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Refactor path animation
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@ -30,7 +30,7 @@ class PathAnimationView: MacawView {
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func fractalStep(allTriangles: [Shape], currentTier: [Shape], side: Double, depth: Int) {
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var tierAnimations = [Animation]()
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for shape in currentTier {
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tierAnimations.append(shape.formVar.appearanceAnimation())
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tierAnimations.append(shape.strokeEndVar.animation(to: StrokeEnd(1)))
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}
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tierAnimations.combine().onComplete {
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if depth < 4 {
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@ -7,6 +7,12 @@ public func >> (a: Double, b: Double) -> OpacityAnimationDescription {
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})
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}
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public func >> (a: StrokeEnd, b: StrokeEnd) -> PathAnimationDescription {
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return PathAnimationDescription(valueFunc: { t in
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a.interpolate(b, progress: t)
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})
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}
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public func >> (a: Transform, b: Transform) -> TransformAnimationDescription {
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return TransformAnimationDescription(valueFunc: { t in
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a.interpolate(b, progress: t)
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@ -7,3 +7,25 @@ extension Double: DoubleInterpolation {
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return self + (endValue - self) * progress
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}
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}
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public final class StrokeEnd {
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var double: Double = 0
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public init(_ double: Double) {
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self.double = double
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}
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public static var zero: StrokeEnd {
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return StrokeEnd(0)
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}
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}
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public protocol StrokeEndInterpolation: Interpolable {
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}
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extension StrokeEnd: StrokeEndInterpolation {
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public func interpolate(_ endValue: StrokeEnd, progress: Double) -> StrokeEnd {
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return StrokeEnd(self.double + (endValue.double - self.double) * progress)
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}
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}
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@ -7,18 +7,19 @@
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import Foundation
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class PathAnimation: AnimationImpl<Locus> {
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convenience init(animatedNode: Shape, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
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class PathAnimation: AnimationImpl<StrokeEnd> {
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let interpolationFunc = { (t: Double) -> Locus in
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return animatedNode.form
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convenience init(animatedNode: Shape, startValue: StrokeEnd, finalValue: StrokeEnd, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
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let interpolationFunc = { (t: Double) -> StrokeEnd in
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startValue.interpolate(finalValue, progress: t)
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}
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self.init(animatedNode: animatedNode, valueFunc: interpolationFunc, animationDuration: animationDuration, delay: delay, autostart: autostart, fps: fps)
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}
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init(animatedNode: Shape, valueFunc: @escaping (Double) -> Locus, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
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super.init(observableValue: animatedNode.formVar, valueFunc: valueFunc, animationDuration: animationDuration, delay: delay, fps: fps)
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init(animatedNode: Shape, valueFunc: @escaping (Double) -> StrokeEnd, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
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super.init(observableValue: animatedNode.strokeEndVar, valueFunc: valueFunc, animationDuration: animationDuration, delay: delay, fps: fps)
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type = .path
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node = animatedNode
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@ -27,8 +28,8 @@ class PathAnimation: AnimationImpl<Locus> {
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}
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}
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init(animatedNode: Shape, factory: @escaping (() -> ((Double) -> Locus)), animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
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super.init(observableValue: animatedNode.formVar, factory: factory, animationDuration: animationDuration, delay: delay, fps: fps)
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init(animatedNode: Shape, factory: @escaping (() -> ((Double) -> StrokeEnd)), animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
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super.init(observableValue: animatedNode.strokeEndVar, factory: factory, animationDuration: animationDuration, delay: delay, fps: fps)
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type = .path
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node = animatedNode
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@ -43,27 +44,34 @@ class PathAnimation: AnimationImpl<Locus> {
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}
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}
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public typealias PathAnimationDescription = AnimationDescription<Locus>
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public typealias PathAnimationDescription = AnimationDescription<StrokeEnd>
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public extension AnimatableVariable where T: LocusInterpolation {
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func appearanceAnimation(during: Double = 1.0, delay: Double = 0.0) -> Animation {
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return PathAnimation(animatedNode: node as! Shape, animationDuration: during, delay: delay, autostart: false)
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}
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}
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// MARK: - Group
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public extension AnimatableVariable where T: ContentsInterpolation {
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func appearanceAnimation(during: Double = 1.0, delay: Double = 0.0) -> Animation {
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let group = node as! Group
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let shapes = group.contents.compactMap { $0 as? Shape }
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var animations = shapes.map { $0.formVar.appearanceAnimation(during: during, delay: delay) }
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let groups = group.contents.compactMap { $0 as? Group }
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let groupAnimations = groups.map({ $0.contentsVar.appearanceAnimation(during: during, delay: delay) })
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animations.append(contentsOf: groupAnimations)
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return animations.combine(node: node)
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public extension AnimatableVariable where T: StrokeEndInterpolation {
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func animate(_ desc: PathAnimationDescription) {
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_ = PathAnimation(animatedNode: node as! Shape, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: true)
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}
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func animation(_ desc: PathAnimationDescription) -> Animation {
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return PathAnimation(animatedNode: node as! Shape, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: false)
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}
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func animate(from: StrokeEnd? = nil, to: StrokeEnd, during: Double = 1.0, delay: Double = 0.0) {
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self.animate(((from ?? StrokeEnd.zero) >> to).t(during, delay: delay))
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}
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func animation(from: StrokeEnd? = nil, to: StrokeEnd, during: Double = 1.0, delay: Double = 0.0) -> Animation {
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if let safeFrom = from {
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return self.animation((safeFrom >> to).t(during, delay: delay))
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}
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let origin = StrokeEnd.zero
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let factory = { () -> (Double) -> StrokeEnd in
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{ (t: Double) in origin.interpolate(to, progress: t) }
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}
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return PathAnimation(animatedNode: node as! Shape, factory: factory, animationDuration: during, delay: delay)
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}
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func animation(_ f: @escaping ((Double) -> StrokeEnd), during: Double = 1.0, delay: Double = 0.0) -> Animation {
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return PathAnimation(animatedNode: node as! Shape, valueFunc: f, animationDuration: during, delay: delay)
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}
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}
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@ -15,16 +15,18 @@ import AppKit
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func addPathAnimation(_ animation: BasicAnimation, _ context: AnimationContext, sceneLayer: CALayer, completion: @escaping (() -> Void)) {
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guard let shape = animation.node as? Shape, let renderer = animation.nodeRenderer else {
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guard let pathAnimation = animation as? PathAnimation, let shape = animation.node as? Shape, let renderer = animation.nodeRenderer else {
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return
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}
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let duration = animation.autoreverses ? animation.getDuration() / 2.0 : animation.getDuration()
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let layer = AnimationUtils.layerForNodeRenderer(renderer, animation: animation, shouldRenderContent: false)
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// Creating proper animation
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let generatedAnim = generatePathAnimation(from: 0.0, to: 1.0, duration: duration)
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let generatedAnim = generatePathAnimation(
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pathAnimation.getVFunc(),
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duration: animation.getDuration(),
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offset: animation.pausedProgress,
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fps: pathAnimation.logicalFps)
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generatedAnim.repeatCount = Float(animation.repeatCount)
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generatedAnim.timingFunction = caTimingFunction(animation.easing)
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@ -60,14 +62,35 @@ func addPathAnimation(_ animation: BasicAnimation, _ context: AnimationContext,
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}
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}
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fileprivate func generatePathAnimation(from: Double, to: Double, duration: Double) -> CAAnimation {
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fileprivate func generatePathAnimation(_ valueFunc: (Double) -> StrokeEnd, duration: Double, offset: Double, fps: UInt) -> CAAnimation {
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let animation = CABasicAnimation(keyPath: "strokeEnd")
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animation.fromValue = from
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animation.toValue = to
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animation.duration = duration
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animation.fillMode = CAMediaTimingFillMode.forwards
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var strokeEndValues = [Double]()
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var timeValues = [Double]()
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let step = 1.0 / (duration * Double(fps))
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var dt = 0.0
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var tValue = Array(stride(from: 0.0, to: 1.0, by: step))
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tValue.append(1.0)
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for t in tValue {
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dt = t
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if 1.0 - dt < step {
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dt = 1.0
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}
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let value = valueFunc(offset + dt)
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strokeEndValues.append(value.double)
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timeValues.append(dt)
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}
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let animation = CAKeyframeAnimation(keyPath: "strokeEnd")
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animation.fillMode = MCAMediaTimingFillMode.forwards
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animation.isRemovedOnCompletion = false
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animation.duration = duration
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animation.values = strokeEndValues
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animation.keyTimes = timeValues as [NSNumber]?
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return animation
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}
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@ -24,10 +24,13 @@ open class Shape: Node {
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set(val) { strokeVar.value = val }
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}
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public let strokeEndVar: AnimatableVariable<StrokeEnd>
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public init(form: Locus, fill: Fill? = nil, stroke: Stroke? = nil, place: Transform = Transform.identity, opaque: Bool = true, opacity: Double = 1, clip: Locus? = nil, mask: Node? = nil, effect: Effect? = nil, visible: Bool = true, tag: [String] = []) {
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self.formVar = AnimatableVariable<Locus>(form)
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self.fillVar = AnimatableVariable<Fill?>(fill)
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self.strokeVar = AnimatableVariable<Stroke?>(stroke)
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self.strokeEndVar = AnimatableVariable<StrokeEnd>(StrokeEnd.zero)
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super.init(
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place: place,
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opaque: opaque,
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@ -42,6 +45,7 @@ open class Shape: Node {
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self.formVar.node = self
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self.strokeVar.node = self
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self.fillVar.node = self
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self.strokeEndVar.node = self
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}
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override open var bounds: Rect? {
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