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mirror of https://github.com/exyte/Macaw.git synced 2024-08-15 08:00:31 +03:00

Refactor path animation

This commit is contained in:
Alisa Mylnikova 2020-06-11 15:35:00 +07:00
parent edc28a1ebe
commit 46dd60037f
6 changed files with 103 additions and 40 deletions

View File

@ -30,7 +30,7 @@ class PathAnimationView: MacawView {
func fractalStep(allTriangles: [Shape], currentTier: [Shape], side: Double, depth: Int) {
var tierAnimations = [Animation]()
for shape in currentTier {
tierAnimations.append(shape.formVar.appearanceAnimation())
tierAnimations.append(shape.strokeEndVar.animation(to: StrokeEnd(1)))
}
tierAnimations.combine().onComplete {
if depth < 4 {

View File

@ -7,6 +7,12 @@ public func >> (a: Double, b: Double) -> OpacityAnimationDescription {
})
}
public func >> (a: StrokeEnd, b: StrokeEnd) -> PathAnimationDescription {
return PathAnimationDescription(valueFunc: { t in
a.interpolate(b, progress: t)
})
}
public func >> (a: Transform, b: Transform) -> TransformAnimationDescription {
return TransformAnimationDescription(valueFunc: { t in
a.interpolate(b, progress: t)

View File

@ -7,3 +7,25 @@ extension Double: DoubleInterpolation {
return self + (endValue - self) * progress
}
}
public final class StrokeEnd {
var double: Double = 0
public init(_ double: Double) {
self.double = double
}
public static var zero: StrokeEnd {
return StrokeEnd(0)
}
}
public protocol StrokeEndInterpolation: Interpolable {
}
extension StrokeEnd: StrokeEndInterpolation {
public func interpolate(_ endValue: StrokeEnd, progress: Double) -> StrokeEnd {
return StrokeEnd(self.double + (endValue.double - self.double) * progress)
}
}

View File

@ -7,18 +7,19 @@
import Foundation
class PathAnimation: AnimationImpl<Locus> {
convenience init(animatedNode: Shape, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
class PathAnimation: AnimationImpl<StrokeEnd> {
let interpolationFunc = { (t: Double) -> Locus in
return animatedNode.form
convenience init(animatedNode: Shape, startValue: StrokeEnd, finalValue: StrokeEnd, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
let interpolationFunc = { (t: Double) -> StrokeEnd in
startValue.interpolate(finalValue, progress: t)
}
self.init(animatedNode: animatedNode, valueFunc: interpolationFunc, animationDuration: animationDuration, delay: delay, autostart: autostart, fps: fps)
}
init(animatedNode: Shape, valueFunc: @escaping (Double) -> Locus, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
super.init(observableValue: animatedNode.formVar, valueFunc: valueFunc, animationDuration: animationDuration, delay: delay, fps: fps)
init(animatedNode: Shape, valueFunc: @escaping (Double) -> StrokeEnd, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
super.init(observableValue: animatedNode.strokeEndVar, valueFunc: valueFunc, animationDuration: animationDuration, delay: delay, fps: fps)
type = .path
node = animatedNode
@ -27,8 +28,8 @@ class PathAnimation: AnimationImpl<Locus> {
}
}
init(animatedNode: Shape, factory: @escaping (() -> ((Double) -> Locus)), animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
super.init(observableValue: animatedNode.formVar, factory: factory, animationDuration: animationDuration, delay: delay, fps: fps)
init(animatedNode: Shape, factory: @escaping (() -> ((Double) -> StrokeEnd)), animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
super.init(observableValue: animatedNode.strokeEndVar, factory: factory, animationDuration: animationDuration, delay: delay, fps: fps)
type = .path
node = animatedNode
@ -43,27 +44,34 @@ class PathAnimation: AnimationImpl<Locus> {
}
}
public typealias PathAnimationDescription = AnimationDescription<Locus>
public typealias PathAnimationDescription = AnimationDescription<StrokeEnd>
public extension AnimatableVariable where T: LocusInterpolation {
func appearanceAnimation(during: Double = 1.0, delay: Double = 0.0) -> Animation {
return PathAnimation(animatedNode: node as! Shape, animationDuration: during, delay: delay, autostart: false)
}
}
// MARK: - Group
public extension AnimatableVariable where T: ContentsInterpolation {
func appearanceAnimation(during: Double = 1.0, delay: Double = 0.0) -> Animation {
let group = node as! Group
let shapes = group.contents.compactMap { $0 as? Shape }
var animations = shapes.map { $0.formVar.appearanceAnimation(during: during, delay: delay) }
let groups = group.contents.compactMap { $0 as? Group }
let groupAnimations = groups.map({ $0.contentsVar.appearanceAnimation(during: during, delay: delay) })
animations.append(contentsOf: groupAnimations)
return animations.combine(node: node)
public extension AnimatableVariable where T: StrokeEndInterpolation {
func animate(_ desc: PathAnimationDescription) {
_ = PathAnimation(animatedNode: node as! Shape, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: true)
}
func animation(_ desc: PathAnimationDescription) -> Animation {
return PathAnimation(animatedNode: node as! Shape, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: false)
}
func animate(from: StrokeEnd? = nil, to: StrokeEnd, during: Double = 1.0, delay: Double = 0.0) {
self.animate(((from ?? StrokeEnd.zero) >> to).t(during, delay: delay))
}
func animation(from: StrokeEnd? = nil, to: StrokeEnd, during: Double = 1.0, delay: Double = 0.0) -> Animation {
if let safeFrom = from {
return self.animation((safeFrom >> to).t(during, delay: delay))
}
let origin = StrokeEnd.zero
let factory = { () -> (Double) -> StrokeEnd in
{ (t: Double) in origin.interpolate(to, progress: t) }
}
return PathAnimation(animatedNode: node as! Shape, factory: factory, animationDuration: during, delay: delay)
}
func animation(_ f: @escaping ((Double) -> StrokeEnd), during: Double = 1.0, delay: Double = 0.0) -> Animation {
return PathAnimation(animatedNode: node as! Shape, valueFunc: f, animationDuration: during, delay: delay)
}
}

View File

@ -15,16 +15,18 @@ import AppKit
func addPathAnimation(_ animation: BasicAnimation, _ context: AnimationContext, sceneLayer: CALayer, completion: @escaping (() -> Void)) {
guard let shape = animation.node as? Shape, let renderer = animation.nodeRenderer else {
guard let pathAnimation = animation as? PathAnimation, let shape = animation.node as? Shape, let renderer = animation.nodeRenderer else {
return
}
let duration = animation.autoreverses ? animation.getDuration() / 2.0 : animation.getDuration()
let layer = AnimationUtils.layerForNodeRenderer(renderer, animation: animation, shouldRenderContent: false)
// Creating proper animation
let generatedAnim = generatePathAnimation(from: 0.0, to: 1.0, duration: duration)
let generatedAnim = generatePathAnimation(
pathAnimation.getVFunc(),
duration: animation.getDuration(),
offset: animation.pausedProgress,
fps: pathAnimation.logicalFps)
generatedAnim.repeatCount = Float(animation.repeatCount)
generatedAnim.timingFunction = caTimingFunction(animation.easing)
@ -60,14 +62,35 @@ func addPathAnimation(_ animation: BasicAnimation, _ context: AnimationContext,
}
}
fileprivate func generatePathAnimation(from: Double, to: Double, duration: Double) -> CAAnimation {
fileprivate func generatePathAnimation(_ valueFunc: (Double) -> StrokeEnd, duration: Double, offset: Double, fps: UInt) -> CAAnimation {
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = from
animation.toValue = to
animation.duration = duration
animation.fillMode = CAMediaTimingFillMode.forwards
var strokeEndValues = [Double]()
var timeValues = [Double]()
let step = 1.0 / (duration * Double(fps))
var dt = 0.0
var tValue = Array(stride(from: 0.0, to: 1.0, by: step))
tValue.append(1.0)
for t in tValue {
dt = t
if 1.0 - dt < step {
dt = 1.0
}
let value = valueFunc(offset + dt)
strokeEndValues.append(value.double)
timeValues.append(dt)
}
let animation = CAKeyframeAnimation(keyPath: "strokeEnd")
animation.fillMode = MCAMediaTimingFillMode.forwards
animation.isRemovedOnCompletion = false
animation.duration = duration
animation.values = strokeEndValues
animation.keyTimes = timeValues as [NSNumber]?
return animation
}

View File

@ -24,10 +24,13 @@ open class Shape: Node {
set(val) { strokeVar.value = val }
}
public let strokeEndVar: AnimatableVariable<StrokeEnd>
public init(form: Locus, fill: Fill? = nil, stroke: Stroke? = nil, place: Transform = Transform.identity, opaque: Bool = true, opacity: Double = 1, clip: Locus? = nil, mask: Node? = nil, effect: Effect? = nil, visible: Bool = true, tag: [String] = []) {
self.formVar = AnimatableVariable<Locus>(form)
self.fillVar = AnimatableVariable<Fill?>(fill)
self.strokeVar = AnimatableVariable<Stroke?>(stroke)
self.strokeEndVar = AnimatableVariable<StrokeEnd>(StrokeEnd.zero)
super.init(
place: place,
opaque: opaque,
@ -42,6 +45,7 @@ open class Shape: Node {
self.formVar.node = self
self.strokeVar.node = self
self.fillVar.node = self
self.strokeEndVar.node = self
}
override open var bounds: Rect? {