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Merge pull request #680 from amarunko/rendering-respects-screen-scale
Respects scale on rendering
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commit
af19c93db0
@ -84,10 +84,10 @@ open class Shape: Node {
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}
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fileprivate func createContext() -> CGContext? {
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let screenScale: CGFloat = MMainScreen()?.mScale ?? 1.0
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let smallSize = CGSize(width: 1.0, height: 1.0)
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MGraphicsBeginImageContextWithOptions(smallSize, false, 1.0)
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MGraphicsBeginImageContextWithOptions(smallSize, false, screenScale)
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return MGraphicsGetCurrentContext()
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}
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@ -69,7 +69,7 @@ class GroupRenderer: NodeRenderer {
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renderers.removeAll()
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renderers = group.contents.compactMap { child -> NodeRenderer? in
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return RenderUtils.createNodeRenderer(child, view: view, parentRenderer: self)
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RenderUtils.createNodeRenderer(child, view: view, parentRenderer: self)
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}
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var parent: NodeRenderer = self
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@ -254,7 +254,8 @@ class NodeRenderer {
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}
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func renderToImage(bounds: Rect, inset: Double = 0, coloringMode: ColoringMode = .rgb) -> MImage {
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MGraphicsBeginImageContextWithOptions(CGSize(width: bounds.w + inset, height: bounds.h + inset), false, 1)
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let screenScale: CGFloat = MMainScreen()?.mScale ?? 1.0
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MGraphicsBeginImageContextWithOptions(CGSize(width: bounds.w + inset, height: bounds.h + inset), false, screenScale)
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let tempContext = MGraphicsGetCurrentContext()!
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// flip y-axis and leave space for the blur
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