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Merge pull request #696 from f3dm76/fix/vector-rotation
Fix #695: Wrong vector rotation
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commit
b07f097e49
@ -128,9 +128,9 @@ public final class Transform {
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}
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public func apply(to: Point) -> Point {
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let x2 = m11 * to.x + m12 * to.x + dx
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let y2 = m21 * to.y + m22 * to.y + dy
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return Point(x: x2, y: y2)
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let x = m11 * to.x + m12 * to.y + dx
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let y = m21 * to.x + m22 * to.y + dy
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return Point(x: x, y: y)
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}
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public func invert() -> Transform? {
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