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mirror of https://github.com/exyte/Macaw.git synced 2024-07-07 09:36:21 +03:00

Perform requested api changes

This commit is contained in:
Alisa Mylnikova 2020-08-06 17:21:42 +07:00
parent fd6e6984ab
commit 482d486e10
6 changed files with 55 additions and 60 deletions

View File

@ -30,7 +30,7 @@ class PathAnimationView: MacawView {
func fractalStep(allTriangles: [Shape], currentTier: [Shape], side: Double, depth: Int) {
var tierAnimations = [Animation]()
for shape in currentTier {
tierAnimations.append(shape.strokeEndVar.animation(to: StrokeEnd(1)))
tierAnimations.append(shape.strokeVar.end.animation(to: 1))
}
tierAnimations.combine().onComplete {
if depth < 4 {

View File

@ -7,12 +7,6 @@ public func >> (a: Double, b: Double) -> OpacityAnimationDescription {
})
}
public func >> (a: StrokeEnd, b: StrokeEnd) -> PathAnimationDescription {
return PathAnimationDescription(valueFunc: { t in
a.interpolate(b, progress: t)
})
}
public func >> (a: Transform, b: Transform) -> TransformAnimationDescription {
return TransformAnimationDescription(valueFunc: { t in
a.interpolate(b, progress: t)

View File

@ -7,25 +7,3 @@ extension Double: DoubleInterpolation {
return self + (endValue - self) * progress
}
}
public final class StrokeEnd {
var double: Double = 0
public init(_ double: Double) {
self.double = double
}
public static var zero: StrokeEnd {
return StrokeEnd(0)
}
}
public protocol StrokeEndInterpolation: Interpolable {
}
extension StrokeEnd: StrokeEndInterpolation {
public func interpolate(_ endValue: StrokeEnd, progress: Double) -> StrokeEnd {
return StrokeEnd(self.double + (endValue.double - self.double) * progress)
}
}

View File

@ -7,19 +7,21 @@
import Foundation
class PathAnimation: AnimationImpl<StrokeEnd> {
class PathAnimation: AnimationImpl<Double> {
convenience init(animatedNode: Shape, startValue: StrokeEnd, finalValue: StrokeEnd, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
let isEnd: Bool = true
let interpolationFunc = { (t: Double) -> StrokeEnd in
convenience init(animatedNode: Shape, isEnd: Bool, startValue: Double, finalValue: Double, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
let interpolationFunc = { (t: Double) -> Double in
startValue.interpolate(finalValue, progress: t)
}
self.init(animatedNode: animatedNode, valueFunc: interpolationFunc, animationDuration: animationDuration, delay: delay, autostart: autostart, fps: fps)
self.init(animatedNode: animatedNode, isEnd: isEnd, valueFunc: interpolationFunc, animationDuration: animationDuration, delay: delay, autostart: autostart, fps: fps)
}
init(animatedNode: Shape, valueFunc: @escaping (Double) -> StrokeEnd, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
super.init(observableValue: animatedNode.strokeEndVar, valueFunc: valueFunc, animationDuration: animationDuration, delay: delay, fps: fps)
init(animatedNode: Shape, isEnd: Bool, valueFunc: @escaping (Double) -> Double, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
super.init(observableValue: AnimatableVariable<Double>(isEnd ? animatedNode.strokeVar.end.value : animatedNode.strokeVar.start.value), valueFunc: valueFunc, animationDuration: animationDuration, delay: delay, fps: fps)
type = .path
node = animatedNode
@ -28,8 +30,8 @@ class PathAnimation: AnimationImpl<StrokeEnd> {
}
}
init(animatedNode: Shape, factory: @escaping (() -> ((Double) -> StrokeEnd)), animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
super.init(observableValue: animatedNode.strokeEndVar, factory: factory, animationDuration: animationDuration, delay: delay, fps: fps)
init(animatedNode: Shape, isEnd: Bool, factory: @escaping (() -> ((Double) -> Double)), animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
super.init(observableValue: AnimatableVariable<Double>(isEnd ? animatedNode.strokeVar.end.value : animatedNode.strokeVar.start.value), factory: factory, animationDuration: animationDuration, delay: delay, fps: fps)
type = .path
node = animatedNode
@ -44,34 +46,59 @@ class PathAnimation: AnimationImpl<StrokeEnd> {
}
}
public typealias PathAnimationDescription = AnimationDescription<StrokeEnd>
public typealias PathAnimationDescription = AnimationDescription<Double>
public extension AnimatableVariable where T: StrokeEndInterpolation {
open class StrokeAnimatableVariable: AnimatableVariable<Stroke?> {
func animate(_ desc: PathAnimationDescription) {
_ = PathAnimation(animatedNode: node as! Shape, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: true)
public var end: StrokeSideVariable {
return StrokeSideVariable(parentVar: self, isEnd: true)
}
func animation(_ desc: PathAnimationDescription) -> Animation {
return PathAnimation(animatedNode: node as! Shape, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: false)
public var start: StrokeSideVariable {
return StrokeSideVariable(parentVar: self, isEnd: false)
}
}
open class StrokeSideVariable {
let parentVar: StrokeAnimatableVariable
let isEnd: Bool
var value: Double = 0
var node: Node? {
parentVar.node
}
func animate(from: StrokeEnd? = nil, to: StrokeEnd, during: Double = 1.0, delay: Double = 0.0) {
self.animate(((from ?? StrokeEnd.zero) >> to).t(during, delay: delay))
init(parentVar: StrokeAnimatableVariable, isEnd: Bool, value: Double = 0) {
self.parentVar = parentVar
self.isEnd = isEnd
self.value = value
}
func animation(from: StrokeEnd? = nil, to: StrokeEnd, during: Double = 1.0, delay: Double = 0.0) -> Animation {
public func animate(_ desc: PathAnimationDescription) {
_ = PathAnimation(animatedNode: node as! Shape, isEnd: isEnd, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: true)
}
public func animation(_ desc: PathAnimationDescription) -> Animation {
return PathAnimation(animatedNode: node as! Shape, isEnd: isEnd, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: false)
}
public func animate(from: Double? = nil, to: Double = 1, during: Double = 1.0, delay: Double = 0.0) {
self.animate(((from ?? 0) >> to).t(during, delay: delay))
}
public func animation(from: Double? = nil, to: Double = 1, during: Double = 1.0, delay: Double = 0.0) -> Animation {
if let safeFrom = from {
return self.animation((safeFrom >> to).t(during, delay: delay))
}
let origin = StrokeEnd.zero
let factory = { () -> (Double) -> StrokeEnd in
let origin = Double(0)
let factory = { () -> (Double) -> Double in
{ (t: Double) in origin.interpolate(to, progress: t) }
}
return PathAnimation(animatedNode: node as! Shape, factory: factory, animationDuration: during, delay: delay)
return PathAnimation(animatedNode: node as! Shape, isEnd: isEnd, factory: factory, animationDuration: during, delay: delay)
}
func animation(_ f: @escaping ((Double) -> StrokeEnd), during: Double = 1.0, delay: Double = 0.0) -> Animation {
return PathAnimation(animatedNode: node as! Shape, valueFunc: f, animationDuration: during, delay: delay)
public func animation(_ f: @escaping ((Double) -> Double), during: Double = 1.0, delay: Double = 0.0) -> Animation {
return PathAnimation(animatedNode: node as! Shape, isEnd: isEnd, valueFunc: f, animationDuration: during, delay: delay)
}
}

View File

@ -62,7 +62,7 @@ func addPathAnimation(_ animation: BasicAnimation, _ context: AnimationContext,
}
}
fileprivate func generatePathAnimation(_ valueFunc: (Double) -> StrokeEnd, duration: Double, offset: Double, fps: UInt) -> CAAnimation {
fileprivate func generatePathAnimation(_ valueFunc: (Double) -> Double, duration: Double, offset: Double, fps: UInt) -> CAAnimation {
var strokeEndValues = [Double]()
var timeValues = [Double]()
@ -80,7 +80,7 @@ fileprivate func generatePathAnimation(_ valueFunc: (Double) -> StrokeEnd, durat
}
let value = valueFunc(offset + dt)
strokeEndValues.append(value.double)
strokeEndValues.append(value)
timeValues.append(dt)
}

View File

@ -18,19 +18,16 @@ open class Shape: Node {
set(val) { fillVar.value = val }
}
public let strokeVar: AnimatableVariable<Stroke?>
public let strokeVar: StrokeAnimatableVariable
open var stroke: Stroke? {
get { return strokeVar.value }
set(val) { strokeVar.value = val }
}
public let strokeEndVar: AnimatableVariable<StrokeEnd>
public init(form: Locus, fill: Fill? = nil, stroke: Stroke? = nil, place: Transform = Transform.identity, opaque: Bool = true, opacity: Double = 1, clip: Locus? = nil, mask: Node? = nil, effect: Effect? = nil, visible: Bool = true, tag: [String] = []) {
self.formVar = AnimatableVariable<Locus>(form)
self.fillVar = AnimatableVariable<Fill?>(fill)
self.strokeVar = AnimatableVariable<Stroke?>(stroke)
self.strokeEndVar = AnimatableVariable<StrokeEnd>(StrokeEnd.zero)
self.strokeVar = StrokeAnimatableVariable(stroke)
super.init(
place: place,
opaque: opaque,
@ -43,9 +40,8 @@ open class Shape: Node {
)
self.formVar.node = self
self.strokeVar.node = self
self.fillVar.node = self
self.strokeEndVar.node = self
self.strokeVar.node = self
}
override open var bounds: Rect? {