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Path by function animation fps fix
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@ -49,9 +49,10 @@ public class PathAnimation<T: Interpolable>: Animatable {
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var path = [AnimationPathFrame<T>]()
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// 60 fps
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let fps = 60
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let dt = 1.0 / Double(fps)
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for i in 0 ... 59 {
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let fps = 60.0
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let n = fps * animationDuration
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let dt = 1.0 / n
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for i in 0 ... Int(n) {
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let position = dt * Double(i)
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let value = function(position)
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path.append(AnimationPathFrame(value: value, position: position))
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