for paths that were not added before
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// we also count the number of children a node has for later folding
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paths_added: &mut BTreeMap<&'a Path, usize>,
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paths_added: &mut HashMap<&'a Path, usize>,
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collapsed: &BTreeSet<&String>,
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) -> Result<()> {
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let mut ancestors =
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@ -91,7 +94,7 @@ impl FileTreeItems {
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for c in &ancestors {
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if c.parent().is_some() && !paths_added.contains_key(c) {
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// add node and set count to have no children
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paths_added.entry(c).or_insert(0);
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paths_added.insert(c, 0);
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// increase the number of children in the parent node count
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if let Some(parent) = c.parent() {
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@ -241,7 +244,7 @@ impl FileTreeItems {
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fn fold_paths(
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items: &mut Vec<FileTreeItem>,
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paths: &BTreeMap<&Path, usize>,
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paths: &HashMap<&Path, usize>,
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) {
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let mut i = 0;
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@ -335,7 +338,7 @@ mod tests {
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#[test]
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fn test_push_path() {
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let mut items = Vec::new();
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let mut paths: BTreeMap<&Path, usize> = BTreeMap::new();
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let mut paths: HashMap<&Path, usize> = HashMap::new();
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FileTreeItems::push_dirs(
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Path::new("a/b/c"),
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@ -361,7 +364,7 @@ mod tests {
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#[test]
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fn test_push_path2() {
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let mut items = Vec::new();
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let mut paths: BTreeMap<&Path, usize> = BTreeMap::new();
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let mut paths: HashMap<&Path, usize> = HashMap::new();
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FileTreeItems::push_dirs(
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Path::new("a/b/c"),
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