mirror of
https://github.com/exyte/Macaw.git
synced 2024-08-16 08:30:33 +03:00
Raw automated swift 3.0 conversion (not buildable)
This commit is contained in:
parent
be9f26903f
commit
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1
Example/.swift-version
Normal file
1
Example/.swift-version
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@ -0,0 +1 @@
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3.0
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@ -301,7 +301,7 @@
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isa = PBXProject;
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attributes = {
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LastSwiftUpdateCheck = 0710;
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LastUpgradeCheck = 0710;
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LastUpgradeCheck = 0800;
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ORGANIZATIONNAME = Exyte;
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TargetAttributes = {
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B02E75EC1C16104900D1971D = {
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@ -474,8 +474,10 @@
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CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
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CLANG_WARN_EMPTY_BODY = YES;
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CLANG_WARN_ENUM_CONVERSION = YES;
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CLANG_WARN_INFINITE_RECURSION = YES;
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CLANG_WARN_INT_CONVERSION = YES;
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CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
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CLANG_WARN_SUSPICIOUS_MOVE = YES;
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CLANG_WARN_UNREACHABLE_CODE = YES;
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CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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@ -518,8 +520,10 @@
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CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
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CLANG_WARN_EMPTY_BODY = YES;
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CLANG_WARN_ENUM_CONVERSION = YES;
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CLANG_WARN_INFINITE_RECURSION = YES;
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CLANG_WARN_INT_CONVERSION = YES;
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CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
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CLANG_WARN_SUSPICIOUS_MOVE = YES;
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CLANG_WARN_UNREACHABLE_CODE = YES;
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CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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@ -538,6 +542,7 @@
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IPHONEOS_DEPLOYMENT_TARGET = 9.1;
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MTL_ENABLE_DEBUG_INFO = NO;
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SDKROOT = iphoneos;
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SWIFT_OPTIMIZATION_LEVEL = "-Owholemodule";
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VALIDATE_PRODUCT = YES;
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};
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name = Release;
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@ -546,6 +551,7 @@
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isa = XCBuildConfiguration;
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baseConfigurationReference = B1435E8977BA0B9A49C4E399 /* Pods-Example.debug.xcconfig */;
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buildSettings = {
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ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES;
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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CODE_SIGN_IDENTITY = "iPhone Developer";
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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@ -555,7 +561,7 @@
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PRODUCT_BUNDLE_IDENTIFIER = com.exyte.Example.Example;
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE = "";
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SWIFT_VERSION = 2.3;
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SWIFT_VERSION = 3.0;
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};
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name = Debug;
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};
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@ -563,6 +569,7 @@
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isa = XCBuildConfiguration;
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baseConfigurationReference = 131DDFA4A9D164CC4B64C3E8 /* Pods-Example.release.xcconfig */;
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buildSettings = {
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ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES;
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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CODE_SIGN_IDENTITY = "iPhone Developer";
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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@ -572,7 +579,7 @@
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PRODUCT_BUNDLE_IDENTIFIER = com.exyte.Example.Example;
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE = "";
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SWIFT_VERSION = 2.3;
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SWIFT_VERSION = 3.0;
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};
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name = Release;
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};
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@ -14,31 +14,31 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
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var window: UIWindow?
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func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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func applicationWillResignActive(application: UIApplication) {
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func applicationWillResignActive(_ application: UIApplication) {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
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}
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func applicationDidEnterBackground(application: UIApplication) {
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func applicationDidEnterBackground(_ application: UIApplication) {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
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}
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func applicationWillEnterForeground(application: UIApplication) {
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func applicationWillEnterForeground(_ application: UIApplication) {
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// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
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}
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func applicationDidBecomeActive(application: UIApplication) {
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func applicationDidBecomeActive(_ application: UIApplication) {
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// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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AnimationRestorer.restore()
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}
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func applicationWillTerminate(application: UIApplication) {
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func applicationWillTerminate(_ application: UIApplication) {
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// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
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}
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}
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@ -3,7 +3,7 @@ import Foundation
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class BasePageViewController: UIPageViewController {
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private lazy var orderedViewControllers: [UIViewController] = {
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fileprivate lazy var orderedViewControllers: [UIViewController] = {
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return [
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self.newMacawViewController("MenuViewController"),
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self.newMacawViewController("FirstPageViewController"),
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@ -19,9 +19,9 @@ class BasePageViewController: UIPageViewController {
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]
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}()
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private func newMacawViewController(controllerName: String) -> UIViewController {
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fileprivate func newMacawViewController(_ controllerName: String) -> UIViewController {
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return UIStoryboard(name: "Main", bundle: nil)
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.instantiateViewControllerWithIdentifier(controllerName)
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.instantiateViewController(withIdentifier: controllerName)
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}
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override func viewDidLoad() {
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@ -30,7 +30,7 @@ class BasePageViewController: UIPageViewController {
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if let firstViewController = orderedViewControllers.first {
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setViewControllers([firstViewController],
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direction: .Forward,
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direction: .forward,
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animated: true,
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completion: nil)
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}
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@ -44,9 +44,9 @@ class BasePageViewController: UIPageViewController {
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extension BasePageViewController: UIPageViewControllerDataSource {
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func pageViewController(pageViewController: UIPageViewController,
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viewControllerBeforeViewController viewController: UIViewController) -> UIViewController? {
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guard let viewControllerIndex = orderedViewControllers.indexOf(viewController) else {
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func pageViewController(_ pageViewController: UIPageViewController,
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viewControllerBefore viewController: UIViewController) -> UIViewController? {
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guard let viewControllerIndex = orderedViewControllers.index(of: viewController) else {
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return nil
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}
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@ -65,9 +65,9 @@ extension BasePageViewController: UIPageViewControllerDataSource {
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return orderedViewControllers[previousIndex]
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}
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func pageViewController(pageViewController: UIPageViewController,
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viewControllerAfterViewController viewController: UIViewController) -> UIViewController? {
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guard let viewControllerIndex = orderedViewControllers.indexOf(viewController) else {
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func pageViewController(_ pageViewController: UIPageViewController,
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viewControllerAfter viewController: UIViewController) -> UIViewController? {
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guard let viewControllerIndex = orderedViewControllers.index(of: viewController) else {
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return nil
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}
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@ -87,16 +87,16 @@ extension BasePageViewController: UIPageViewControllerDataSource {
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return orderedViewControllers[nextIndex]
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}
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func presentationCountForPageViewController(pageViewController: UIPageViewController) -> Int {
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func presentationCount(for pageViewController: UIPageViewController) -> Int {
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return orderedViewControllers.count
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}
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func presentationIndexForPageViewController(pageViewController: UIPageViewController) -> Int {
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func presentationIndex(for pageViewController: UIPageViewController) -> Int {
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guard let firstViewController = viewControllers?.first,
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firstViewControllerIndex = orderedViewControllers.indexOf(firstViewController) else {
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let firstViewControllerIndex = orderedViewControllers.index(of: firstViewController) else {
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return 0
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}
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return firstViewControllerIndex
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}
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}
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}
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@ -4,7 +4,7 @@ class AnimationsExampleController: UIViewController {
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var animView: AnimationsView?
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override func viewDidAppear(animated: Bool) {
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override func viewDidAppear(_ animated: Bool) {
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super.viewDidAppear(animated)
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animView?.prepareAnimation()
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@ -30,7 +30,7 @@ class AnimationsView: MacawView {
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var velocities = [Point]()
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var positions = [Point]()
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func posForTime(t: Double, index: Int) -> Point {
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func posForTime(_ t: Double, index: Int) -> Point {
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let prevPos = positions[index]
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var velocity = velocities[index]
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@ -9,20 +9,20 @@ class ModelListenersExampleController: UIViewController {
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@IBOutlet weak var widthSteppter: UIStepper!
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@IBOutlet weak var radiusStepper: UIStepper!
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@IBAction func onHeightChange(sender: AnyObject) {
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@IBAction func onHeightChange(_ sender: AnyObject) {
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updateForm()
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}
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@IBAction func onWidthChange(sender: AnyObject) {
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@IBAction func onWidthChange(_ sender: AnyObject) {
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updateForm()
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}
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@IBAction func onRadiusChange(sender: AnyObject) {
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@IBAction func onRadiusChange(_ sender: AnyObject) {
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updateForm()
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}
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func updateForm() {
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let screenSize: CGRect = UIScreen.mainScreen().bounds
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let screenSize: CGRect = UIScreen.main.bounds
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let height = heightStepper.value
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let width = widthSteppter.value
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let radius = radiusStepper.value
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@ -7,7 +7,7 @@ class RectShapeView: MacawView {
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var rectShape: Shape!
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required init?(coder aDecoder: NSCoder) {
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let screenSize: CGRect = UIScreen.mainScreen().bounds
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let screenSize: CGRect = UIScreen.main.bounds
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let rect = RoundRect(
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rect: Rect(x: Double(screenSize.width / 2) - 50, y: Double(screenSize.height / 2) - 50, w: 100, h: 100),
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@ -24,4 +24,4 @@ class RectShapeView: MacawView {
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super.init(node: rectShape, coder: aDecoder)
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}
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}
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}
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@ -4,7 +4,7 @@ class PathExampleController: UIViewController {
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var sceneView: PathExampleView?
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@IBOutlet var slider: UISlider?
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override func viewDidAppear(animated: Bool) {
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override func viewDidAppear(_ animated: Bool) {
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super.viewDidAppear(animated)
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sceneView?.testAnimation()
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@ -14,7 +14,7 @@ class PathExampleController: UIViewController {
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}
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}
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@IBAction func onScaleUpdate(slider: UISlider) {
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@IBAction func onScaleUpdate(_ slider: UISlider) {
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sceneView?.updateScale(slider.value)
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}
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}
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@ -135,17 +135,17 @@ class PathExampleView: MacawView {
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}
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func testAnimation() {
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(1 * NSEC_PER_SEC)), dispatch_get_main_queue()) {
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DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + Double(Int64(1 * NSEC_PER_SEC)) / Double(NSEC_PER_SEC)) {
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self.animation?.play()
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}
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}
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func updateScale(scale: Float) {
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func updateScale(_ scale: Float) {
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let rotation = GeomUtils.centerRotation(node: sceneGroup, place: initialTransform, angle: M_PI_4 * Double(scale))
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sceneGroup.place = rotation// GeomUtils.concat(t1: rotation, t2: initialTransform)
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}
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private static func newScene() -> Node {
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fileprivate static func newScene() -> Node {
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let shape = Shape(form: Rect(x: -50, y: -50, w: 100, h: 100), fill: Color.blue)
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let t1 = Transform.identity
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let t2 = GeomUtils.centerRotation(node: shape, place: Transform.identity, angle: M_PI_4) // Transform.rotate(angle: M_PI_4)
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@ -73,7 +73,7 @@ class ShapesExampleView: MacawView {
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super.init(node: group, coder: aDecoder)
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}
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private static func newText(text: String, _ place: Transform, baseline: Baseline = .bottom) -> Text {
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fileprivate static func newText(_ text: String, _ place: Transform, baseline: Baseline = .bottom) -> Text {
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return Text(text: text, fill: Color.black, baseline: baseline, align: .mid, place: place)
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}
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@ -13,12 +13,12 @@ import Macaw
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class TransformExampleView: MacawView {
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private static let transforms = [Transform.scale(sx: 2, sy: 2),
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fileprivate static let transforms = [Transform.scale(sx: 2, sy: 2),
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Transform.move(dx: 100, dy: 30),
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Transform.rotate(angle: M_PI_4, x: 150, y: 80),
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Transform.rotate(angle: M_PI_4)]
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private static let titles = ["Transform.scale(sx: 2, sy: 2)",
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fileprivate static let titles = ["Transform.scale(sx: 2, sy: 2)",
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"Transform.move(dx: 100, dy: 30)",
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"Transform.rotate(angle: M_PI_4, x: 150, y: 80)",
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"Transform.rotate(angle: M_PI_4)"]
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@ -27,10 +27,10 @@ class TransformExampleView: MacawView {
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super.init(node: TransformExampleView.newScene(), coder: aDecoder)
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}
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private static func newScene() -> Node {
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fileprivate static func newScene() -> Node {
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let shape = Shape(form: Rect(x: 0, y: 0, w: 50, h: 50), fill: Color.blue)
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let textes = Group(place: .move(dx: 50, dy: 275))
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for (i, item) in titles.enumerate() {
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for (i, item) in titles.enumerated() {
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let place = Transform.move(dx: 0, dy: Double(i * 25))
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textes.contents.append(Text(text: item, baseline: .bottom, place: place, opacity: 0))
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}
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@ -53,7 +53,7 @@ class TransformExampleView: MacawView {
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return Group(contents: [newAxes(), shape, textes], place: .move(dx: 10, dy: 30))
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}
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private static func newAxes() -> Node {
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fileprivate static func newAxes() -> Node {
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var items: [Node] = []
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let gray = Color(val: 0xF0F0F0)
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for i in 1...20 {
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@ -10,11 +10,11 @@ class MenuViewController: UIViewController, UITableViewDataSource, UITableViewDe
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}
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}
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func numberOfSectionsInTableView(tableView: UITableView) -> Int {
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func numberOfSections(in tableView: UITableView) -> Int {
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return 1
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}
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||||
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||||
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
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func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
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guard let count = viewControllers?.count else {
|
||||
return 0
|
||||
}
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||||
@ -22,22 +22,22 @@ class MenuViewController: UIViewController, UITableViewDataSource, UITableViewDe
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return count
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}
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||||
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func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
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let cell = tableView.dequeueReusableCellWithIdentifier("menu_cell")!
|
||||
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
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||||
let cell = tableView.dequeueReusableCell(withIdentifier: "menu_cell")!
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||||
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||||
if let viewController = viewControllers?[indexPath.row] {
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||||
if let viewController = viewControllers?[(indexPath as NSIndexPath).row] {
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cell.textLabel?.text = viewController.title
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}
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||||
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return cell
|
||||
}
|
||||
|
||||
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
|
||||
guard let selectedCtrl = viewControllers?[indexPath.row] else {
|
||||
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
|
||||
guard let selectedCtrl = viewControllers?[(indexPath as NSIndexPath).row] else {
|
||||
return
|
||||
}
|
||||
|
||||
pageViewController?.setViewControllers([selectedCtrl],
|
||||
direction: .Forward, animated: true, completion: nil)
|
||||
direction: .forward, animated: true, completion: nil)
|
||||
}
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||||
}
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||||
|
@ -1,9 +1,9 @@
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||||
PODS:
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||||
- Macaw (0.1.0):
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||||
- RxSwift (~> 2.0s)
|
||||
- SWXMLHash (~> 2.3.0)
|
||||
- RxSwift (2.6.0)
|
||||
- SWXMLHash (2.3.2)
|
||||
- RxSwift (= 3.0.0-beta.1)
|
||||
- SWXMLHash (~> 3.0.0)
|
||||
- RxSwift (3.0.0-beta.1)
|
||||
- SWXMLHash (3.0.2)
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||||
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||||
DEPENDENCIES:
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- Macaw (from `../`)
|
||||
@ -13,9 +13,9 @@ EXTERNAL SOURCES:
|
||||
:path: ../
|
||||
|
||||
SPEC CHECKSUMS:
|
||||
Macaw: 6d8c002627caf979148fd395770caf12112ecc2b
|
||||
RxSwift: 77f3a0b15324baa7a1c9bfa9f199648a82424e26
|
||||
SWXMLHash: 2f8c49af765718ad56020c4f875ec3ff22612f06
|
||||
Macaw: 34daf17a1bacaea417aef1eeb1647123d43d6af5
|
||||
RxSwift: 0823e8d7969c23bfa9ddfb2afa4881e424a1a710
|
||||
SWXMLHash: e0f6935971f01b06fb228cf435510d998ecde647
|
||||
|
||||
PODFILE CHECKSUM: 151f0be871736eddfeeec5cda1747f8a81e679ef
|
||||
|
||||
|
@ -28,7 +28,7 @@ Pod::Spec.new do |s|
|
||||
|
||||
s.platform = :ios, '8.0'
|
||||
s.requires_arc = true
|
||||
s.pod_target_xcconfig = { 'SWIFT_VERSION' => '2.3' }
|
||||
s.pod_target_xcconfig = { 'SWIFT_VERSION' => '3.0' }
|
||||
|
||||
s.source_files = [
|
||||
'Source/*.swift',
|
||||
@ -57,6 +57,6 @@ Pod::Spec.new do |s|
|
||||
|
||||
# s.public_header_files = 'Pod/Classes/**/*.h'
|
||||
# s.frameworks = 'UIKit', 'MapKit'
|
||||
s.dependency 'SWXMLHash', '~> 2.3.0'
|
||||
s.dependency 'RxSwift', '~> 2.0s '
|
||||
s.dependency 'SWXMLHash', '~> 3.0.0'
|
||||
s.dependency 'RxSwift', '3.0.0-beta.1'
|
||||
end
|
||||
|
@ -8,7 +8,7 @@
|
||||
|
||||
import RxSwift
|
||||
|
||||
public class AnimatableVariable<T: Interpolable> : Variable<T> {
|
||||
open class AnimatableVariable<T: Interpolable> : Variable<T> {
|
||||
|
||||
internal var node: Node?
|
||||
|
||||
|
@ -1,35 +1,35 @@
|
||||
public class Animation {
|
||||
open class Animation {
|
||||
|
||||
internal init() {
|
||||
}
|
||||
|
||||
public func play() {
|
||||
open func play() {
|
||||
}
|
||||
|
||||
public func stop() {
|
||||
open func stop() {
|
||||
}
|
||||
|
||||
public func easing(easing: Easing) -> Animation {
|
||||
open func easing(_ easing: Easing) -> Animation {
|
||||
return self
|
||||
}
|
||||
|
||||
public func delay(delay: Double) -> Animation {
|
||||
open func delay(_ delay: Double) -> Animation {
|
||||
return self
|
||||
}
|
||||
|
||||
public func cycle(count: Double) -> Animation {
|
||||
open func cycle(_ count: Double) -> Animation {
|
||||
return self
|
||||
}
|
||||
|
||||
public func reverse() -> Animation {
|
||||
open func reverse() -> Animation {
|
||||
return self
|
||||
}
|
||||
|
||||
public func autoreversed() -> Animation {
|
||||
open func autoreversed() -> Animation {
|
||||
return self
|
||||
}
|
||||
|
||||
public func onComplete(_: (() -> ())) -> Animation {
|
||||
open func onComplete(_: (() -> ())) -> Animation {
|
||||
return self
|
||||
}
|
||||
}
|
||||
|
@ -10,18 +10,18 @@ import Foundation
|
||||
import RxSwift
|
||||
|
||||
enum AnimationType {
|
||||
case Unknown
|
||||
case AffineTransformation
|
||||
case Opacity
|
||||
case Sequence
|
||||
case Combine
|
||||
case Empty
|
||||
case unknown
|
||||
case affineTransformation
|
||||
case opacity
|
||||
case sequence
|
||||
case combine
|
||||
case empty
|
||||
}
|
||||
|
||||
class BasicAnimation: Animation {
|
||||
|
||||
var node: Node?
|
||||
var type = AnimationType.Unknown
|
||||
var type = AnimationType.unknown
|
||||
let ID: String
|
||||
var next: BasicAnimation?
|
||||
var removeFunc: (() -> ())?
|
||||
@ -31,49 +31,49 @@ class BasicAnimation: Animation {
|
||||
var delay = 0.0
|
||||
var autoreverses = false
|
||||
var onProgressUpdate: ((Double) -> ())?
|
||||
var easing = Easing.Ease
|
||||
var easing = Easing.ease
|
||||
var completion: (() -> ())?
|
||||
|
||||
override init() {
|
||||
ID = NSUUID().UUIDString
|
||||
ID = UUID().uuidString
|
||||
super.init()
|
||||
}
|
||||
|
||||
override public func delay(delay: Double) -> Animation {
|
||||
override open func delay(_ delay: Double) -> Animation {
|
||||
self.delay += delay
|
||||
return self
|
||||
}
|
||||
|
||||
override public func cycle(count: Double) -> Animation {
|
||||
override open func cycle(_ count: Double) -> Animation {
|
||||
self.repeatCount = count
|
||||
return self
|
||||
}
|
||||
|
||||
override public func easing(easing: Easing) -> Animation {
|
||||
override open func easing(_ easing: Easing) -> Animation {
|
||||
self.easing = easing
|
||||
return self
|
||||
}
|
||||
|
||||
override public func autoreversed() -> Animation {
|
||||
override open func autoreversed() -> Animation {
|
||||
self.autoreverses = true
|
||||
return self
|
||||
}
|
||||
|
||||
override public func onComplete(f: (() -> ())) -> Animation {
|
||||
override open func onComplete(_ f: @escaping (() -> ())) -> Animation {
|
||||
self.completion = f
|
||||
return self
|
||||
}
|
||||
|
||||
override public func play() {
|
||||
override open func play() {
|
||||
animationProducer.addAnimation(self)
|
||||
}
|
||||
|
||||
override public func stop() {
|
||||
override open func stop() {
|
||||
manualStop = true
|
||||
removeFunc?()
|
||||
}
|
||||
|
||||
override public func reverse() -> Animation {
|
||||
override open func reverse() -> Animation {
|
||||
return self
|
||||
}
|
||||
|
||||
@ -89,9 +89,9 @@ internal class AnimationImpl<T: Interpolable>: BasicAnimation {
|
||||
let duration: Double
|
||||
let logicalFps: UInt
|
||||
|
||||
private var vFunc: ((Double) -> T)?
|
||||
fileprivate var vFunc: ((Double) -> T)?
|
||||
|
||||
init(observableValue: Variable<T>, valueFunc: (Double) -> T, animationDuration: Double, delay: Double = 0.0, fps: UInt = 30) {
|
||||
init(observableValue: Variable<T>, valueFunc: @escaping (Double) -> T, animationDuration: Double, delay: Double = 0.0, fps: UInt = 30) {
|
||||
self.value = observableValue
|
||||
self.duration = animationDuration
|
||||
self.timeFactory = { (node) in return valueFunc }
|
||||
@ -103,7 +103,7 @@ internal class AnimationImpl<T: Interpolable>: BasicAnimation {
|
||||
self.delay = delay
|
||||
}
|
||||
|
||||
init(observableValue: Variable<T>, factory: ((Node) -> ((Double) -> T)), animationDuration: Double, delay: Double = 0.0, fps: UInt = 30) {
|
||||
init(observableValue: Variable<T>, factory: @escaping ((Node) -> ((Double) -> T)), animationDuration: Double, delay: Double = 0.0, fps: UInt = 30) {
|
||||
self.value = observableValue
|
||||
self.duration = animationDuration
|
||||
self.timeFactory = factory
|
||||
@ -126,11 +126,11 @@ internal class AnimationImpl<T: Interpolable>: BasicAnimation {
|
||||
self.init(observableValue: observableValue, startValue: observableValue.value, finalValue: finalValue, animationDuration: animationDuration)
|
||||
}
|
||||
|
||||
public override func getDuration() -> Double {
|
||||
open override func getDuration() -> Double {
|
||||
return duration
|
||||
}
|
||||
|
||||
public func getVFunc() -> ((Double) -> T) {
|
||||
open func getVFunc() -> ((Double) -> T) {
|
||||
if (vFunc == nil) {
|
||||
vFunc = timeFactory(self.node!)
|
||||
}
|
||||
@ -141,27 +141,27 @@ internal class AnimationImpl<T: Interpolable>: BasicAnimation {
|
||||
|
||||
// For sequence completion
|
||||
class EmptyAnimation: BasicAnimation {
|
||||
required init(completion: (() -> ())) {
|
||||
required init(completion: @escaping (() -> ())) {
|
||||
super.init()
|
||||
|
||||
self.completion = completion
|
||||
self.type = .Empty
|
||||
self.type = .empty
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Animation Description
|
||||
|
||||
public class AnimationDescription <T> {
|
||||
public let valueFunc: (Double) -> T
|
||||
public var duration = 0.0
|
||||
public var delay = 0.0
|
||||
public init(valueFunc: (Double) -> T, duration: Double = 1.0, delay: Double = 0.0) {
|
||||
open class AnimationDescription <T> {
|
||||
open let valueFunc: (Double) -> T
|
||||
open var duration = 0.0
|
||||
open var delay = 0.0
|
||||
public init(valueFunc: @escaping (Double) -> T, duration: Double = 1.0, delay: Double = 0.0) {
|
||||
self.valueFunc = valueFunc
|
||||
self.duration = duration
|
||||
self.delay = delay
|
||||
}
|
||||
|
||||
public func t(duration: Double, delay: Double = 0.0) -> AnimationDescription<T> {
|
||||
open func t(_ duration: Double, delay: Double = 0.0) -> AnimationDescription<T> {
|
||||
return AnimationDescription(valueFunc: valueFunc, duration: duration, delay: delay)
|
||||
}
|
||||
}
|
||||
|
@ -6,18 +6,18 @@ class AnimationProducer {
|
||||
|
||||
var storedAnimations = [Node: BasicAnimation]()
|
||||
|
||||
func addAnimation(animation: BasicAnimation, withoutDelay: Bool = false) {
|
||||
func addAnimation(_ animation: BasicAnimation, withoutDelay: Bool = false) {
|
||||
|
||||
if animation.delay > 0.0 && !withoutDelay {
|
||||
|
||||
NSTimer.schedule(delay: animation.delay, handler: { _ in
|
||||
Timer.schedule(delay: animation.delay, handler: { _ in
|
||||
self.addAnimation(animation, withoutDelay: true)
|
||||
})
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
if animation.type == .Empty {
|
||||
if animation.type == .empty {
|
||||
executeCompletion(animation)
|
||||
return
|
||||
}
|
||||
@ -36,30 +36,30 @@ class AnimationProducer {
|
||||
}
|
||||
|
||||
switch animation.type {
|
||||
case .Unknown:
|
||||
case .unknown:
|
||||
return
|
||||
case .AffineTransformation:
|
||||
case .affineTransformation:
|
||||
addTransformAnimation(animation, sceneLayer: macawView.layer, animationCache: cache, completion: {
|
||||
if let next = animation.next {
|
||||
self.addAnimation(next)
|
||||
}
|
||||
})
|
||||
|
||||
case .Opacity:
|
||||
case .opacity:
|
||||
addOpacityAnimation(animation, sceneLayer: macawView.layer, animationCache: cache, completion: {
|
||||
if let next = animation.next {
|
||||
self.addAnimation(next)
|
||||
}
|
||||
})
|
||||
case .Sequence:
|
||||
case .sequence:
|
||||
addAnimationSequence(animation)
|
||||
case .Combine:
|
||||
case .combine:
|
||||
addCombineAnimation(animation)
|
||||
case .Empty:
|
||||
case .empty:
|
||||
executeCompletion(animation)
|
||||
}
|
||||
}
|
||||
private func addAnimationSequence(animationSequnce: Animation) {
|
||||
fileprivate func addAnimationSequence(_ animationSequnce: Animation) {
|
||||
guard let sequence = animationSequnce as? AnimationSequence else {
|
||||
return
|
||||
}
|
||||
@ -74,14 +74,14 @@ class AnimationProducer {
|
||||
var sequenceAnimations = [BasicAnimation]()
|
||||
if sequence.repeatCount > 0.0001 {
|
||||
for i in 0..<Int(sequence.repeatCount) {
|
||||
sequenceAnimations.appendContentsOf(sequence.animations)
|
||||
sequenceAnimations.append(contentsOf: sequence.animations)
|
||||
}
|
||||
} else {
|
||||
sequenceAnimations.appendContentsOf(sequence.animations)
|
||||
sequenceAnimations.append(contentsOf: sequence.animations)
|
||||
}
|
||||
|
||||
if sequence.autoreverses {
|
||||
sequenceAnimations = sequenceAnimations.reverse()
|
||||
sequenceAnimations = sequenceAnimations.reversed()
|
||||
}
|
||||
|
||||
// Connecting animations
|
||||
@ -111,7 +111,7 @@ class AnimationProducer {
|
||||
}
|
||||
}
|
||||
|
||||
private func addCombineAnimation(combineAnimation: Animation) {
|
||||
fileprivate func addCombineAnimation(_ combineAnimation: Animation) {
|
||||
guard let combine = combineAnimation as? CombineAnimation else {
|
||||
return
|
||||
}
|
||||
@ -177,14 +177,14 @@ class AnimationProducer {
|
||||
}
|
||||
}
|
||||
|
||||
private func executeCompletion(emptyAnimation: BasicAnimation) {
|
||||
fileprivate func executeCompletion(_ emptyAnimation: BasicAnimation) {
|
||||
emptyAnimation.completion?()
|
||||
}
|
||||
|
||||
func addStoredAnimations(node: Node) {
|
||||
func addStoredAnimations(_ node: Node) {
|
||||
if let animation = storedAnimations[node] {
|
||||
addAnimation(animation)
|
||||
storedAnimations.removeValueForKey(node)
|
||||
storedAnimations.removeValue(forKey: node)
|
||||
}
|
||||
|
||||
guard let group = node as? Group else {
|
||||
|
@ -2,14 +2,14 @@
|
||||
import Foundation
|
||||
|
||||
class AnimationUtils {
|
||||
class func absolutePosition(node: Node) -> Transform {
|
||||
class func absolutePosition(_ node: Node) -> Transform {
|
||||
return AnimationUtils.absoluteTransform(node, pos: node.place)
|
||||
}
|
||||
|
||||
class func absoluteTransform(node: Node, pos: Transform) -> Transform {
|
||||
class func absoluteTransform(_ node: Node, pos: Transform) -> Transform {
|
||||
var transform = pos
|
||||
var parent = nodesMap.parents(node).first
|
||||
while parent != .None {
|
||||
while parent != .none {
|
||||
transform = GeomUtils.concat(t1: parent!.place, t2: transform)
|
||||
parent = nodesMap.parents(parent!).first
|
||||
}
|
||||
|
@ -7,9 +7,9 @@
|
||||
//
|
||||
|
||||
public enum Easing {
|
||||
case Ease
|
||||
case Linear
|
||||
case EaseIn
|
||||
case EaseOut
|
||||
case EaseInOut
|
||||
case ease
|
||||
case linear
|
||||
case easeIn
|
||||
case easeOut
|
||||
case easeInOut
|
||||
}
|
||||
|
@ -14,12 +14,12 @@ public extension Rect {
|
||||
return CGRect(x: self.x, y: self.y, width: self.w, height: self.h)
|
||||
}
|
||||
|
||||
func applyTransform(transform: Transform) -> Rect {
|
||||
func applyTransform(_ transform: Transform) -> Rect {
|
||||
|
||||
// TODO: Rewrite using math
|
||||
|
||||
let cgTransform = RenderUtils.mapTransform(transform)
|
||||
return Rect(cgRect: CGRectApplyAffineTransform(self.cgRect(), cgTransform))
|
||||
return Rect(cgRect: self.cgRect().applying(cgTransform))
|
||||
}
|
||||
|
||||
public func description() -> String {
|
||||
|
@ -5,7 +5,7 @@ public protocol DoubleInterpolation: Interpolable {
|
||||
}
|
||||
|
||||
extension Double: DoubleInterpolation {
|
||||
public func interpolate(endValue: Double, progress: Double) -> Double {
|
||||
public func interpolate(_ endValue: Double, progress: Double) -> Double {
|
||||
return self + (endValue - self) * progress
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
import Foundation
|
||||
|
||||
public protocol Interpolable {
|
||||
func interpolate(endValue: Self, progress: Double) -> Self
|
||||
func interpolate(_ endValue: Self, progress: Double) -> Self
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ public protocol TransformInterpolation: Interpolable {
|
||||
}
|
||||
|
||||
extension Transform: TransformInterpolation {
|
||||
public func interpolate(endValue: Transform, progress: Double) -> Transform {
|
||||
public func interpolate(_ endValue: Transform, progress: Double) -> Transform {
|
||||
return Transform(m11: self.m11.interpolate(endValue.m11, progress: progress),
|
||||
m12: self.m12.interpolate(endValue.m12, progress: progress),
|
||||
m21: self.m21.interpolate(endValue.m21, progress: progress),
|
||||
|
@ -1,15 +1,15 @@
|
||||
|
||||
|
||||
func boundsForFunc(func2d: func2D) -> Rect {
|
||||
func boundsForFunc(_ func2d: func2D) -> Rect {
|
||||
|
||||
var p = func2d(t: 0.0)
|
||||
var p = func2d(0.0)
|
||||
var minX = p.x
|
||||
var minY = p.y
|
||||
var maxX = minX
|
||||
var maxY = minY
|
||||
|
||||
for t in 0.0.stride(to: 1.0, by: 0.01) {
|
||||
p = func2d(t: t)
|
||||
for t in stride(from: 0.0, to: 1.0, by: 0.01) {
|
||||
p = func2d(t)
|
||||
|
||||
if minX > p.x {
|
||||
minX = p.x
|
||||
|
@ -1,11 +1,11 @@
|
||||
|
||||
func pathBounds(path: Path) -> Rect? {
|
||||
func pathBounds(_ path: Path) -> Rect? {
|
||||
|
||||
guard let firstSegment = path.segments.first else {
|
||||
return .None
|
||||
return .none
|
||||
}
|
||||
|
||||
let firstSegmentInfo = pathSegmenInfo(firstSegment, currentPoint: .None, currentBezierPoint: .None)
|
||||
let firstSegmentInfo = pathSegmenInfo(firstSegment, currentPoint: .none, currentBezierPoint: .none)
|
||||
var bounds = firstSegmentInfo.0
|
||||
var currentPoint = firstSegmentInfo.1 ?? Point.origin
|
||||
var cubicBezierPoint: Point?
|
||||
@ -40,19 +40,19 @@ func pathBounds(path: Path) -> Rect? {
|
||||
return bounds
|
||||
}
|
||||
|
||||
func pathSegmenInfo(segment: PathSegment, currentPoint: Point?, currentBezierPoint: Point?)
|
||||
func pathSegmenInfo(_ segment: PathSegment, currentPoint: Point?, currentBezierPoint: Point?)
|
||||
-> (Rect?, Point?, Point?) { // Bounds, last point, last bezier point TODO: Replace as struct
|
||||
|
||||
let data = segment.data
|
||||
switch segment.type {
|
||||
case .m, .M:
|
||||
let point = Point(x: data[0], y: data[1])
|
||||
return (Rect(x: point.x, y: point.y, w: 0.0, h: 0.0), point, .None)
|
||||
return (Rect(x: point.x, y: point.y, w: 0.0, h: 0.0), point, .none)
|
||||
case .c, .C:
|
||||
return (cubicBounds(data), Point(x: data[4], y: data[5]), Point(x: data[2], y: data[3]))
|
||||
case .s, .S:
|
||||
guard let currentPoint = currentPoint else {
|
||||
return (.None, .None, .None)
|
||||
return (.none, .none, .none)
|
||||
}
|
||||
|
||||
var p2 = currentPoint
|
||||
@ -66,17 +66,17 @@ func pathSegmenInfo(segment: PathSegment, currentPoint: Point?, currentBezierPoi
|
||||
Point(x: data[2], y: data[3]),
|
||||
Point(x: p2.x, y: p2.y))
|
||||
case .h, .H:
|
||||
return (Rect(x: 0.0, y: 0.0, w: data[0], h: 0.0), Point(x: data[0], y: 0.0), .None)
|
||||
return (Rect(x: 0.0, y: 0.0, w: data[0], h: 0.0), Point(x: data[0], y: 0.0), .none)
|
||||
case .v, .V:
|
||||
return (Rect(x: 0.0, y: 0.0, w: 0.0, h: data[0]), Point(x: 0.0, y: data[0]), .None)
|
||||
return (Rect(x: 0.0, y: 0.0, w: 0.0, h: data[0]), Point(x: 0.0, y: data[0]), .none)
|
||||
case .l, .L:
|
||||
return (Rect(x: data[0], y: data[1], w: 0.0, h: 0.0), Point(x: data[0], y: data[1]), .None)
|
||||
return (Rect(x: data[0], y: data[1], w: 0.0, h: 0.0), Point(x: data[0], y: data[1]), .none)
|
||||
default:
|
||||
return (.None, .None, .None)
|
||||
return (.none, .none, .none)
|
||||
}
|
||||
}
|
||||
|
||||
private func cubicBounds(data: [Double]) -> Rect {
|
||||
private func cubicBounds(_ data: [Double]) -> Rect {
|
||||
let p0 = Point(x: 0, y: 0)
|
||||
let p1 = Point(x: data[0], y: data[1])
|
||||
let p2 = Point(x: data[2], y: data[3])
|
||||
@ -88,7 +88,7 @@ private func cubicBounds(data: [Double]) -> Rect {
|
||||
return boundsForFunc(bezier3)
|
||||
}
|
||||
|
||||
private func sCubicBounds(data: [Double], currentPoint: Point, currentBezierPoint: Point?) -> Rect {
|
||||
private func sCubicBounds(_ data: [Double], currentPoint: Point, currentBezierPoint: Point?) -> Rect {
|
||||
|
||||
let p0 = Point(x: 0, y: 0)
|
||||
let p1 = Point(x: data[0], y: data[1])
|
||||
|
@ -1,14 +1,14 @@
|
||||
import Foundation
|
||||
|
||||
typealias func2D = ((t: Double) -> (Point))
|
||||
typealias func2D = ((_ t: Double) -> (Point))
|
||||
|
||||
func BezierFunc2D(t: Double, p0: Point, p1: Point, p2: Point, p3: Point) -> Point {
|
||||
func BezierFunc2D(_ t: Double, p0: Point, p1: Point, p2: Point, p3: Point) -> Point {
|
||||
return Point(
|
||||
x: polynom3(t, p0: p0.x, p1: p1.x, p2: p2.x, p3: p3.x),
|
||||
y: polynom3(t, p0: p0.y, p1: p1.y, p2: p2.y, p3: p3.y))
|
||||
}
|
||||
|
||||
func polynom3(t: Double, p0: Double, p1: Double, p2: Double, p3: Double) -> Double {
|
||||
func polynom3(_ t: Double, p0: Double, p1: Double, p2: Double, p3: Double) -> Double {
|
||||
let t1 = 1.0 - t
|
||||
return pow(t1, 3.0) * p0 + 3.0 * t * pow(t1, 2.0) * p1 + 3.0 * t * t * t1 * p2 + pow(t, 3.0) * p3
|
||||
}
|
||||
|
@ -10,28 +10,28 @@ internal class AnimationSequence: BasicAnimation {
|
||||
|
||||
super.init()
|
||||
|
||||
self.type = .Sequence
|
||||
self.type = .sequence
|
||||
self.node = animations.first?.node
|
||||
self.delay = delay
|
||||
}
|
||||
|
||||
override func getDuration() -> Double {
|
||||
return animations.map({ $0.getDuration() }).reduce(0, combine: { $0 + $1 })
|
||||
return animations.map({ $0.getDuration() }).reduce(0, { $0 + $1 })
|
||||
}
|
||||
|
||||
public override func stop() {
|
||||
open override func stop() {
|
||||
animations.forEach { animation in
|
||||
animation.stop()
|
||||
}
|
||||
}
|
||||
|
||||
public override func reverse() -> Animation {
|
||||
open override func reverse() -> Animation {
|
||||
var reversedAnimations = [BasicAnimation]()
|
||||
animations.forEach { animation in
|
||||
reversedAnimations.append(animation.reverse() as! BasicAnimation)
|
||||
}
|
||||
|
||||
let reversedSequence = reversedAnimations.reverse().sequence(delay: self.delay) as! BasicAnimation
|
||||
let reversedSequence = reversedAnimations.reversed().sequence(delay: self.delay) as! BasicAnimation
|
||||
reversedSequence.completion = completion
|
||||
reversedSequence.progress = progress
|
||||
|
||||
@ -39,8 +39,8 @@ internal class AnimationSequence: BasicAnimation {
|
||||
}
|
||||
}
|
||||
|
||||
public extension SequenceType where Generator.Element: Animation {
|
||||
public func sequence(delay delay: Double = 0.0) -> Animation {
|
||||
public extension Sequence where Iterator.Element: Animation {
|
||||
public func sequence(delay: Double = 0.0) -> Animation {
|
||||
|
||||
var sequence = [BasicAnimation]()
|
||||
self.forEach { animation in
|
||||
|
@ -10,21 +10,21 @@ internal class CombineAnimation: BasicAnimation {
|
||||
|
||||
super.init()
|
||||
|
||||
self.type = .Combine
|
||||
self.type = .combine
|
||||
self.node = animations.first?.node
|
||||
self.delay = delay
|
||||
|
||||
}
|
||||
|
||||
override func getDuration() -> Double {
|
||||
if let maxElement = animations.map({ $0.getDuration() }).maxElement() {
|
||||
if let maxElement = animations.map({ $0.getDuration() }).max() {
|
||||
return maxElement
|
||||
}
|
||||
|
||||
return 0.0
|
||||
}
|
||||
|
||||
public override func reverse() -> Animation {
|
||||
open override func reverse() -> Animation {
|
||||
var reversedAnimations = [BasicAnimation]()
|
||||
animations.forEach { animation in
|
||||
reversedAnimations.append(animation.reverse() as! BasicAnimation)
|
||||
@ -37,15 +37,15 @@ internal class CombineAnimation: BasicAnimation {
|
||||
return combineReversed
|
||||
}
|
||||
|
||||
public override func stop() {
|
||||
open override func stop() {
|
||||
animations.forEach { animation in
|
||||
animation.stop()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public extension SequenceType where Generator.Element: Animation {
|
||||
public func combine(delay delay: Double = 0.0) -> Animation {
|
||||
public extension Sequence where Iterator.Element: Animation {
|
||||
public func combine(delay: Double = 0.0) -> Animation {
|
||||
|
||||
var toCombine = [BasicAnimation]()
|
||||
self.forEach { animation in
|
||||
@ -53,4 +53,4 @@ public extension SequenceType where Generator.Element: Animation {
|
||||
}
|
||||
return CombineAnimation(animations: toCombine, delay: delay)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ internal class OpacityAnimation: AnimationImpl<Double> {
|
||||
|
||||
init(animatedNode: Node, valueFunc: (Double) -> Double, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
|
||||
super.init(observableValue: animatedNode.opacityVar, valueFunc: valueFunc, animationDuration: animationDuration, delay: delay, fps: fps)
|
||||
type = .Opacity
|
||||
type = .opacity
|
||||
node = animatedNode
|
||||
|
||||
if autostart {
|
||||
@ -24,7 +24,7 @@ internal class OpacityAnimation: AnimationImpl<Double> {
|
||||
|
||||
init(animatedNode: Node, factory: ((Node) -> ((Double) -> Double)), animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
|
||||
super.init(observableValue: animatedNode.opacityVar, factory: factory, animationDuration: animationDuration, delay: delay, fps: fps)
|
||||
type = .Opacity
|
||||
type = .opacity
|
||||
node = animatedNode
|
||||
|
||||
if autostart {
|
||||
@ -32,7 +32,7 @@ internal class OpacityAnimation: AnimationImpl<Double> {
|
||||
}
|
||||
}
|
||||
|
||||
public override func reverse() -> Animation {
|
||||
open override func reverse() -> Animation {
|
||||
let factory = { (node: Node) -> (Double) -> Double in
|
||||
let original = self.timeFactory(node)
|
||||
return { (t: Double) -> Double in
|
||||
@ -52,19 +52,19 @@ internal class OpacityAnimation: AnimationImpl<Double> {
|
||||
public typealias OpacityAnimationDescription = AnimationDescription<Double>
|
||||
|
||||
public extension AnimatableVariable where T: DoubleInterpolation {
|
||||
public func animate(desc: OpacityAnimationDescription) {
|
||||
public func animate(_ desc: OpacityAnimationDescription) {
|
||||
let _ = OpacityAnimation(animatedNode: node!, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: true)
|
||||
}
|
||||
|
||||
public func animation(desc: OpacityAnimationDescription) -> Animation {
|
||||
public func animation(_ desc: OpacityAnimationDescription) -> Animation {
|
||||
return OpacityAnimation(animatedNode: node!, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: false)
|
||||
}
|
||||
|
||||
public func animate(from from: Double? = nil, to: Double, during: Double = 1.0, delay: Double = 0.0) {
|
||||
public func animate(from: Double? = nil, to: Double, during: Double = 1.0, delay: Double = 0.0) {
|
||||
self.animate(((from ?? node!.opacity) >> to).t(during, delay: delay))
|
||||
}
|
||||
|
||||
public func animation(from from: Double? = nil, to: Double, during: Double = 1.0, delay: Double = 0.0) -> Animation {
|
||||
public func animation(from: Double? = nil, to: Double, during: Double = 1.0, delay: Double = 0.0) -> Animation {
|
||||
if let safeFrom = from {
|
||||
return self.animation((safeFrom >> to).t(during, delay: delay))
|
||||
}
|
||||
@ -75,7 +75,7 @@ public extension AnimatableVariable where T: DoubleInterpolation {
|
||||
return OpacityAnimation(animatedNode: self.node!, factory: factory, animationDuration: during, delay: delay)
|
||||
}
|
||||
|
||||
public func animation(f: (Double) -> Double, during: Double = 1.0, delay: Double = 0.0) -> Animation {
|
||||
public func animation(_ f: (Double) -> Double, during: Double = 1.0, delay: Double = 0.0) -> Animation {
|
||||
return OpacityAnimation(animatedNode: node!, valueFunc: f, animationDuration: during, delay: delay)
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,7 @@ internal class TransformAnimation: AnimationImpl<Transform> {
|
||||
|
||||
init(animatedNode: Node, valueFunc: (Double) -> Transform, animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
|
||||
super.init(observableValue: animatedNode.placeVar, valueFunc: valueFunc, animationDuration: animationDuration, delay: delay, fps: fps)
|
||||
type = .AffineTransformation
|
||||
type = .affineTransformation
|
||||
node = animatedNode
|
||||
|
||||
if autostart {
|
||||
@ -23,7 +23,7 @@ internal class TransformAnimation: AnimationImpl<Transform> {
|
||||
|
||||
init(animatedNode: Node, factory: ((Node) -> ((Double) -> Transform)), animationDuration: Double, delay: Double = 0.0, autostart: Bool = false, fps: UInt = 30) {
|
||||
super.init(observableValue: animatedNode.placeVar, factory: factory, animationDuration: animationDuration, delay: delay, fps: fps)
|
||||
type = .AffineTransformation
|
||||
type = .affineTransformation
|
||||
node = animatedNode
|
||||
|
||||
if autostart {
|
||||
@ -31,7 +31,7 @@ internal class TransformAnimation: AnimationImpl<Transform> {
|
||||
}
|
||||
}
|
||||
|
||||
public override func reverse() -> Animation {
|
||||
open override func reverse() -> Animation {
|
||||
|
||||
let factory = { (node: Node) -> (Double) -> Transform in
|
||||
let original = self.timeFactory(node)
|
||||
@ -52,19 +52,19 @@ internal class TransformAnimation: AnimationImpl<Transform> {
|
||||
public typealias TransformAnimationDescription = AnimationDescription<Transform>
|
||||
|
||||
public extension AnimatableVariable where T: TransformInterpolation {
|
||||
public func animate(desc: TransformAnimationDescription) {
|
||||
public func animate(_ desc: TransformAnimationDescription) {
|
||||
let _ = TransformAnimation(animatedNode: node!, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: true)
|
||||
}
|
||||
|
||||
public func animation(desc: TransformAnimationDescription) -> Animation {
|
||||
public func animation(_ desc: TransformAnimationDescription) -> Animation {
|
||||
return TransformAnimation(animatedNode: node!, valueFunc: desc.valueFunc, animationDuration: desc.duration, delay: desc.delay, autostart: false)
|
||||
}
|
||||
|
||||
public func animate(from from: Transform? = nil, to: Transform, during: Double = 1.0, delay: Double = 0.0) {
|
||||
public func animate(from: Transform? = nil, to: Transform, during: Double = 1.0, delay: Double = 0.0) {
|
||||
self.animate(((from ?? node!.place) >> to).t(during, delay: delay))
|
||||
}
|
||||
|
||||
public func animation(from from: Transform? = nil, to: Transform, during: Double = 1.0, delay: Double = 0.0) -> Animation {
|
||||
public func animation(from: Transform? = nil, to: Transform, during: Double = 1.0, delay: Double = 0.0) -> Animation {
|
||||
if let safeFrom = from {
|
||||
return self.animation((safeFrom >> to).t(during, delay: delay))
|
||||
}
|
||||
@ -75,7 +75,7 @@ public extension AnimatableVariable where T: TransformInterpolation {
|
||||
return TransformAnimation(animatedNode: self.node!, factory: factory, animationDuration: during, delay: delay)
|
||||
}
|
||||
|
||||
public func animation(f: (Double) -> Transform, during: Double, delay: Double = 0.0) -> Animation {
|
||||
public func animation(_ f: (Double) -> Transform, during: Double, delay: Double = 0.0) -> Animation {
|
||||
return TransformAnimation(animatedNode: node!, valueFunc: f, animationDuration: during, delay: delay)
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ class AnimationCache {
|
||||
self.sceneLayer = sceneLayer
|
||||
}
|
||||
|
||||
func layerForNode(node: Node, animation: Animation) -> ShapeLayer {
|
||||
func layerForNode(_ node: Node, animation: Animation) -> ShapeLayer {
|
||||
guard let cachedLayer = layerCache[node] else {
|
||||
let layer = ShapeLayer()
|
||||
layer.animationCache = self
|
||||
@ -35,17 +35,17 @@ class AnimationCache {
|
||||
if let shapeBounds = node.bounds() {
|
||||
let cgRect = shapeBounds.cgRect()
|
||||
|
||||
let origFrame = CGRectMake(0.0, 0.0,
|
||||
round(cgRect.width),
|
||||
round(cgRect.height))
|
||||
let origFrame = CGRect(x: 0.0, y: 0.0,
|
||||
width: round(cgRect.width),
|
||||
height: round(cgRect.height))
|
||||
|
||||
layer.bounds = origFrame
|
||||
layer.anchorPoint = CGPointMake(
|
||||
-1.0 * cgRect.origin.x / cgRect.width,
|
||||
-1.0 * cgRect.origin.y / cgRect.height
|
||||
layer.anchorPoint = CGPoint(
|
||||
x: -1.0 * cgRect.origin.x / cgRect.width,
|
||||
y: -1.0 * cgRect.origin.y / cgRect.height
|
||||
)
|
||||
|
||||
layer.renderTransform = CGAffineTransformMakeTranslation(-1.0 * cgRect.origin.x, -1.0 * cgRect.origin.y)
|
||||
layer.renderTransform = CGAffineTransform(translationX: -1.0 * cgRect.origin.x, y: -1.0 * cgRect.origin.y)
|
||||
|
||||
let nodeTransform = RenderUtils.mapTransform(AnimationUtils.absolutePosition(node))
|
||||
layer.transform = CATransform3DMakeAffineTransform(nodeTransform)
|
||||
@ -67,7 +67,7 @@ class AnimationCache {
|
||||
return cachedLayer.layer
|
||||
}
|
||||
|
||||
func freeLayer(node: Node) {
|
||||
func freeLayer(_ node: Node) {
|
||||
guard let cachedLayer = layerCache[node] else {
|
||||
return
|
||||
}
|
||||
@ -79,12 +79,12 @@ class AnimationCache {
|
||||
}
|
||||
|
||||
let layer = cachedLayer.layer
|
||||
layerCache.removeValueForKey(node)
|
||||
layerCache.removeValue(forKey: node)
|
||||
sceneLayer.setNeedsDisplay()
|
||||
layer.removeFromSuperlayer()
|
||||
}
|
||||
|
||||
func isAnimating(node: Node) -> Bool {
|
||||
func isAnimating(_ node: Node) -> Bool {
|
||||
|
||||
if let _ = layerCache[node] {
|
||||
return true
|
||||
@ -93,7 +93,7 @@ class AnimationCache {
|
||||
return false
|
||||
}
|
||||
|
||||
func isChildrenAnimating(group: Group) -> Bool {
|
||||
func isChildrenAnimating(_ group: Group) -> Bool {
|
||||
|
||||
for child in group.contents {
|
||||
if isAnimating(child) {
|
||||
@ -108,7 +108,7 @@ class AnimationCache {
|
||||
return false
|
||||
}
|
||||
|
||||
func containsAnimation(node: Node) -> Bool {
|
||||
func containsAnimation(_ node: Node) -> Bool {
|
||||
if isAnimating(node) {
|
||||
return true
|
||||
}
|
||||
|
@ -1,16 +1,16 @@
|
||||
import Foundation
|
||||
|
||||
let animationRestorer = AnimationRestorer()
|
||||
public class AnimationRestorer {
|
||||
open class AnimationRestorer {
|
||||
typealias RestoreClosure = () -> ()
|
||||
var restoreClosures = [RestoreClosure]()
|
||||
|
||||
func addRestoreClosure(closure: RestoreClosure) {
|
||||
func addRestoreClosure(_ closure: @escaping RestoreClosure) {
|
||||
restoreClosures.append(closure)
|
||||
}
|
||||
|
||||
public class func restore() {
|
||||
dispatch_async(dispatch_get_main_queue()) {
|
||||
open class func restore() {
|
||||
DispatchQueue.main.async {
|
||||
animationRestorer.restoreClosures.forEach { restoreClosure in
|
||||
restoreClosure()
|
||||
}
|
||||
@ -18,4 +18,4 @@ public class AnimationRestorer {
|
||||
animationRestorer.restoreClosures.removeAll()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,10 +6,10 @@ import Macaw
|
||||
extension Node: Hashable {
|
||||
public var hashValue: Int {
|
||||
|
||||
return unsafeAddressOf(self).hashValue
|
||||
return Unmanaged.passUnretained(self).toOpaque().hashValue
|
||||
}
|
||||
}
|
||||
|
||||
public func == (lhs: Node, rhs: Node) -> Bool {
|
||||
return unsafeAddressOf(lhs) == unsafeAddressOf(rhs)
|
||||
return Unmanaged.passUnretained(lhs).toOpaque() == Unmanaged.passUnretained(rhs).toOpaque()
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
import UIKit
|
||||
|
||||
func addOpacityAnimation(animation: BasicAnimation, sceneLayer: CALayer, animationCache: AnimationCache, completion: (() -> ())) {
|
||||
func addOpacityAnimation(_ animation: BasicAnimation, sceneLayer: CALayer, animationCache: AnimationCache, completion: @escaping (() -> ())) {
|
||||
guard let opacityAnimation = animation as? OpacityAnimation else {
|
||||
return
|
||||
}
|
||||
@ -47,13 +47,13 @@ func addOpacityAnimation(animation: BasicAnimation, sceneLayer: CALayer, animati
|
||||
}
|
||||
|
||||
let layer = animationCache.layerForNode(node, animation: animation)
|
||||
layer.addAnimation(generatedAnimation, forKey: animation.ID)
|
||||
layer.add(generatedAnimation, forKey: animation.ID)
|
||||
animation.removeFunc = {
|
||||
layer.removeAnimationForKey(animation.ID)
|
||||
layer.removeAnimation(forKey: animation.ID)
|
||||
}
|
||||
}
|
||||
|
||||
func opacityAnimationByFunc(valueFunc: (Double) -> Double, duration: Double, fps: UInt) -> CAAnimation {
|
||||
func opacityAnimationByFunc(_ valueFunc: (Double) -> Double, duration: Double, fps: UInt) -> CAAnimation {
|
||||
|
||||
var opacityValues = [Double]()
|
||||
var timeValues = [Double]()
|
||||
@ -61,7 +61,7 @@ func opacityAnimationByFunc(valueFunc: (Double) -> Double, duration: Double, fps
|
||||
let step = 1.0 / (duration * Double(fps))
|
||||
|
||||
var dt = 0.0
|
||||
for t in 0.0.stride(to: 1.0, by: step) {
|
||||
for t in stride(from: 0.0, to: 1.0, by: step) {
|
||||
|
||||
dt = t
|
||||
if 1.0 - dt < step {
|
||||
@ -75,11 +75,11 @@ func opacityAnimationByFunc(valueFunc: (Double) -> Double, duration: Double, fps
|
||||
|
||||
let opacityAnimation = CAKeyframeAnimation(keyPath: "opacity")
|
||||
opacityAnimation.fillMode = kCAFillModeForwards
|
||||
opacityAnimation.removedOnCompletion = false
|
||||
opacityAnimation.isRemovedOnCompletion = false
|
||||
|
||||
opacityAnimation.duration = duration
|
||||
opacityAnimation.values = opacityValues
|
||||
opacityAnimation.keyTimes = timeValues
|
||||
opacityAnimation.keyTimes = timeValues as [NSNumber]?
|
||||
|
||||
return opacityAnimation
|
||||
}
|
||||
|
@ -1,16 +1,16 @@
|
||||
import UIKit
|
||||
|
||||
func caTimingFunction(easing: Easing) -> CAMediaTimingFunction {
|
||||
func caTimingFunction(_ easing: Easing) -> CAMediaTimingFunction {
|
||||
switch easing {
|
||||
case .Ease:
|
||||
case .ease:
|
||||
return CAMediaTimingFunction(name: kCAMediaTimingFunctionDefault)
|
||||
case .Linear:
|
||||
case .linear:
|
||||
return CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
|
||||
case .EaseIn:
|
||||
case .easeIn:
|
||||
return CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn)
|
||||
case .EaseOut:
|
||||
case .easeOut:
|
||||
return CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
|
||||
case .EaseInOut:
|
||||
case .easeInOut:
|
||||
return CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import UIKit
|
||||
|
||||
func addTransformAnimation(animation: BasicAnimation, sceneLayer: CALayer, animationCache: AnimationCache, completion: (() -> ())) {
|
||||
func addTransformAnimation(_ animation: BasicAnimation, sceneLayer: CALayer, animationCache: AnimationCache, completion: @escaping (() -> ())) {
|
||||
guard let transformAnimation = animation as? TransformAnimation else {
|
||||
return
|
||||
}
|
||||
@ -53,23 +53,23 @@ func addTransformAnimation(animation: BasicAnimation, sceneLayer: CALayer, anima
|
||||
|
||||
let layer = animationCache.layerForNode(node, animation: animation)
|
||||
|
||||
layer.addAnimation(generatedAnim, forKey: animation.ID)
|
||||
layer.add(generatedAnim, forKey: animation.ID)
|
||||
animation.removeFunc = {
|
||||
layer.removeAnimationForKey(animation.ID)
|
||||
layer.removeAnimation(forKey: animation.ID)
|
||||
}
|
||||
}
|
||||
|
||||
func transfomToCG(transform: Transform) -> CGAffineTransform {
|
||||
return CGAffineTransformMake(
|
||||
CGFloat(transform.m11),
|
||||
CGFloat(transform.m12),
|
||||
CGFloat(transform.m21),
|
||||
CGFloat(transform.m22),
|
||||
CGFloat(transform.dx),
|
||||
CGFloat(transform.dy))
|
||||
func transfomToCG(_ transform: Transform) -> CGAffineTransform {
|
||||
return CGAffineTransform(
|
||||
a: CGFloat(transform.m11),
|
||||
b: CGFloat(transform.m12),
|
||||
c: CGFloat(transform.m21),
|
||||
d: CGFloat(transform.m22),
|
||||
tx: CGFloat(transform.dx),
|
||||
ty: CGFloat(transform.dy))
|
||||
}
|
||||
|
||||
func transformAnimationByFunc(node: Node, valueFunc: (Double) -> Transform, duration: Double, fps: UInt) -> CAAnimation {
|
||||
func transformAnimationByFunc(_ node: Node, valueFunc: (Double) -> Transform, duration: Double, fps: UInt) -> CAAnimation {
|
||||
|
||||
var scaleXValues = [CGFloat]()
|
||||
var scaleYValues = [CGFloat]()
|
||||
@ -80,7 +80,7 @@ func transformAnimationByFunc(node: Node, valueFunc: (Double) -> Transform, dura
|
||||
|
||||
let step = 1.0 / (duration * Double(fps))
|
||||
var dt = 0.0
|
||||
for t in 0.0.stride(to: 1.0, by: step) {
|
||||
for t in stride(from: 0.0, to: 1.0, by: step) {
|
||||
|
||||
dt = t
|
||||
if 1.0 - dt < step {
|
||||
@ -112,31 +112,31 @@ func transformAnimationByFunc(node: Node, valueFunc: (Double) -> Transform, dura
|
||||
let xAnimation = CAKeyframeAnimation(keyPath: "transform.translation.x")
|
||||
xAnimation.duration = duration
|
||||
xAnimation.values = xValues
|
||||
xAnimation.keyTimes = timeValues
|
||||
xAnimation.keyTimes = timeValues as [NSNumber]?
|
||||
|
||||
let yAnimation = CAKeyframeAnimation(keyPath: "transform.translation.y")
|
||||
yAnimation.duration = duration
|
||||
yAnimation.values = yValues
|
||||
yAnimation.keyTimes = timeValues
|
||||
yAnimation.keyTimes = timeValues as [NSNumber]?
|
||||
|
||||
let scaleXAnimation = CAKeyframeAnimation(keyPath: "transform.scale.x")
|
||||
scaleXAnimation.duration = duration
|
||||
scaleXAnimation.values = scaleXValues
|
||||
scaleXAnimation.keyTimes = timeValues
|
||||
scaleXAnimation.keyTimes = timeValues as [NSNumber]?
|
||||
|
||||
let scaleYAnimation = CAKeyframeAnimation(keyPath: "transform.scale.y")
|
||||
scaleYAnimation.duration = duration
|
||||
scaleYAnimation.values = scaleYValues
|
||||
scaleYAnimation.keyTimes = timeValues
|
||||
scaleYAnimation.keyTimes = timeValues as [NSNumber]?
|
||||
|
||||
let rotationAnimation = CAKeyframeAnimation(keyPath: "transform.rotation.z")
|
||||
rotationAnimation.duration = duration
|
||||
rotationAnimation.values = rotationValues
|
||||
rotationAnimation.keyTimes = timeValues
|
||||
rotationAnimation.keyTimes = timeValues as [NSNumber]?
|
||||
|
||||
let group = CAAnimationGroup()
|
||||
group.fillMode = kCAFillModeForwards
|
||||
group.removedOnCompletion = false
|
||||
group.isRemovedOnCompletion = false
|
||||
|
||||
group.animations = [scaleXAnimation, scaleYAnimation, rotationAnimation, xAnimation, yAnimation]
|
||||
group.duration = duration
|
||||
@ -144,6 +144,6 @@ func transformAnimationByFunc(node: Node, valueFunc: (Double) -> Transform, dura
|
||||
return group
|
||||
}
|
||||
|
||||
func fixedAngle(angle: CGFloat) -> CGFloat {
|
||||
func fixedAngle(_ angle: CGFloat) -> CGFloat {
|
||||
return angle > -0.0000000000000000000000001 ? angle : CGFloat(2.0 * M_PI) + angle
|
||||
}
|
||||
|
@ -8,25 +8,25 @@
|
||||
|
||||
import RxSwift
|
||||
|
||||
public class GroupDisposable: Disposable {
|
||||
open class GroupDisposable: Disposable {
|
||||
|
||||
private var items: [Disposable] = []
|
||||
fileprivate var items: [Disposable] = []
|
||||
|
||||
public func dispose() {
|
||||
open func dispose() {
|
||||
for disposable in items {
|
||||
disposable.dispose()
|
||||
}
|
||||
items = []
|
||||
}
|
||||
|
||||
public func add(item: Disposable) {
|
||||
open func add(_ item: Disposable) {
|
||||
items.append(item)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
extension Disposable {
|
||||
public func addTo(group: GroupDisposable) {
|
||||
public func addTo(_ group: GroupDisposable) {
|
||||
group.add(self)
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ public struct ArrayChangeEvent {
|
||||
public let deletedIndices: [Int]
|
||||
public let updatedIndices: [Int]
|
||||
|
||||
private init(inserted: [Int] = [], deleted: [Int] = [], updated: [Int] = []) {
|
||||
fileprivate init(inserted: [Int] = [], deleted: [Int] = [], updated: [Int] = []) {
|
||||
assert(inserted.count + deleted.count + updated.count > 0)
|
||||
self.insertedIndices = inserted
|
||||
self.deletedIndices = deleted
|
||||
@ -23,7 +23,7 @@ public struct ArrayChangeEvent {
|
||||
}
|
||||
}
|
||||
|
||||
public struct ObservableArray<Element>: ArrayLiteralConvertible {
|
||||
public struct ObservableArray<Element>: ExpressibleByArrayLiteral {
|
||||
public typealias EventType = ArrayChangeEvent
|
||||
|
||||
internal var eventSubject: PublishSubject<EventType>!
|
||||
@ -35,10 +35,10 @@ public struct ObservableArray<Element>: ArrayLiteralConvertible {
|
||||
}
|
||||
|
||||
public init(count:Int, repeatedValue: Element) {
|
||||
self.elements = Array(count: count, repeatedValue: repeatedValue)
|
||||
self.elements = Array(repeating: repeatedValue, count: count)
|
||||
}
|
||||
|
||||
public init<S : SequenceType where S.Generator.Element == Element>(_ s: S) {
|
||||
public init<S : Sequence>(_ s: S) where S.Iterator.Element == Element {
|
||||
self.elements = Array(s)
|
||||
}
|
||||
|
||||
@ -66,7 +66,7 @@ extension ObservableArray {
|
||||
return eventSubject
|
||||
}
|
||||
|
||||
private func arrayDidChange(event: EventType) {
|
||||
fileprivate func arrayDidChange(_ event: EventType) {
|
||||
elementsSubject?.onNext(elements)
|
||||
eventSubject?.onNext(event)
|
||||
}
|
||||
@ -82,35 +82,35 @@ extension ObservableArray: Indexable {
|
||||
}
|
||||
}
|
||||
|
||||
extension ObservableArray: RangeReplaceableCollectionType {
|
||||
extension ObservableArray: RangeReplaceableCollection {
|
||||
public var capacity: Int {
|
||||
return elements.capacity
|
||||
}
|
||||
|
||||
public mutating func reserveCapacity(minimumCapacity: Int) {
|
||||
public mutating func reserveCapacity(_ minimumCapacity: Int) {
|
||||
elements.reserveCapacity(minimumCapacity)
|
||||
}
|
||||
|
||||
public mutating func append(newElement: Element) {
|
||||
public mutating func append(_ newElement: Element) {
|
||||
elements.append(newElement)
|
||||
arrayDidChange(ArrayChangeEvent(inserted: [elements.count - 1]))
|
||||
}
|
||||
|
||||
public mutating func appendContentsOf<S : SequenceType where S.Generator.Element == Element>(newElements: S) {
|
||||
public mutating func append<S : Sequence>(contentsOf newElements: S) where S.Iterator.Element == Element {
|
||||
let end = elements.count
|
||||
elements.appendContentsOf(newElements)
|
||||
elements.append(contentsOf: newElements)
|
||||
guard end != elements.count else {
|
||||
return
|
||||
}
|
||||
arrayDidChange(ArrayChangeEvent(inserted: Array(end..<elements.count)))
|
||||
}
|
||||
|
||||
public mutating func appendContentsOf<C : CollectionType where C.Generator.Element == Element>(newElements: C) {
|
||||
public mutating func appendContentsOf<C : Collection>(_ newElements: C) where C.Iterator.Element == Element {
|
||||
guard !newElements.isEmpty else {
|
||||
return
|
||||
}
|
||||
let end = elements.count
|
||||
elements.appendContentsOf(newElements)
|
||||
elements.append(contentsOf: newElements)
|
||||
arrayDidChange(ArrayChangeEvent(inserted: Array(end..<elements.count)))
|
||||
}
|
||||
|
||||
@ -120,37 +120,37 @@ extension ObservableArray: RangeReplaceableCollectionType {
|
||||
return e
|
||||
}
|
||||
|
||||
public mutating func insert(newElement: Element, atIndex i: Int) {
|
||||
elements.insert(newElement, atIndex: i)
|
||||
public mutating func insert(_ newElement: Element, at i: Int) {
|
||||
elements.insert(newElement, at: i)
|
||||
arrayDidChange(ArrayChangeEvent(inserted: [i]))
|
||||
}
|
||||
|
||||
public mutating func removeAtIndex(index: Int) -> Element {
|
||||
let e = elements.removeAtIndex(index)
|
||||
public mutating func remove(at index: Int) -> Element {
|
||||
let e = elements.remove(at: index)
|
||||
arrayDidChange(ArrayChangeEvent(deleted: [index]))
|
||||
return e
|
||||
}
|
||||
|
||||
public mutating func removeAll(keepCapacity: Bool = false) {
|
||||
public mutating func removeAll(_ keepCapacity: Bool = false) {
|
||||
guard !elements.isEmpty else {
|
||||
return
|
||||
}
|
||||
let es = elements
|
||||
elements.removeAll(keepCapacity: keepCapacity)
|
||||
elements.removeAll(keepingCapacity: keepCapacity)
|
||||
arrayDidChange(ArrayChangeEvent(deleted: Array(0..<es.count)))
|
||||
}
|
||||
|
||||
public mutating func insertContentsOf(newElements: [Element], atIndex i: Int) {
|
||||
public mutating func insertContentsOf(_ newElements: [Element], atIndex i: Int) {
|
||||
guard !newElements.isEmpty else {
|
||||
return
|
||||
}
|
||||
elements.insertContentsOf(newElements, at: i)
|
||||
elements.insert(contentsOf: newElements, at: i)
|
||||
arrayDidChange(ArrayChangeEvent(inserted: Array(i..<i + newElements.count)))
|
||||
}
|
||||
|
||||
public mutating func replaceRange<C : CollectionType where C.Generator.Element == Element>(subRange: Range<Int>, with newCollection: C) {
|
||||
public mutating func replaceSubrange<C : Collection>(_ subRange: Range<Int>, with newCollection: C) where C.Iterator.Element == Element {
|
||||
let oldCount = elements.count
|
||||
elements.replaceRange(subRange, with: newCollection)
|
||||
elements.replaceSubrange(subRange, with: newCollection)
|
||||
guard let first = subRange.first else {
|
||||
return
|
||||
}
|
||||
@ -181,7 +181,7 @@ extension ObservableArray: CustomStringConvertible {
|
||||
}
|
||||
}
|
||||
|
||||
extension ObservableArray: CollectionType {
|
||||
extension ObservableArray: Collection {
|
||||
public subscript(index: Int) -> Element {
|
||||
get {
|
||||
return elements[index]
|
||||
|
@ -1,7 +1,7 @@
|
||||
public class PanEvent {
|
||||
open class PanEvent {
|
||||
|
||||
public let dx: Double
|
||||
public let dy: Double
|
||||
open let dx: Double
|
||||
open let dy: Double
|
||||
|
||||
init(dx: Double, dy: Double) {
|
||||
self.dx = dx
|
||||
|
@ -1,6 +1,6 @@
|
||||
public class PinchEvent {
|
||||
open class PinchEvent {
|
||||
|
||||
public let scale: Double
|
||||
open let scale: Double
|
||||
|
||||
init(scale: Double) {
|
||||
self.scale = scale
|
||||
|
@ -1,6 +1,6 @@
|
||||
public class RotateEvent {
|
||||
open class RotateEvent {
|
||||
|
||||
public let angle: Double
|
||||
open let angle: Double
|
||||
|
||||
init(angle: Double) {
|
||||
self.angle = angle
|
||||
|
@ -1,6 +1,6 @@
|
||||
public class TapEvent {
|
||||
open class TapEvent {
|
||||
|
||||
public let location: Point
|
||||
open let location: Point
|
||||
|
||||
init(location: Point) {
|
||||
self.location = location
|
||||
|
@ -1,63 +1,63 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Color: Fill {
|
||||
open class Color: Fill {
|
||||
|
||||
public let val: Int
|
||||
open let val: Int
|
||||
|
||||
public static let white: Color = Color( val: 0xFFFFFF )
|
||||
public static let silver: Color = Color( val: 0xC0C0C0 )
|
||||
public static let gray: Color = Color( val: 0x808080 )
|
||||
public static let black: Color = Color( val: 0 )
|
||||
public static let red: Color = Color( val: 0xFF0000 )
|
||||
public static let maroon: Color = Color( val: 0x800000 )
|
||||
public static let yellow: Color = Color( val: 0xFFFF00 )
|
||||
public static let olive: Color = Color( val: 0x808000 )
|
||||
public static let lime: Color = Color( val: 0x00FF00 )
|
||||
public static let green: Color = Color( val: 0x008000 )
|
||||
public static let aqua: Color = Color( val: 0x00FFFF )
|
||||
public static let teal: Color = Color( val: 0x008080 )
|
||||
public static let blue: Color = Color( val: 0x0000FF )
|
||||
public static let navy: Color = Color( val: 0x000080 )
|
||||
public static let fuchsia: Color = Color( val: 0xFF00FF )
|
||||
public static let purple: Color = Color( val: 0x800080 )
|
||||
open static let white: Color = Color( val: 0xFFFFFF )
|
||||
open static let silver: Color = Color( val: 0xC0C0C0 )
|
||||
open static let gray: Color = Color( val: 0x808080 )
|
||||
open static let black: Color = Color( val: 0 )
|
||||
open static let red: Color = Color( val: 0xFF0000 )
|
||||
open static let maroon: Color = Color( val: 0x800000 )
|
||||
open static let yellow: Color = Color( val: 0xFFFF00 )
|
||||
open static let olive: Color = Color( val: 0x808000 )
|
||||
open static let lime: Color = Color( val: 0x00FF00 )
|
||||
open static let green: Color = Color( val: 0x008000 )
|
||||
open static let aqua: Color = Color( val: 0x00FFFF )
|
||||
open static let teal: Color = Color( val: 0x008080 )
|
||||
open static let blue: Color = Color( val: 0x0000FF )
|
||||
open static let navy: Color = Color( val: 0x000080 )
|
||||
open static let fuchsia: Color = Color( val: 0xFF00FF )
|
||||
open static let purple: Color = Color( val: 0x800080 )
|
||||
|
||||
public init(val: Int = 0) {
|
||||
self.val = val
|
||||
}
|
||||
|
||||
// GENERATED
|
||||
public func r() -> Int {
|
||||
open func r() -> Int {
|
||||
return ( ( val >> 16 ) & 0xff )
|
||||
}
|
||||
|
||||
// GENERATED
|
||||
public func g() -> Int {
|
||||
open func g() -> Int {
|
||||
return ( ( val >> 8 ) & 0xff )
|
||||
}
|
||||
|
||||
// GENERATED
|
||||
public func b() -> Int {
|
||||
open func b() -> Int {
|
||||
return ( val & 0xff )
|
||||
}
|
||||
|
||||
// GENERATED
|
||||
public func a() -> Int {
|
||||
open func a() -> Int {
|
||||
return ( 255 - ( ( val >> 24 ) & 0xff ) )
|
||||
}
|
||||
|
||||
// GENERATED
|
||||
public class func rgbt(r r: Int, g: Int, b: Int, t: Int) -> Color {
|
||||
open class func rgbt(r: Int, g: Int, b: Int, t: Int) -> Color {
|
||||
return Color( val: ( ( ( ( ( t & 0xff ) << 24 ) | ( ( r & 0xff ) << 16 ) ) | ( ( g & 0xff ) << 8 ) ) | ( b & 0xff ) ) )
|
||||
}
|
||||
|
||||
// GENERATED
|
||||
public class func rgba(r r: Int, g: Int, b: Int, a: Double) -> Color {
|
||||
open class func rgba(r: Int, g: Int, b: Int, a: Double) -> Color {
|
||||
return rgbt( r: r, g: g, b: b, t: Int( ( ( 1 - a ) * 255 ) ) )
|
||||
}
|
||||
|
||||
// GENERATED
|
||||
public class func rgb(r r: Int, g: Int, b: Int) -> Color {
|
||||
open class func rgb(r: Int, g: Int, b: Int) -> Color {
|
||||
return rgbt( r: r, g: g, b: b, t: 0 )
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Drawable {
|
||||
open class Drawable {
|
||||
|
||||
public let visible: Bool
|
||||
public let tag: [String]
|
||||
open let visible: Bool
|
||||
open let tag: [String]
|
||||
|
||||
public init(visible: Bool = true, tag: [String] = []) {
|
||||
self.visible = visible
|
||||
|
@ -1,12 +1,12 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class DropShadow: Effect {
|
||||
open class DropShadow: Effect {
|
||||
|
||||
public let radius: Double
|
||||
public let offset: Point
|
||||
public let color: Color
|
||||
public let input: Effect?
|
||||
open let radius: Double
|
||||
open let offset: Point
|
||||
open let color: Color
|
||||
open let input: Effect?
|
||||
|
||||
public init(radius: Double = 0, offset: Point = Point.origin, color: Color = Color.black, input: Effect? = nil) {
|
||||
self.radius = radius
|
||||
|
@ -1,7 +1,7 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Effect {
|
||||
open class Effect {
|
||||
|
||||
public init() {
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Fill {
|
||||
open class Fill {
|
||||
|
||||
public init() {
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Font {
|
||||
open class Font {
|
||||
|
||||
public let name: String
|
||||
public let size: Int
|
||||
open let name: String
|
||||
open let size: Int
|
||||
|
||||
public init(name: String = "Serif", size: Int = 12) {
|
||||
self.name = name
|
||||
|
@ -1,10 +1,10 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class GaussianBlur: Effect {
|
||||
open class GaussianBlur: Effect {
|
||||
|
||||
public let radius: Double
|
||||
public let input: Effect?
|
||||
open let radius: Double
|
||||
open let input: Effect?
|
||||
|
||||
public init(radius: Double = 0, input: Effect? = nil) {
|
||||
self.radius = radius
|
||||
|
@ -1,10 +1,10 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Gradient: Fill {
|
||||
open class Gradient: Fill {
|
||||
|
||||
public let userSpace: Bool
|
||||
public let stops: [Stop]
|
||||
open let userSpace: Bool
|
||||
open let stops: [Stop]
|
||||
|
||||
public init(userSpace: Bool = false, stops: [Stop] = []) {
|
||||
self.userSpace = userSpace
|
||||
|
@ -1,12 +1,12 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class LinearGradient: Gradient {
|
||||
open class LinearGradient: Gradient {
|
||||
|
||||
public let x1: Double
|
||||
public let y1: Double
|
||||
public let x2: Double
|
||||
public let y2: Double
|
||||
open let x1: Double
|
||||
open let y1: Double
|
||||
open let x2: Double
|
||||
open let y2: Double
|
||||
|
||||
public init(x1: Double = 0, y1: Double = 0, x2: Double = 0, y2: Double = 0, userSpace: Bool = false, stops: [Stop] = []) {
|
||||
self.x1 = x1
|
||||
|
@ -1,13 +1,13 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class RadialGradient: Gradient {
|
||||
open class RadialGradient: Gradient {
|
||||
|
||||
public let cx: Double
|
||||
public let cy: Double
|
||||
public let fx: Double
|
||||
public let fy: Double
|
||||
public let r: Double
|
||||
open let cx: Double
|
||||
open let cy: Double
|
||||
open let fx: Double
|
||||
open let fy: Double
|
||||
open let r: Double
|
||||
|
||||
public init(cx: Double = 0.5, cy: Double = 0.5, fx: Double = 0.5, fy: Double = 0.5, r: Double = 0.5, userSpace: Bool = false, stops: [Stop] = []) {
|
||||
self.cx = cx
|
||||
|
@ -1,10 +1,10 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Stop {
|
||||
open class Stop {
|
||||
|
||||
public let offset: Double
|
||||
public let color: Color
|
||||
open let offset: Double
|
||||
open let color: Color
|
||||
|
||||
public init(offset: Double = 0, color: Color) {
|
||||
self.offset = offset
|
||||
|
@ -1,13 +1,13 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Stroke {
|
||||
open class Stroke {
|
||||
|
||||
public let fill: Fill
|
||||
public let width: Double
|
||||
public let cap: LineCap
|
||||
public let join: LineJoin
|
||||
public let dashes: [Double]
|
||||
open let fill: Fill
|
||||
open let width: Double
|
||||
open let cap: LineCap
|
||||
open let join: LineJoin
|
||||
open let dashes: [Double]
|
||||
|
||||
public init(fill: Fill = Color.black, width: Double = 1, cap: LineCap = .butt, join: LineJoin = .miter, dashes: [Double] = []) {
|
||||
self.fill = fill
|
||||
|
@ -1,11 +1,11 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Arc: Locus {
|
||||
open class Arc: Locus {
|
||||
|
||||
public let ellipse: Ellipse
|
||||
public let shift: Double
|
||||
public let extent: Double
|
||||
open let ellipse: Ellipse
|
||||
open let shift: Double
|
||||
open let extent: Double
|
||||
|
||||
public init(ellipse: Ellipse, shift: Double = 0, extent: Double = 0) {
|
||||
self.ellipse = ellipse
|
||||
|
@ -1,11 +1,11 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Circle: Locus {
|
||||
open class Circle: Locus {
|
||||
|
||||
public let cx: Double
|
||||
public let cy: Double
|
||||
public let r: Double
|
||||
open let cx: Double
|
||||
open let cy: Double
|
||||
open let r: Double
|
||||
|
||||
public init(cx: Double = 0, cy: Double = 0, r: Double = 0) {
|
||||
self.cx = cx
|
||||
@ -14,7 +14,7 @@ public class Circle: Locus {
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func arc(shift shift: Double, extent: Double) -> Arc {
|
||||
open func arc(shift: Double, extent: Double) -> Arc {
|
||||
return Arc(ellipse: Ellipse(cx: cx, cy: cy, rx: r, ry: r), shift: shift, extent: extent)
|
||||
}
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Ellipse: Locus {
|
||||
open class Ellipse: Locus {
|
||||
|
||||
public let cx: Double
|
||||
public let cy: Double
|
||||
public let rx: Double
|
||||
public let ry: Double
|
||||
open let cx: Double
|
||||
open let cy: Double
|
||||
open let rx: Double
|
||||
open let ry: Double
|
||||
|
||||
public init(cx: Double = 0, cy: Double = 0, rx: Double = 0, ry: Double = 0) {
|
||||
self.cx = cx
|
||||
@ -16,7 +16,7 @@ public class Ellipse: Locus {
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func arc(shift shift: Double, extent: Double) -> Arc {
|
||||
open func arc(shift: Double, extent: Double) -> Arc {
|
||||
return Arc(ellipse: self, shift: shift, extent: extent)
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
public class GeomUtils {
|
||||
open class GeomUtils {
|
||||
|
||||
public class func concat(t1 t1: Transform, t2: Transform) -> Transform {
|
||||
open class func concat(t1: Transform, t2: Transform) -> Transform {
|
||||
let nm11 = t2.m11 * t1.m11 + t2.m12 * t1.m21
|
||||
let nm21 = t2.m21 * t1.m11 + t2.m22 * t1.m21
|
||||
let ndx = t2.dx * t1.m11 + t2.dy * t1.m21 + t1.dx
|
||||
@ -10,7 +10,7 @@ public class GeomUtils {
|
||||
return Transform(m11: nm11, m12: nm12, m21: nm21, m22: nm22, dx: ndx, dy: ndy)
|
||||
}
|
||||
|
||||
public class func centerRotation(node node: Node, place: Transform, angle: Double) -> Transform {
|
||||
open class func centerRotation(node: Node, place: Transform, angle: Double) -> Transform {
|
||||
guard let bounds = node.bounds() else {
|
||||
return Transform()
|
||||
}
|
||||
|
@ -1,12 +1,12 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Insets {
|
||||
open class Insets {
|
||||
|
||||
public let top: Double
|
||||
public let right: Double
|
||||
public let bottom: Double
|
||||
public let left: Double
|
||||
open let top: Double
|
||||
open let right: Double
|
||||
open let bottom: Double
|
||||
open let left: Double
|
||||
|
||||
public init(top: Double = 0, right: Double = 0, bottom: Double = 0, left: Double = 0) {
|
||||
self.top = top
|
||||
|
@ -1,12 +1,12 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Line: Locus {
|
||||
open class Line: Locus {
|
||||
|
||||
public let x1: Double
|
||||
public let y1: Double
|
||||
public let x2: Double
|
||||
public let y2: Double
|
||||
open let x1: Double
|
||||
open let y1: Double
|
||||
open let x2: Double
|
||||
open let y2: Double
|
||||
|
||||
public init(x1: Double = 0, y1: Double = 0, x2: Double = 0, y2: Double = 0) {
|
||||
self.x1 = x1
|
||||
|
@ -1,28 +1,28 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Locus {
|
||||
open class Locus {
|
||||
|
||||
public init() {
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func bounds() -> Rect {
|
||||
open func bounds() -> Rect {
|
||||
return Rect()
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func stroke(with with: Stroke) -> Shape {
|
||||
open func stroke(with: Stroke) -> Shape {
|
||||
return Shape(form: self, stroke: with)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func fill(with with: Fill) -> Shape {
|
||||
open func fill(with: Fill) -> Shape {
|
||||
return Shape(form: self, fill: with)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func stroke(fill fill: Fill = Color.black, width: Double = 1, cap: LineCap = .butt, join: LineJoin = .miter, dashes: [Double] = []) -> Shape {
|
||||
open func stroke(fill: Fill = Color.black, width: Double = 1, cap: LineCap = .butt, join: LineJoin = .miter, dashes: [Double] = []) -> Shape {
|
||||
return Shape(form: self, stroke: Stroke(fill: fill, width: width, cap: cap, join: join, dashes: dashes))
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class MoveTo: PathBuilder {
|
||||
open class MoveTo: PathBuilder {
|
||||
|
||||
// GENERATED NOT
|
||||
public init(x: Double, y: Double) {
|
||||
|
@ -1,9 +1,9 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Path: Locus {
|
||||
open class Path: Locus {
|
||||
|
||||
public let segments: [PathSegment]
|
||||
open let segments: [PathSegment]
|
||||
|
||||
public init(segments: [PathSegment] = []) {
|
||||
self.segments = segments
|
||||
|
@ -1,10 +1,10 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class PathBuilder {
|
||||
open class PathBuilder {
|
||||
|
||||
public let segment: PathSegment
|
||||
public let rest: PathBuilder?
|
||||
open let segment: PathSegment
|
||||
open let rest: PathBuilder?
|
||||
|
||||
public init(segment: PathSegment, rest: PathBuilder? = nil) {
|
||||
self.segment = segment
|
||||
@ -12,143 +12,143 @@ public class PathBuilder {
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func moveTo(x x: Double, y: Double) -> PathBuilder {
|
||||
open func moveTo(x: Double, y: Double) -> PathBuilder {
|
||||
return M(x, y)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func lineTo(x x: Double, y: Double) -> PathBuilder {
|
||||
open func lineTo(x: Double, y: Double) -> PathBuilder {
|
||||
return L(x, y)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func cubicTo(x1 x1: Double, y1: Double, x2: Double, y2: Double, x: Double, y: Double) -> PathBuilder {
|
||||
open func cubicTo(x1: Double, y1: Double, x2: Double, y2: Double, x: Double, y: Double) -> PathBuilder {
|
||||
return C(x1, y1, x2, y2, x, y)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func quadraticTo(x1 x1: Double, y1: Double, x: Double, y: Double) -> PathBuilder {
|
||||
open func quadraticTo(x1: Double, y1: Double, x: Double, y: Double) -> PathBuilder {
|
||||
return Q(x1, y1, x, y)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func arcTo(rx rx: Double, ry: Double, angle: Double, largeArc: Bool, sweep: Bool, x: Double, y: Double) -> PathBuilder {
|
||||
open func arcTo(rx: Double, ry: Double, angle: Double, largeArc: Bool, sweep: Bool, x: Double, y: Double) -> PathBuilder {
|
||||
return A(rx, ry, angle, largeArc, sweep, x, y)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func close() -> PathBuilder {
|
||||
open func close() -> PathBuilder {
|
||||
return Z()
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func m(x: Double, _ y: Double) -> PathBuilder {
|
||||
open func m(_ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .m, data: [x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func M(x: Double, _ y: Double) -> PathBuilder {
|
||||
open func M(_ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .M, data: [x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func l(x: Double, _ y: Double) -> PathBuilder {
|
||||
open func l(_ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .l, data: [x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func L(x: Double, _ y: Double) -> PathBuilder {
|
||||
open func L(_ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .L, data: [x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func h(x: Double) -> PathBuilder {
|
||||
open func h(_ x: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .h, data: [x]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func H(x: Double) -> PathBuilder {
|
||||
open func H(_ x: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .H, data: [x]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func v(y: Double) -> PathBuilder {
|
||||
open func v(_ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .v, data: [y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func V(y: Double) -> PathBuilder {
|
||||
open func V(_ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .V, data: [y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func c(x1: Double, _ y1: Double, _ x2: Double, _ y2: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
open func c(_ x1: Double, _ y1: Double, _ x2: Double, _ y2: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .c, data: [x1, y1, x2, y2, x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func C(x1: Double, _ y1: Double, _ x2: Double, _ y2: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
open func C(_ x1: Double, _ y1: Double, _ x2: Double, _ y2: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .C, data: [x1, y1, x2, y2, x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func s(_ x2: Double, _ y2: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
open func s(_ x2: Double, _ y2: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .s, data: [x2, y2, x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func S(_ x2: Double, _ y2: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
open func S(_ x2: Double, _ y2: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .S, data: [x2, y2, x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func q(x1: Double, _ y1: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
open func q(_ x1: Double, _ y1: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .q, data: [x1, y1, x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func Q(x1: Double, _ y1: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
open func Q(_ x1: Double, _ y1: Double, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .Q, data: [x1, y1, x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func t(x: Double, _ y: Double) -> PathBuilder {
|
||||
open func t(_ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .t, data: [x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func T(x: Double, _ y: Double) -> PathBuilder {
|
||||
open func T(_ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .T, data: [x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func a(rx: Double, _ ry: Double, _ angle: Double, _ largeArc: Bool, _ sweep: Bool, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
open func a(_ rx: Double, _ ry: Double, _ angle: Double, _ largeArc: Bool, _ sweep: Bool, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .a, data: [rx, ry, angle, boolsToNum(largeArc, sweep: sweep), x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func A(rx: Double, _ ry: Double, _ angle: Double, _ largeArc: Bool, _ sweep: Bool, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
open func A(_ rx: Double, _ ry: Double, _ angle: Double, _ largeArc: Bool, _ sweep: Bool, _ x: Double, _ y: Double) -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .A, data: [rx, ry, angle, boolsToNum(largeArc, sweep: sweep), x, y]), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func Z() -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .Z), rest: self)
|
||||
open func Z() -> PathBuilder {
|
||||
return PathBuilder(segment: PathSegment(type: .z), rest: self)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func build() -> Path {
|
||||
open func build() -> Path {
|
||||
var segments : [PathSegment] = []
|
||||
var builder : PathBuilder? = self
|
||||
while(builder != nil) {
|
||||
segments.append(builder!.segment)
|
||||
builder = builder!.rest
|
||||
}
|
||||
return Path(segments: segments.reverse())
|
||||
return Path(segments: segments.reversed())
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
private func boolsToNum(largeArc: Bool, sweep: Bool) -> Double {
|
||||
fileprivate func boolsToNum(_ largeArc: Bool, sweep: Bool) -> Double {
|
||||
return (largeArc ? 1 : 0) + (sweep ? 1 : 0) * 2;
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class PathSegment {
|
||||
open class PathSegment {
|
||||
|
||||
public let type: PathSegmentType
|
||||
public let data: [Double]
|
||||
open let type: PathSegmentType
|
||||
open let data: [Double]
|
||||
|
||||
public init(type: PathSegmentType = .M, data: [Double] = []) {
|
||||
self.type = type
|
||||
@ -12,7 +12,7 @@ public class PathSegment {
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func isAbsolute() -> Bool {
|
||||
open func isAbsolute() -> Bool {
|
||||
switch type {
|
||||
case .M, .L, .H, .V, .C, .S, .Q, .T, .A:
|
||||
return true
|
||||
|
@ -4,7 +4,7 @@ public enum PathSegmentType {
|
||||
case C
|
||||
case Q
|
||||
case A
|
||||
case Z
|
||||
case z
|
||||
case H
|
||||
case V
|
||||
case S
|
||||
|
@ -1,12 +1,12 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Point: Locus {
|
||||
open class Point: Locus {
|
||||
|
||||
public let x: Double
|
||||
public let y: Double
|
||||
open let x: Double
|
||||
open let y: Double
|
||||
|
||||
public static let origin: Point = Point( x: 0, y: 0 )
|
||||
open static let origin: Point = Point( x: 0, y: 0 )
|
||||
|
||||
public init(x: Double = 0, y: Double = 0) {
|
||||
self.x = x
|
||||
@ -14,7 +14,7 @@ public class Point: Locus {
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func add(point: Point) -> Point {
|
||||
open func add(_ point: Point) -> Point {
|
||||
return Point(
|
||||
x: self.x + point.x,
|
||||
y: self.y + point.y)
|
||||
|
@ -1,9 +1,9 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Polygon: Locus {
|
||||
open class Polygon: Locus {
|
||||
|
||||
public let points: [Double]
|
||||
open let points: [Double]
|
||||
|
||||
public init(points: [Double] = []) {
|
||||
self.points = points
|
||||
|
@ -1,9 +1,9 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Polyline: Locus {
|
||||
open class Polyline: Locus {
|
||||
|
||||
public let points: [Double]
|
||||
open let points: [Double]
|
||||
|
||||
public init(points: [Double] = []) {
|
||||
self.points = points
|
||||
|
@ -1,12 +1,12 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Rect: Locus {
|
||||
open class Rect: Locus {
|
||||
|
||||
public let x: Double
|
||||
public let y: Double
|
||||
public let w: Double
|
||||
public let h: Double
|
||||
open let x: Double
|
||||
open let y: Double
|
||||
open let w: Double
|
||||
open let h: Double
|
||||
|
||||
public init(x: Double = 0, y: Double = 0, w: Double = 0, h: Double = 0) {
|
||||
self.x = x
|
||||
@ -16,12 +16,12 @@ public class Rect: Locus {
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func round(rx rx: Double, ry: Double) -> RoundRect {
|
||||
open func round(rx: Double, ry: Double) -> RoundRect {
|
||||
return RoundRect(rect: self, rx: rx, ry: ry)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func contains(locus locus: Locus) -> Bool {
|
||||
open func contains(locus: Locus) -> Bool {
|
||||
return false
|
||||
}
|
||||
|
||||
@ -31,7 +31,7 @@ public class Rect: Locus {
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func move(offset offset: Point) -> Rect {
|
||||
open func move(offset: Point) -> Rect {
|
||||
return Rect(
|
||||
x: self.x + offset.x,
|
||||
y: self.y + offset.y,
|
||||
@ -40,7 +40,7 @@ public class Rect: Locus {
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func union(rect rect: Rect) -> Rect {
|
||||
open func union(rect: Rect) -> Rect {
|
||||
return Rect(
|
||||
x: min(self.x, rect.x),
|
||||
y: min(self.y, rect.y),
|
||||
|
@ -1,11 +1,11 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class RoundRect: Locus {
|
||||
open class RoundRect: Locus {
|
||||
|
||||
public let rect: Rect
|
||||
public let rx: Double
|
||||
public let ry: Double
|
||||
open let rect: Rect
|
||||
open let rx: Double
|
||||
open let ry: Double
|
||||
|
||||
public init(rect: Rect, rx: Double = 0, ry: Double = 0) {
|
||||
self.rect = rect
|
||||
|
@ -1,10 +1,10 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Size {
|
||||
open class Size {
|
||||
|
||||
public let w: Double
|
||||
public let h: Double
|
||||
open let w: Double
|
||||
open let h: Double
|
||||
|
||||
public init(w: Double = 0, h: Double = 0) {
|
||||
self.w = w
|
||||
|
@ -22,57 +22,57 @@ public final class Transform {
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func move(dx dx: Double, dy: Double) -> Transform {
|
||||
public func move(dx: Double, dy: Double) -> Transform {
|
||||
return Transform(m11: m11, m12: m12, m21: m21, m22: m22,
|
||||
dx: dx * m11 + dy * m21 + self.dx, dy: dx * m12 + dy * m22 + self.dy)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func scale(sx sx: Double, sy: Double) -> Transform {
|
||||
public func scale(sx: Double, sy: Double) -> Transform {
|
||||
return Transform(m11: m11 * sx, m12: m12 * sx, m21: m21 * sy, m22: m22 * sy, dx: dx, dy: dy)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func shear(shx shx: Double, shy: Double) -> Transform {
|
||||
public func shear(shx: Double, shy: Double) -> Transform {
|
||||
return Transform(m11: m11 + m21 * shy, m12: m12 + m22 * shy,
|
||||
m21: m11 * shx + m21, m22: m12 * shx + m22, dx: dx, dy: dy)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func rotate(angle angle: Double) -> Transform {
|
||||
public func rotate(angle: Double) -> Transform {
|
||||
let asin = sin(angle); let acos = cos(angle)
|
||||
return Transform(m11: acos * m11 + asin * m21, m12: acos * m12 + asin * m22,
|
||||
m21: -asin * m11 + acos * m21, m22: -asin * m12 + acos * m22, dx: dx, dy: dy)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public func rotate(angle angle: Double, x: Double, y: Double) -> Transform {
|
||||
public func rotate(angle: Double, x: Double, y: Double) -> Transform {
|
||||
return move(dx: x, dy: y).rotate(angle: angle).move(dx: -x, dy: -y)
|
||||
}
|
||||
|
||||
// GENERATED
|
||||
public class func move(dx dx: Double, dy: Double) -> Transform {
|
||||
public class func move(dx: Double, dy: Double) -> Transform {
|
||||
return Transform(dx: dx, dy: dy)
|
||||
}
|
||||
|
||||
// GENERATED
|
||||
public class func scale(sx sx: Double, sy: Double) -> Transform {
|
||||
public class func scale(sx: Double, sy: Double) -> Transform {
|
||||
return Transform(m11: sx, m22: sy)
|
||||
}
|
||||
|
||||
// GENERATED
|
||||
public class func shear(shx shx: Double, shy: Double) -> Transform {
|
||||
public class func shear(shx: Double, shy: Double) -> Transform {
|
||||
return Transform(m12: shy, m21: shx)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public class func rotate(angle angle: Double) -> Transform {
|
||||
public class func rotate(angle: Double) -> Transform {
|
||||
let asin = sin(angle); let acos = cos(angle)
|
||||
return Transform(m11: acos, m12: asin, m21: -asin, m22: acos)
|
||||
}
|
||||
|
||||
// GENERATED NOT
|
||||
public class func rotate(angle angle: Double, x: Double, y: Double) -> Transform {
|
||||
public class func rotate(angle: Double, x: Double, y: Double) -> Transform {
|
||||
return Transform.move(dx: x, dy: y).rotate(angle: angle).move(dx: -x, dy: -y)
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Group: Node {
|
||||
open class Group: Node {
|
||||
|
||||
public var contents: ObservableArray<Node>
|
||||
open var contents: ObservableArray<Node>
|
||||
|
||||
public init(contents: [Node] = [], place: Transform = Transform.identity, opaque: Bool = true, opacity: Double = 1, clip: Locus? = nil, effect: Effect? = nil, visible: Bool = true, tag: [String] = []) {
|
||||
self.contents = ObservableArray<Node>(array: contents)
|
||||
@ -22,12 +22,12 @@ public class Group: Node {
|
||||
override internal func bounds() -> Rect? {
|
||||
|
||||
guard let firstPos = contents.first?.place else {
|
||||
return .None
|
||||
return .none
|
||||
}
|
||||
|
||||
guard var union = contents.first?.bounds()?.applyTransform(firstPos) else {
|
||||
|
||||
return .None
|
||||
return .none
|
||||
}
|
||||
|
||||
contents.forEach { node in
|
||||
|
@ -1,40 +1,40 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Image: Node {
|
||||
open class Image: Node {
|
||||
|
||||
public let srcVar: Variable<String>
|
||||
public var src: String {
|
||||
open let srcVar: Variable<String>
|
||||
open var src: String {
|
||||
get { return srcVar.value }
|
||||
set(val) { srcVar.value = val }
|
||||
}
|
||||
|
||||
public let xAlignVar: Variable<Align>
|
||||
public var xAlign: Align {
|
||||
open let xAlignVar: Variable<Align>
|
||||
open var xAlign: Align {
|
||||
get { return xAlignVar.value }
|
||||
set(val) { xAlignVar.value = val }
|
||||
}
|
||||
|
||||
public let yAlignVar: Variable<Align>
|
||||
public var yAlign: Align {
|
||||
open let yAlignVar: Variable<Align>
|
||||
open var yAlign: Align {
|
||||
get { return yAlignVar.value }
|
||||
set(val) { yAlignVar.value = val }
|
||||
}
|
||||
|
||||
public let aspectRatioVar: Variable<AspectRatio>
|
||||
public var aspectRatio: AspectRatio {
|
||||
open let aspectRatioVar: Variable<AspectRatio>
|
||||
open var aspectRatio: AspectRatio {
|
||||
get { return aspectRatioVar.value }
|
||||
set(val) { aspectRatioVar.value = val }
|
||||
}
|
||||
|
||||
public let wVar: Variable<Int>
|
||||
public var w: Int {
|
||||
open let wVar: Variable<Int>
|
||||
open var w: Int {
|
||||
get { return wVar.value }
|
||||
set(val) { wVar.value = val }
|
||||
}
|
||||
|
||||
public let hVar: Variable<Int>
|
||||
public var h: Int {
|
||||
open let hVar: Variable<Int>
|
||||
open var h: Int {
|
||||
get { return hVar.value }
|
||||
set(val) { hVar.value = val }
|
||||
}
|
||||
|
@ -1,34 +1,34 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Node: Drawable {
|
||||
open class Node: Drawable {
|
||||
|
||||
public let placeVar: AnimatableVariable<Transform>
|
||||
public var place: Transform {
|
||||
open let placeVar: AnimatableVariable<Transform>
|
||||
open var place: Transform {
|
||||
get { return placeVar.value }
|
||||
set(val) { placeVar.value = val }
|
||||
}
|
||||
|
||||
public let opaqueVar: Variable<Bool>
|
||||
public var opaque: Bool {
|
||||
open let opaqueVar: Variable<Bool>
|
||||
open var opaque: Bool {
|
||||
get { return opaqueVar.value }
|
||||
set(val) { opaqueVar.value = val }
|
||||
}
|
||||
|
||||
public let opacityVar: AnimatableVariable<Double>
|
||||
public var opacity: Double {
|
||||
open let opacityVar: AnimatableVariable<Double>
|
||||
open var opacity: Double {
|
||||
get { return opacityVar.value }
|
||||
set(val) { opacityVar.value = val }
|
||||
}
|
||||
|
||||
public let clipVar: Variable<Locus?>
|
||||
public var clip: Locus? {
|
||||
open let clipVar: Variable<Locus?>
|
||||
open var clip: Locus? {
|
||||
get { return clipVar.value }
|
||||
set(val) { clipVar.value = val }
|
||||
}
|
||||
|
||||
public let effectVar: Variable<Effect?>
|
||||
public var effect: Effect? {
|
||||
open let effectVar: Variable<Effect?>
|
||||
open var effect: Effect? {
|
||||
get { return effectVar.value }
|
||||
set(val) { effectVar.value = val }
|
||||
}
|
||||
|
@ -1,30 +1,30 @@
|
||||
import Foundation
|
||||
import RxSwift
|
||||
|
||||
public class Shape: Node {
|
||||
open class Shape: Node {
|
||||
|
||||
public let formVar: Variable<Locus>
|
||||
public var form: Locus {
|
||||
open let formVar: Variable<Locus>
|
||||
open var form: Locus {
|
||||
get { return formVar.value }
|
||||
set(val) { formVar.value = val }
|
||||
}
|
||||
|
||||
public let fillVar: Variable<Fill?>
|
||||
public var fill: Fill? {
|
||||
open let fillVar: Variable<Fill?>
|
||||
open var fill: Fill? {
|
||||
get { return fillVar.value }
|
||||
set(val) { fillVar.value = val }
|
||||
}
|
||||
|
||||
public let strokeVar: Variable<Stroke?>
|
||||
public var stroke: Stroke? {
|
||||
open let strokeVar: Variable<Stroke?>
|
||||
open var stroke: Stroke? {
|
||||
get { return strokeVar.value }
|
||||
set(val) { strokeVar.value = val }
|
||||
}
|
||||
|
||||
public let onTap = PublishSubject<TapEvent>()
|
||||
public let onPan = PublishSubject<PanEvent>()
|
||||
public let onRotate = PublishSubject<RotateEvent>()
|
||||
public let onPinch = PublishSubject<PinchEvent>()
|
||||
open let onTap = PublishSubject<TapEvent>()
|
||||
open let onPan = PublishSubject<PanEvent>()
|
||||
open let onRotate = PublishSubject<RotateEvent>()
|
||||
open let onPinch = PublishSubject<PinchEvent>()
|
||||
|
||||
public init(form: Locus, fill: Fill? = nil, stroke: Stroke? = nil, place: Transform = Transform.identity, opaque: Bool = true, opacity: Double = 1, clip: Locus? = nil, effect: Effect? = nil, visible: Bool = true, tag: [String] = []) {
|
||||
self.formVar = Variable<Locus>(form)
|
||||
|
@ -1,34 +1,34 @@
|
||||
import UIKit
|
||||
import RxSwift
|
||||
|
||||
public class Text: Node {
|
||||
open class Text: Node {
|
||||
|
||||
public let textVar: Variable<String>
|
||||
public var text: String {
|
||||
open let textVar: Variable<String>
|
||||
open var text: String {
|
||||
get { return textVar.value }
|
||||
set(val) { textVar.value = val }
|
||||
}
|
||||
|
||||
public let fontVar: Variable<Font?>
|
||||
public var font: Font? {
|
||||
open let fontVar: Variable<Font?>
|
||||
open var font: Font? {
|
||||
get { return fontVar.value }
|
||||
set(val) { fontVar.value = val }
|
||||
}
|
||||
|
||||
public let fillVar: Variable<Fill>
|
||||
public var fill: Fill {
|
||||
open let fillVar: Variable<Fill>
|
||||
open var fill: Fill {
|
||||
get { return fillVar.value }
|
||||
set(val) { fillVar.value = val }
|
||||
}
|
||||
|
||||
public let alignVar: Variable<Align>
|
||||
public var align: Align {
|
||||
open let alignVar: Variable<Align>
|
||||
open var align: Align {
|
||||
get { return alignVar.value }
|
||||
set(val) { alignVar.value = val }
|
||||
}
|
||||
|
||||
public let baselineVar: Variable<Baseline>
|
||||
public var baseline: Baseline {
|
||||
open let baselineVar: Variable<Baseline>
|
||||
open var baseline: Baseline {
|
||||
get { return baselineVar.value }
|
||||
set(val) { baselineVar.value = val }
|
||||
}
|
||||
@ -57,14 +57,14 @@ public class Text: Node {
|
||||
if let customFont = UIFont(name: f.name, size: CGFloat(f.size)) {
|
||||
font = customFont
|
||||
} else {
|
||||
font = UIFont.systemFontOfSize(CGFloat(f.size))
|
||||
font = UIFont.systemFont(ofSize: CGFloat(f.size))
|
||||
}
|
||||
} else {
|
||||
font = UIFont.systemFontOfSize(UIFont.systemFontSize())
|
||||
font = UIFont.systemFont(ofSize: UIFont.systemFontSize)
|
||||
}
|
||||
var stringAttributes: [String: AnyObject] = [:]
|
||||
stringAttributes[NSFontAttributeName] = font
|
||||
let size = (text as NSString).sizeWithAttributes(stringAttributes)
|
||||
let size = (text as NSString).size(attributes: stringAttributes)
|
||||
if (self.baseline == Baseline.bottom) {
|
||||
return Rect(x: 0, y: -Double(size.height), w: Double(size.width), h: Double(size.height))
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ class GroupRenderer: NodeRenderer {
|
||||
|
||||
let group: Group
|
||||
|
||||
private var renderers: [NodeRenderer] = []
|
||||
fileprivate var renderers: [NodeRenderer] = []
|
||||
|
||||
init(group: Group, ctx: RenderContext, animationCache: AnimationCache) {
|
||||
self.group = group
|
||||
@ -24,27 +24,27 @@ class GroupRenderer: NodeRenderer {
|
||||
return group
|
||||
}
|
||||
|
||||
override func doRender(force: Bool, opacity: Double) {
|
||||
override func doRender(_ force: Bool, opacity: Double) {
|
||||
renderers.forEach { renderer in
|
||||
CGContextSaveGState(ctx.cgContext!)
|
||||
CGContextConcatCTM(ctx.cgContext!, RenderUtils.mapTransform(renderer.node().place))
|
||||
ctx.cgContext!.saveGState()
|
||||
ctx.cgContext!.concatenate(RenderUtils.mapTransform(renderer.node().place))
|
||||
setClip(renderer.node())
|
||||
renderer.render(force, opacity: renderer.node().opacity * opacity)
|
||||
CGContextRestoreGState(ctx.cgContext!)
|
||||
ctx.cgContext!.restoreGState()
|
||||
}
|
||||
}
|
||||
|
||||
override func detectTouches(location: CGPoint) -> [Shape] {
|
||||
override func detectTouches(_ location: CGPoint) -> [Shape] {
|
||||
var touchedShapes = [Shape]()
|
||||
renderers.forEach { renderer in
|
||||
if let inverted = renderer.node().place.invert() {
|
||||
CGContextSaveGState(ctx.cgContext!)
|
||||
CGContextConcatCTM(ctx.cgContext!, RenderUtils.mapTransform(renderer.node().place))
|
||||
let translatedLocation = CGPointApplyAffineTransform(location, RenderUtils.mapTransform(inverted))
|
||||
ctx.cgContext!.saveGState()
|
||||
ctx.cgContext!.concatenate(RenderUtils.mapTransform(renderer.node().place))
|
||||
let translatedLocation = location.applying(RenderUtils.mapTransform(inverted))
|
||||
setClip(renderer.node())
|
||||
let offsetLocation = CGPoint(x: translatedLocation.x, y: translatedLocation.y)
|
||||
touchedShapes.appendContentsOf(renderer.detectTouches(offsetLocation))
|
||||
CGContextRestoreGState(ctx.cgContext!)
|
||||
touchedShapes.append(contentsOf: renderer.detectTouches(offsetLocation))
|
||||
ctx.cgContext!.restoreGState()
|
||||
}
|
||||
}
|
||||
|
||||
@ -59,20 +59,20 @@ class GroupRenderer: NodeRenderer {
|
||||
|
||||
// TODO: extract to NodeRenderer
|
||||
// TODO: path support
|
||||
func setClip(node: Node) {
|
||||
func setClip(_ node: Node) {
|
||||
if let rect = node.clip as? Rect {
|
||||
CGContextClipToRect(ctx.cgContext!, CGRect(x: rect.x, y: rect.y, width: rect.w, height: rect.h))
|
||||
ctx.cgContext!.clip(to: CGRect(x: rect.x, y: rect.y, width: rect.w, height: rect.h))
|
||||
}
|
||||
}
|
||||
|
||||
private func updateRenderers() {
|
||||
fileprivate func updateRenderers() {
|
||||
var nodeToRenderer: [Node: NodeRenderer] = [:]
|
||||
for renderer in renderers {
|
||||
nodeToRenderer[renderer.node()] = renderer
|
||||
}
|
||||
self.renderers = []
|
||||
for node in group.contents {
|
||||
if let renderer = nodeToRenderer.removeValueForKey(node) {
|
||||
if let renderer = nodeToRenderer.removeValue(forKey: node) {
|
||||
self.renderers.append(renderer)
|
||||
} else {
|
||||
self.renderers.append(RenderUtils.createNodeRenderer(node, context: ctx, animationCache: animationCache))
|
||||
|
@ -25,14 +25,14 @@ class ImageRenderer: NodeRenderer {
|
||||
observe(image.hVar)
|
||||
}
|
||||
|
||||
override func doRender(force: Bool, opacity: Double) {
|
||||
override func doRender(_ force: Bool, opacity: Double) {
|
||||
if let uiimage = UIImage(named: image.src) {
|
||||
let imageSize = uiimage.size
|
||||
var w = CGFloat(image.w)
|
||||
var h = CGFloat(image.h)
|
||||
var rect: CGRect
|
||||
if ((w == 0 || w == imageSize.width) && (h == 0 || h == imageSize.height)) {
|
||||
rect = CGRectMake(0, 0, imageSize.width, imageSize.height)
|
||||
rect = CGRect(x: 0, y: 0, width: imageSize.width, height: imageSize.height)
|
||||
} else {
|
||||
if (w == 0) {
|
||||
w = imageSize.width * h / imageSize.height
|
||||
@ -44,25 +44,25 @@ class ImageRenderer: NodeRenderer {
|
||||
rect = calculateMeetAspectRatio(image, size: imageSize)
|
||||
case AspectRatio.slice:
|
||||
rect = calculateSliceAspectRatio(image, size: imageSize)
|
||||
CGContextClipToRect(ctx.cgContext!, CGRectMake(0, 0, w, h))
|
||||
ctx.cgContext!.clip(to: CGRect(x: 0, y: 0, width: w, height: h))
|
||||
default:
|
||||
rect = CGRectMake(0, 0, w, h)
|
||||
rect = CGRect(x: 0, y: 0, width: w, height: h)
|
||||
}
|
||||
}
|
||||
|
||||
CGContextScaleCTM(ctx.cgContext!, 1.0, -1.0)
|
||||
CGContextTranslateCTM(ctx.cgContext!, 0.0, -1.0 * rect.height)
|
||||
ctx.cgContext!.scaleBy(x: 1.0, y: -1.0)
|
||||
ctx.cgContext!.translateBy(x: 0.0, y: -1.0 * rect.height)
|
||||
|
||||
CGContextSetAlpha(ctx.cgContext!, CGFloat(opacity))
|
||||
CGContextDrawImage(ctx.cgContext!, rect, uiimage.CGImage!)
|
||||
ctx.cgContext!.setAlpha(CGFloat(opacity))
|
||||
ctx.cgContext!.draw(uiimage.cgImage!, in: rect)
|
||||
}
|
||||
}
|
||||
|
||||
override func detectTouches(location: CGPoint) -> [Shape] {
|
||||
override func detectTouches(_ location: CGPoint) -> [Shape] {
|
||||
return []
|
||||
}
|
||||
|
||||
private func calculateMeetAspectRatio(image: Image, size: CGSize) -> CGRect {
|
||||
fileprivate func calculateMeetAspectRatio(_ image: Image, size: CGSize) -> CGRect {
|
||||
let w = CGFloat(image.w)
|
||||
let h = CGFloat(image.h)
|
||||
// destination and source aspect ratios
|
||||
@ -97,10 +97,10 @@ class ImageRenderer: NodeRenderer {
|
||||
case Align.max:
|
||||
destY = h - resultH
|
||||
}
|
||||
return CGRectMake(destX, destY, resultW, resultH)
|
||||
return CGRect(x: destX, y: destY, width: resultW, height: resultH)
|
||||
}
|
||||
|
||||
private func calculateSliceAspectRatio(image: Image, size: CGSize) -> CGRect {
|
||||
fileprivate func calculateSliceAspectRatio(_ image: Image, size: CGSize) -> CGRect {
|
||||
let w = CGFloat(image.w)
|
||||
let h = CGFloat(image.h)
|
||||
var srcX = CGFloat(0)
|
||||
@ -135,6 +135,6 @@ class ImageRenderer: NodeRenderer {
|
||||
srcX = -(totalW - w)
|
||||
}
|
||||
}
|
||||
return CGRectMake(srcX, srcY, totalW, totalH)
|
||||
return CGRect(x: srcX, y: srcY, width: totalW, height: totalH)
|
||||
}
|
||||
}
|
||||
|
@ -6,9 +6,9 @@ class NodeRenderer {
|
||||
|
||||
let ctx: RenderContext
|
||||
|
||||
private let onNodeChange: (Any) -> Void
|
||||
private let disposables = GroupDisposable()
|
||||
private var active = false
|
||||
fileprivate let onNodeChange: (Any) -> Void
|
||||
fileprivate let disposables = GroupDisposable()
|
||||
fileprivate var active = false
|
||||
let animationCache: AnimationCache
|
||||
|
||||
init(node: Node, ctx: RenderContext, animationCache: AnimationCache) {
|
||||
@ -26,27 +26,27 @@ class NodeRenderer {
|
||||
observe(node().effectVar)
|
||||
}
|
||||
|
||||
func observe<E>(variable: Variable<E>) {
|
||||
func observe<E>(_ variable: Variable<E>) {
|
||||
observe(variable.asObservable())
|
||||
}
|
||||
|
||||
func observe<E>(observable: Observable<E>) {
|
||||
func observe<E>(_ observable: Observable<E>) {
|
||||
addDisposable(observable.subscribeNext(onNodeChange))
|
||||
}
|
||||
|
||||
func addDisposable(disposable: Disposable) {
|
||||
func addDisposable(_ disposable: Disposable) {
|
||||
disposable.addTo(disposables)
|
||||
}
|
||||
|
||||
public func dispose() {
|
||||
open func dispose() {
|
||||
removeObservers()
|
||||
}
|
||||
|
||||
public func node() -> Node {
|
||||
open func node() -> Node {
|
||||
fatalError("Unsupported")
|
||||
}
|
||||
|
||||
final public func render(force: Bool, opacity: Double) {
|
||||
final public func render(_ force: Bool, opacity: Double) {
|
||||
if animationCache.isAnimating(node()) {
|
||||
self.removeObservers()
|
||||
if (!force) {
|
||||
@ -58,26 +58,26 @@ class NodeRenderer {
|
||||
doRender(force, opacity: opacity)
|
||||
}
|
||||
|
||||
func doRender(force: Bool, opacity: Double) {
|
||||
func doRender(_ force: Bool, opacity: Double) {
|
||||
fatalError("Unsupported")
|
||||
}
|
||||
|
||||
public func detectTouches(location: CGPoint) -> [Shape] {
|
||||
open func detectTouches(_ location: CGPoint) -> [Shape] {
|
||||
return []
|
||||
}
|
||||
|
||||
private func addObservers() {
|
||||
fileprivate func addObservers() {
|
||||
if (!active) {
|
||||
active = true
|
||||
doAddObservers()
|
||||
}
|
||||
}
|
||||
|
||||
private func removeObservers() {
|
||||
fileprivate func removeObservers() {
|
||||
if (active) {
|
||||
active = false
|
||||
disposables.dispose()
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -2,44 +2,44 @@ import Foundation
|
||||
import UIKit
|
||||
|
||||
class RenderUtils {
|
||||
class func mapColor(color: Color) -> CGColor {
|
||||
class func mapColor(_ color: Color) -> CGColor {
|
||||
let red = CGFloat(Double(color.r()) / 255.0)
|
||||
let green = CGFloat(Double(color.g()) / 255.0)
|
||||
let blue = CGFloat(Double(color.b()) / 255.0)
|
||||
let alpha = CGFloat(Double(color.a()) / 255.0)
|
||||
return UIColor(red: red, green: green, blue: blue, alpha: alpha).CGColor
|
||||
return UIColor(red: red, green: green, blue: blue, alpha: alpha).cgColor
|
||||
}
|
||||
|
||||
class func mapTransform(t: Transform) -> CGAffineTransform {
|
||||
class func mapTransform(_ t: Transform) -> CGAffineTransform {
|
||||
return CGAffineTransform(a: CGFloat(t.m11), b: CGFloat(t.m12), c: CGFloat(t.m21),
|
||||
d: CGFloat(t.m22), tx: CGFloat(t.dx), ty: CGFloat(t.dy))
|
||||
}
|
||||
|
||||
class func mapLineJoin(join: LineJoin?) -> CGLineJoin {
|
||||
class func mapLineJoin(_ join: LineJoin?) -> CGLineJoin {
|
||||
switch join {
|
||||
case LineJoin.round?: return CGLineJoin.Round
|
||||
case LineJoin.bevel?: return CGLineJoin.Bevel
|
||||
default: return CGLineJoin.Miter
|
||||
case LineJoin.round?: return CGLineJoin.round
|
||||
case LineJoin.bevel?: return CGLineJoin.bevel
|
||||
default: return CGLineJoin.miter
|
||||
}
|
||||
}
|
||||
|
||||
class func mapLineCap(cap: LineCap?) -> CGLineCap {
|
||||
class func mapLineCap(_ cap: LineCap?) -> CGLineCap {
|
||||
switch cap {
|
||||
case LineCap.round?: return CGLineCap.Round
|
||||
case LineCap.square?: return CGLineCap.Square
|
||||
default: return CGLineCap.Butt
|
||||
case LineCap.round?: return CGLineCap.round
|
||||
case LineCap.square?: return CGLineCap.square
|
||||
default: return CGLineCap.butt
|
||||
}
|
||||
}
|
||||
|
||||
class func mapDash(dashes: [Double]) -> UnsafeMutablePointer<CGFloat> {
|
||||
class func mapDash(_ dashes: [Double]) -> UnsafeMutablePointer<CGFloat> {
|
||||
let p = UnsafeMutablePointer<CGFloat>(calloc(dashes.count, sizeof(CGFloat)))
|
||||
for (index, item) in dashes.enumerate() {
|
||||
for (index, item) in dashes.enumerated() {
|
||||
p[index] = CGFloat(item)
|
||||
}
|
||||
return p
|
||||
}
|
||||
|
||||
class func createNodeRenderer(node: Node, context: RenderContext, animationCache: AnimationCache) -> NodeRenderer {
|
||||
class func createNodeRenderer(_ node: Node, context: RenderContext, animationCache: AnimationCache) -> NodeRenderer {
|
||||
if let group = node as? Group {
|
||||
return GroupRenderer(group: group, ctx: context, animationCache: animationCache)
|
||||
} else if let shape = node as? Shape {
|
||||
@ -52,7 +52,7 @@ class RenderUtils {
|
||||
fatalError("Unsupported node: \(node)");
|
||||
}
|
||||
|
||||
class func applyOpacity(color: Color, opacity: Double) -> Color {
|
||||
class func applyOpacity(_ color: Color, opacity: Double) -> Color {
|
||||
return Color.rgba(r: color.r(), g: color.g(), b: color.b(), a: Double(color.a()) / 255.0 * opacity)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,61 +21,61 @@ class ShapeRenderer: NodeRenderer {
|
||||
observe(shape.strokeVar)
|
||||
}
|
||||
|
||||
override func doRender(force: Bool, opacity: Double) {
|
||||
override func doRender(_ force: Bool, opacity: Double) {
|
||||
setGeometry(shape.form, ctx: ctx.cgContext!)
|
||||
drawPath(shape.fill, stroke: shape.stroke, ctx: ctx.cgContext!, opacity: opacity)
|
||||
}
|
||||
|
||||
override func detectTouches(location: CGPoint) -> [Shape] {
|
||||
override func detectTouches(_ location: CGPoint) -> [Shape] {
|
||||
var touchedShapes = [Shape]()
|
||||
|
||||
setGeometry(shape.form, ctx: ctx.cgContext!)
|
||||
|
||||
var drawingMode: CGPathDrawingMode? = nil
|
||||
if let _ = shape.stroke, _ = shape.fill {
|
||||
drawingMode = .FillStroke
|
||||
if let _ = shape.stroke, let _ = shape.fill {
|
||||
drawingMode = .fillStroke
|
||||
} else if let _ = shape.stroke {
|
||||
drawingMode = .Stroke
|
||||
drawingMode = .stroke
|
||||
} else if let _ = shape.fill {
|
||||
drawingMode = .Fill
|
||||
drawingMode = .fill
|
||||
}
|
||||
|
||||
var contains = false
|
||||
if let mode = drawingMode {
|
||||
contains = CGContextPathContainsPoint(ctx.cgContext!, location, mode)
|
||||
contains = ctx.cgContext!.pathContains(location, mode: mode)
|
||||
}
|
||||
if contains {
|
||||
touchedShapes.append(shape)
|
||||
}
|
||||
|
||||
// Prepare for next figure hittesting - clear current context path
|
||||
CGContextBeginPath(ctx.cgContext!)
|
||||
ctx.cgContext!.beginPath()
|
||||
return touchedShapes
|
||||
}
|
||||
|
||||
private func setGeometry(locus: Locus, ctx: CGContext) {
|
||||
fileprivate func setGeometry(_ locus: Locus, ctx: CGContext) {
|
||||
if let rect = locus as? Rect {
|
||||
CGContextAddRect(ctx, newCGRect(rect))
|
||||
ctx.addRect(newCGRect(rect))
|
||||
} else if let round = locus as? RoundRect {
|
||||
let corners = CGSizeMake(CGFloat(round.rx), CGFloat(round.ry))
|
||||
let corners = CGSize(width: CGFloat(round.rx), height: CGFloat(round.ry))
|
||||
let path = UIBezierPath(roundedRect: newCGRect(round.rect), byRoundingCorners:
|
||||
UIRectCorner.AllCorners, cornerRadii: corners).CGPath
|
||||
CGContextAddPath(ctx, path)
|
||||
UIRectCorner.allCorners, cornerRadii: corners).cgPath
|
||||
ctx.addPath(path)
|
||||
} else if let circle = locus as? Circle {
|
||||
let cx = circle.cx
|
||||
let cy = circle.cy
|
||||
let r = circle.r
|
||||
CGContextAddEllipseInRect(ctx, CGRect(x: cx - r, y: cy - r, width: r * 2, height: r * 2))
|
||||
ctx.addEllipse(in: CGRect(x: cx - r, y: cy - r, width: r * 2, height: r * 2))
|
||||
} else if let ellipse = locus as? Ellipse {
|
||||
let cx = ellipse.cx
|
||||
let cy = ellipse.cy
|
||||
let rx = ellipse.rx
|
||||
let ry = ellipse.ry
|
||||
CGContextAddEllipseInRect(ctx, CGRect(x: cx - rx, y: cy - ry, width: rx * 2, height: ry * 2))
|
||||
ctx.addEllipse(in: CGRect(x: cx - rx, y: cy - ry, width: rx * 2, height: ry * 2))
|
||||
} else if let arc = locus as? Arc {
|
||||
if arc.ellipse.rx == arc.ellipse.ry {
|
||||
// Only circle arc supported for now
|
||||
CGContextAddPath(ctx, toBezierPath(arc).CGPath)
|
||||
ctx.addPath(toBezierPath(arc).cgPath)
|
||||
} else {
|
||||
// http://stackoverflow.com/questions/11365775/how-to-draw-an-elliptical-arc-with-coregraphics
|
||||
// input parameters
|
||||
@ -85,60 +85,60 @@ class ShapeRenderer: NodeRenderer {
|
||||
let r = CGFloat(ellipse.rx)
|
||||
let scale = CGFloat(ellipse.ry / ellipse.rx)
|
||||
|
||||
let path = CGPathCreateMutable()
|
||||
var t = CGAffineTransformMakeTranslation(CGFloat(ellipse.cx), CGFloat(ellipse.cy))
|
||||
t = CGAffineTransformConcat(CGAffineTransformMakeScale(1.0, scale), t);
|
||||
let path = CGMutablePath()
|
||||
var t = CGAffineTransform(translationX: CGFloat(ellipse.cx), y: CGFloat(ellipse.cy))
|
||||
t = CGAffineTransform(scaleX: 1.0, y: scale).concatenating(t);
|
||||
CGPathAddArc(path, &t, 0, 0, r, startAngle, endAngle, false)
|
||||
CGContextAddPath(ctx, path)
|
||||
ctx.addPath(path)
|
||||
}
|
||||
} else if let point = locus as? Point {
|
||||
let path = UIBezierPath()
|
||||
path.moveToPoint(CGPointMake(CGFloat(point.x), CGFloat(point.y)))
|
||||
path.addLineToPoint(CGPointMake(CGFloat(point.x), CGFloat(point.y)))
|
||||
CGContextAddPath(ctx, path.CGPath)
|
||||
path.move(to: CGPoint(x: CGFloat(point.x), y: CGFloat(point.y)))
|
||||
path.addLine(to: CGPoint(x: CGFloat(point.x), y: CGFloat(point.y)))
|
||||
ctx.addPath(path.cgPath)
|
||||
} else if let line = locus as? Line {
|
||||
let path = UIBezierPath()
|
||||
path.moveToPoint(CGPointMake(CGFloat(line.x1), CGFloat(line.y1)))
|
||||
path.addLineToPoint(CGPointMake(CGFloat(line.x2), CGFloat(line.y2)))
|
||||
CGContextAddPath(ctx, path.CGPath)
|
||||
path.move(to: CGPoint(x: CGFloat(line.x1), y: CGFloat(line.y1)))
|
||||
path.addLine(to: CGPoint(x: CGFloat(line.x2), y: CGFloat(line.y2)))
|
||||
ctx.addPath(path.cgPath)
|
||||
} else if let polygon = locus as? Polygon {
|
||||
let path = toBezierPath(polygon.points)
|
||||
path.closePath()
|
||||
CGContextAddPath(ctx, path.CGPath)
|
||||
path.close()
|
||||
ctx.addPath(path.cgPath)
|
||||
} else if let polygon = locus as? Polyline {
|
||||
CGContextAddPath(ctx, toBezierPath(polygon.points).CGPath)
|
||||
ctx.addPath(toBezierPath(polygon.points).cgPath)
|
||||
} else if let path = locus as? Path {
|
||||
CGContextAddPath(ctx, toBezierPath(path).CGPath)
|
||||
ctx.addPath(toBezierPath(path).cgPath)
|
||||
} else {
|
||||
print("Unsupported locus: \(locus)")
|
||||
}
|
||||
}
|
||||
|
||||
private func toBezierPath(arc: Arc) -> UIBezierPath {
|
||||
fileprivate func toBezierPath(_ arc: Arc) -> UIBezierPath {
|
||||
let shift = CGFloat(arc.shift)
|
||||
let end = shift + CGFloat(arc.extent)
|
||||
let ellipse = arc.ellipse
|
||||
let center = CGPointMake(CGFloat(ellipse.cx), CGFloat(ellipse.cy))
|
||||
let center = CGPoint(x: CGFloat(ellipse.cx), y: CGFloat(ellipse.cy))
|
||||
return UIBezierPath(arcCenter: center, radius: CGFloat(ellipse.rx), startAngle: shift, endAngle: end, clockwise: true)
|
||||
}
|
||||
|
||||
private func toBezierPath(points: [Double]) -> UIBezierPath {
|
||||
let parts = 0.stride(to: points.count, by: 2).map { Array(points[$0 ..< $0 + 2]) }
|
||||
fileprivate func toBezierPath(_ points: [Double]) -> UIBezierPath {
|
||||
let parts = stride(from: 0, to: points.count, by: 2).map { Array(points[$0 ..< $0 + 2]) }
|
||||
let path = UIBezierPath()
|
||||
var first = true
|
||||
for part in parts {
|
||||
let point = CGPointMake(CGFloat(part[0]), CGFloat(part[1]))
|
||||
let point = CGPoint(x: CGFloat(part[0]), y: CGFloat(part[1]))
|
||||
if (first) {
|
||||
path.moveToPoint(point)
|
||||
path.move(to: point)
|
||||
first = false
|
||||
} else {
|
||||
path.addLineToPoint(point)
|
||||
path.addLine(to: point)
|
||||
}
|
||||
}
|
||||
return path
|
||||
}
|
||||
|
||||
private func toBezierPath(path: Path) -> UIBezierPath {
|
||||
fileprivate func toBezierPath(_ path: Path) -> UIBezierPath {
|
||||
let bezierPath = UIBezierPath()
|
||||
|
||||
var currentPoint: CGPoint?
|
||||
@ -146,119 +146,119 @@ class ShapeRenderer: NodeRenderer {
|
||||
var quadrPoint: CGPoint?
|
||||
var initialPoint: CGPoint?
|
||||
|
||||
func M(x: Double, y: Double) {
|
||||
let point = CGPointMake(CGFloat(x), CGFloat(y))
|
||||
bezierPath.moveToPoint(point)
|
||||
func M(_ x: Double, y: Double) {
|
||||
let point = CGPoint(x: CGFloat(x), y: CGFloat(y))
|
||||
bezierPath.move(to: point)
|
||||
setInitPoint(point)
|
||||
}
|
||||
|
||||
func m(x: Double, y: Double) {
|
||||
func m(_ x: Double, y: Double) {
|
||||
if let cur = currentPoint {
|
||||
let next = CGPointMake(CGFloat(x) + cur.x, CGFloat(y) + cur.y)
|
||||
bezierPath.moveToPoint(next)
|
||||
let next = CGPoint(x: CGFloat(x) + cur.x, y: CGFloat(y) + cur.y)
|
||||
bezierPath.move(to: next)
|
||||
setInitPoint(next)
|
||||
} else {
|
||||
M(x, y: y)
|
||||
}
|
||||
}
|
||||
|
||||
func L(x: Double, y: Double) {
|
||||
lineTo(CGPointMake(CGFloat(x), CGFloat(y)))
|
||||
func L(_ x: Double, y: Double) {
|
||||
lineTo(CGPoint(x: CGFloat(x), y: CGFloat(y)))
|
||||
}
|
||||
|
||||
func l(x: Double, y: Double) {
|
||||
func l(_ x: Double, y: Double) {
|
||||
if let cur = currentPoint {
|
||||
lineTo(CGPointMake(CGFloat(x) + cur.x, CGFloat(y) + cur.y))
|
||||
lineTo(CGPoint(x: CGFloat(x) + cur.x, y: CGFloat(y) + cur.y))
|
||||
} else {
|
||||
L(x, y: y)
|
||||
}
|
||||
}
|
||||
|
||||
func H(x: Double) {
|
||||
func H(_ x: Double) {
|
||||
if let cur = currentPoint {
|
||||
lineTo(CGPointMake(CGFloat(x), CGFloat(cur.y)))
|
||||
lineTo(CGPoint(x: CGFloat(x), y: CGFloat(cur.y)))
|
||||
}
|
||||
}
|
||||
|
||||
func h(x: Double) {
|
||||
func h(_ x: Double) {
|
||||
if let cur = currentPoint {
|
||||
lineTo(CGPointMake(CGFloat(x) + cur.x, CGFloat(cur.y)))
|
||||
lineTo(CGPoint(x: CGFloat(x) + cur.x, y: CGFloat(cur.y)))
|
||||
}
|
||||
}
|
||||
|
||||
func V(y: Double) {
|
||||
func V(_ y: Double) {
|
||||
if let cur = currentPoint {
|
||||
lineTo(CGPointMake(CGFloat(cur.x), CGFloat(y)))
|
||||
lineTo(CGPoint(x: CGFloat(cur.x), y: CGFloat(y)))
|
||||
}
|
||||
}
|
||||
|
||||
func v(y: Double) {
|
||||
func v(_ y: Double) {
|
||||
if let cur = currentPoint {
|
||||
lineTo(CGPointMake(CGFloat(cur.x), CGFloat(y) + cur.y))
|
||||
lineTo(CGPoint(x: CGFloat(cur.x), y: CGFloat(y) + cur.y))
|
||||
}
|
||||
}
|
||||
|
||||
func lineTo(p: CGPoint) {
|
||||
bezierPath.addLineToPoint(p)
|
||||
func lineTo(_ p: CGPoint) {
|
||||
bezierPath.addLine(to: p)
|
||||
setPoint(p)
|
||||
}
|
||||
|
||||
func c(x1: Double, y1: Double, x2: Double, y2: Double, x: Double, y: Double) {
|
||||
func c(_ x1: Double, y1: Double, x2: Double, y2: Double, x: Double, y: Double) {
|
||||
if let cur = currentPoint {
|
||||
let endPoint = CGPointMake(CGFloat(x) + cur.x, CGFloat(y) + cur.y)
|
||||
let controlPoint1 = CGPointMake(CGFloat(x1) + cur.x, CGFloat(y1) + cur.y)
|
||||
let controlPoint2 = CGPointMake(CGFloat(x2) + cur.x, CGFloat(y2) + cur.y)
|
||||
bezierPath.addCurveToPoint(endPoint, controlPoint1: controlPoint1, controlPoint2: controlPoint2)
|
||||
let endPoint = CGPoint(x: CGFloat(x) + cur.x, y: CGFloat(y) + cur.y)
|
||||
let controlPoint1 = CGPoint(x: CGFloat(x1) + cur.x, y: CGFloat(y1) + cur.y)
|
||||
let controlPoint2 = CGPoint(x: CGFloat(x2) + cur.x, y: CGFloat(y2) + cur.y)
|
||||
bezierPath.addCurve(to: endPoint, controlPoint1: controlPoint1, controlPoint2: controlPoint2)
|
||||
setCubicPoint(endPoint, cubic: controlPoint2)
|
||||
}
|
||||
}
|
||||
|
||||
func C(x1: Double, y1: Double, x2: Double, y2: Double, x: Double, y: Double) {
|
||||
let endPoint = CGPointMake(CGFloat(x), CGFloat(y))
|
||||
let controlPoint1 = CGPointMake(CGFloat(x1), CGFloat(y1))
|
||||
let controlPoint2 = CGPointMake(CGFloat(x2), CGFloat(y2))
|
||||
bezierPath.addCurveToPoint(endPoint, controlPoint1: controlPoint1, controlPoint2: controlPoint2)
|
||||
func C(_ x1: Double, y1: Double, x2: Double, y2: Double, x: Double, y: Double) {
|
||||
let endPoint = CGPoint(x: CGFloat(x), y: CGFloat(y))
|
||||
let controlPoint1 = CGPoint(x: CGFloat(x1), y: CGFloat(y1))
|
||||
let controlPoint2 = CGPoint(x: CGFloat(x2), y: CGFloat(y2))
|
||||
bezierPath.addCurve(to: endPoint, controlPoint1: controlPoint1, controlPoint2: controlPoint2)
|
||||
setCubicPoint(endPoint, cubic: controlPoint2)
|
||||
}
|
||||
|
||||
func s(x2: Double, y2: Double, x: Double, y: Double) {
|
||||
func s(_ x2: Double, y2: Double, x: Double, y: Double) {
|
||||
if let cur = currentPoint {
|
||||
let nextCubic = CGPointMake(CGFloat(x2) + cur.x, CGFloat(y2) + cur.y)
|
||||
let next = CGPointMake(CGFloat(x) + cur.x, CGFloat(y) + cur.y)
|
||||
let nextCubic = CGPoint(x: CGFloat(x2) + cur.x, y: CGFloat(y2) + cur.y)
|
||||
let next = CGPoint(x: CGFloat(x) + cur.x, y: CGFloat(y) + cur.y)
|
||||
|
||||
var xy1: CGPoint?
|
||||
if let curCubicVal = cubicPoint {
|
||||
xy1 = CGPointMake(CGFloat(2 * cur.x) - curCubicVal.x, CGFloat(2 * cur.y) - curCubicVal.y)
|
||||
xy1 = CGPoint(x: CGFloat(2 * cur.x) - curCubicVal.x, y: CGFloat(2 * cur.y) - curCubicVal.y)
|
||||
} else {
|
||||
xy1 = cur
|
||||
}
|
||||
bezierPath.addCurveToPoint(next, controlPoint1: xy1!, controlPoint2: nextCubic)
|
||||
bezierPath.addCurve(to: next, controlPoint1: xy1!, controlPoint2: nextCubic)
|
||||
setCubicPoint(next, cubic: nextCubic)
|
||||
}
|
||||
}
|
||||
|
||||
func S(x2: Double, y2: Double, x: Double, y: Double) {
|
||||
func S(_ x2: Double, y2: Double, x: Double, y: Double) {
|
||||
if let cur = currentPoint {
|
||||
let nextCubic = CGPointMake(CGFloat(x2), CGFloat(y2))
|
||||
let next = CGPointMake(CGFloat(x), CGFloat(y))
|
||||
let nextCubic = CGPoint(x: CGFloat(x2), y: CGFloat(y2))
|
||||
let next = CGPoint(x: CGFloat(x), y: CGFloat(y))
|
||||
var xy1: CGPoint?
|
||||
if let curCubicVal = cubicPoint {
|
||||
xy1 = CGPointMake(CGFloat(2 * cur.x) - curCubicVal.x, CGFloat(2 * cur.y) - curCubicVal.y)
|
||||
xy1 = CGPoint(x: CGFloat(2 * cur.x) - curCubicVal.x, y: CGFloat(2 * cur.y) - curCubicVal.y)
|
||||
} else {
|
||||
xy1 = cur
|
||||
}
|
||||
bezierPath.addCurveToPoint(next, controlPoint1: xy1!, controlPoint2: nextCubic)
|
||||
bezierPath.addCurve(to: next, controlPoint1: xy1!, controlPoint2: nextCubic)
|
||||
setCubicPoint(next, cubic: nextCubic)
|
||||
}
|
||||
}
|
||||
|
||||
func a(rx: Double, ry: Double, angle: Double, largeArc: Bool, sweep: Bool, x: Double, y: Double) {
|
||||
func a(_ rx: Double, ry: Double, angle: Double, largeArc: Bool, sweep: Bool, x: Double, y: Double) {
|
||||
if let cur = currentPoint {
|
||||
A(rx, ry: ry, angle: angle, largeArc: largeArc, sweep: sweep, x: x + Double(cur.x), y: y + Double(cur.y))
|
||||
}
|
||||
}
|
||||
|
||||
func A(rx: Double, ry: Double, angle: Double, largeArc: Bool, sweep: Bool, x: Double, y: Double) {
|
||||
func A(_ rx: Double, ry: Double, angle: Double, largeArc: Bool, sweep: Bool, x: Double, y: Double) {
|
||||
if let cur = currentPoint {
|
||||
let x1 = Double(cur.x)
|
||||
let y1 = Double(cur.y)
|
||||
@ -294,19 +294,19 @@ class ShapeRenderer: NodeRenderer {
|
||||
}
|
||||
}
|
||||
E(cx - rx, y: cy - ry, w: 2 * rx, h: 2 * ry, startAngle: t1, arcAngle: delta);
|
||||
setPoint(CGPointMake(CGFloat(x), CGFloat(y)))
|
||||
setPoint(CGPoint(x: CGFloat(x), y: CGFloat(y)))
|
||||
}
|
||||
}
|
||||
|
||||
func E(x: Double, y: Double, w: Double, h: Double, startAngle: Double, arcAngle: Double) {
|
||||
func E(_ x: Double, y: Double, w: Double, h: Double, startAngle: Double, arcAngle: Double) {
|
||||
// TODO: only circle now
|
||||
let extent = CGFloat(startAngle)
|
||||
let end = extent + CGFloat(arcAngle)
|
||||
let center = CGPointMake(CGFloat(x + w / 2), CGFloat(y + h / 2))
|
||||
bezierPath.addArcWithCenter(center, radius: CGFloat(w / 2), startAngle: extent, endAngle: end, clockwise: true)
|
||||
let center = CGPoint(x: CGFloat(x + w / 2), y: CGFloat(y + h / 2))
|
||||
bezierPath.addArc(withCenter: center, radius: CGFloat(w / 2), startAngle: extent, endAngle: end, clockwise: true)
|
||||
}
|
||||
|
||||
func e(x: Double, y: Double, w: Double, h: Double, startAngle: Double, arcAngle: Double) {
|
||||
func e(_ x: Double, y: Double, w: Double, h: Double, startAngle: Double, arcAngle: Double) {
|
||||
// TODO: only circle now
|
||||
if let cur = currentPoint {
|
||||
E(x + Double(cur.x), y: y + Double(cur.y), w: w, h: h, startAngle: startAngle, arcAngle: arcAngle)
|
||||
@ -317,21 +317,21 @@ class ShapeRenderer: NodeRenderer {
|
||||
if let initPoint = initialPoint {
|
||||
lineTo(initPoint)
|
||||
}
|
||||
bezierPath.closePath()
|
||||
bezierPath.close()
|
||||
}
|
||||
|
||||
func setCubicPoint(p: CGPoint, cubic: CGPoint) {
|
||||
func setCubicPoint(_ p: CGPoint, cubic: CGPoint) {
|
||||
currentPoint = p
|
||||
cubicPoint = cubic
|
||||
quadrPoint = nil
|
||||
}
|
||||
|
||||
func setInitPoint(p: CGPoint) {
|
||||
func setInitPoint(_ p: CGPoint) {
|
||||
setPoint(p)
|
||||
initialPoint = p
|
||||
}
|
||||
|
||||
func setPoint(p: CGPoint) {
|
||||
func setPoint(_ p: CGPoint) {
|
||||
currentPoint = p
|
||||
cubicPoint = nil
|
||||
quadrPoint = nil
|
||||
@ -343,27 +343,27 @@ class ShapeRenderer: NodeRenderer {
|
||||
switch part.type {
|
||||
case .M:
|
||||
M(data[0], y: data[1])
|
||||
data.removeRange(Range(start: 0, end: 2))
|
||||
data.removeSubrange((0 ..< 2))
|
||||
while data.count >= 2 {
|
||||
L(data[0], y: data[1])
|
||||
data.removeRange(Range(start: 0, end: 2))
|
||||
data.removeSubrange((0 ..< 2))
|
||||
}
|
||||
case .m:
|
||||
m(data[0], y: data[1])
|
||||
data.removeRange(Range(start: 0, end: 2))
|
||||
data.removeSubrange((0 ..< 2))
|
||||
while data.count >= 2 {
|
||||
l(data[0], y: data[1])
|
||||
data.removeRange(Range(start: 0, end: 2))
|
||||
data.removeSubrange((0 ..< 2))
|
||||
}
|
||||
case .L:
|
||||
while data.count >= 2 {
|
||||
L(data[0], y: data[1])
|
||||
data.removeRange(Range(start: 0, end: 2))
|
||||
data.removeSubrange((0 ..< 2))
|
||||
}
|
||||
case .l:
|
||||
while data.count >= 2 {
|
||||
l(data[0], y: data[1])
|
||||
data.removeRange(Range(start: 0, end: 2))
|
||||
data.removeSubrange((0 ..< 2))
|
||||
}
|
||||
case .H:
|
||||
H(data[0])
|
||||
@ -376,22 +376,22 @@ class ShapeRenderer: NodeRenderer {
|
||||
case .C:
|
||||
while data.count >= 6 {
|
||||
C(data[0], y1: data[1], x2: data[2], y2: data[3], x: data[4], y: data[5])
|
||||
data.removeRange(Range(start: 0, end: 6))
|
||||
data.removeSubrange((0 ..< 6))
|
||||
}
|
||||
case .c:
|
||||
while data.count >= 6 {
|
||||
c(data[0], y1: data[1], x2: data[2], y2: data[3], x: data[4], y: data[5])
|
||||
data.removeRange(Range(start: 0, end: 6))
|
||||
data.removeSubrange((0 ..< 6))
|
||||
}
|
||||
case .S:
|
||||
while data.count >= 4 {
|
||||
S(data[0], y2: data[1], x: data[2], y: data[3])
|
||||
data.removeRange(Range(start: 0, end: 4))
|
||||
data.removeSubrange((0 ..< 4))
|
||||
}
|
||||
case .s:
|
||||
while data.count >= 4 {
|
||||
s(data[0], y2: data[1], x: data[2], y: data[3])
|
||||
data.removeRange(Range(start: 0, end: 4))
|
||||
data.removeSubrange((0 ..< 4))
|
||||
}
|
||||
case .A:
|
||||
let flags = numToBools(data[3])
|
||||
@ -399,7 +399,7 @@ class ShapeRenderer: NodeRenderer {
|
||||
case .a:
|
||||
let flags = numToBools(data[3])
|
||||
a(data[0], ry: data[1], angle: data[2], largeArc: flags[0], sweep: flags[1], x: data[4], y: data[5])
|
||||
case .Z:
|
||||
case .z:
|
||||
Z()
|
||||
default:
|
||||
fatalError("Unknown segment: \(part.type)")
|
||||
@ -408,54 +408,54 @@ class ShapeRenderer: NodeRenderer {
|
||||
return bezierPath
|
||||
}
|
||||
|
||||
private func numToBools(num: Double) -> [Bool] {
|
||||
fileprivate func numToBools(_ num: Double) -> [Bool] {
|
||||
let val: Int = Int(num);
|
||||
return [(val & 1) > 0, (val & 2) > 0];
|
||||
}
|
||||
|
||||
private func newCGRect(rect: Rect) -> CGRect {
|
||||
fileprivate func newCGRect(_ rect: Rect) -> CGRect {
|
||||
return CGRect(x: CGFloat(rect.x), y: CGFloat(rect.y), width: CGFloat(rect.w), height: CGFloat(rect.h))
|
||||
}
|
||||
|
||||
private func drawPath(fill: Fill?, stroke: Stroke?, ctx: CGContext?, opacity: Double) {
|
||||
fileprivate func drawPath(_ fill: Fill?, stroke: Stroke?, ctx: CGContext?, opacity: Double) {
|
||||
var shouldStrokePath = false
|
||||
if fill is Gradient || stroke?.fill is Gradient {
|
||||
shouldStrokePath = true
|
||||
}
|
||||
|
||||
if let fill = fill, stroke = stroke {
|
||||
let path = CGContextCopyPath(ctx!)
|
||||
if let fill = fill, let stroke = stroke {
|
||||
let path = ctx!.path
|
||||
setFill(fill, ctx: ctx, opacity: opacity)
|
||||
if stroke.fill is Gradient && !(fill is Gradient) {
|
||||
CGContextDrawPath(ctx!, .Fill)
|
||||
ctx!.drawPath(using: .fill)
|
||||
}
|
||||
drawWithStroke(stroke, ctx: ctx, opacity: opacity, shouldStrokePath: shouldStrokePath, path: path, mode: .FillStroke)
|
||||
drawWithStroke(stroke, ctx: ctx, opacity: opacity, shouldStrokePath: shouldStrokePath, path: path, mode: .fillStroke)
|
||||
return
|
||||
}
|
||||
|
||||
if let fill = fill {
|
||||
setFill(fill, ctx: ctx, opacity: opacity)
|
||||
CGContextDrawPath(ctx!, .Fill)
|
||||
ctx!.drawPath(using: .fill)
|
||||
return
|
||||
}
|
||||
|
||||
if let stroke = stroke {
|
||||
drawWithStroke(stroke, ctx: ctx, opacity: opacity, shouldStrokePath: shouldStrokePath, mode: .Stroke)
|
||||
drawWithStroke(stroke, ctx: ctx, opacity: opacity, shouldStrokePath: shouldStrokePath, mode: .stroke)
|
||||
return
|
||||
}
|
||||
|
||||
CGContextSetLineWidth(ctx!, 2.0)
|
||||
CGContextSetStrokeColorWithColor(ctx!, UIColor.blackColor().CGColor)
|
||||
CGContextDrawPath(ctx!, .Stroke)
|
||||
ctx!.setLineWidth(2.0)
|
||||
ctx!.setStrokeColor(UIColor.black.cgColor)
|
||||
ctx!.drawPath(using: .stroke)
|
||||
}
|
||||
|
||||
private func setFill(fill: Fill?, ctx: CGContext?, opacity: Double) {
|
||||
fileprivate func setFill(_ fill: Fill?, ctx: CGContext?, opacity: Double) {
|
||||
guard let fill = fill else {
|
||||
return
|
||||
}
|
||||
if let fillColor = fill as? Color {
|
||||
let color = RenderUtils.applyOpacity(fillColor, opacity: opacity)
|
||||
CGContextSetFillColorWithColor(ctx!, RenderUtils.mapColor(color))
|
||||
ctx!.setFillColor(RenderUtils.mapColor(color))
|
||||
} else if let gradient = fill as? Gradient {
|
||||
drawGradient(gradient, ctx: ctx, opacity: opacity)
|
||||
} else {
|
||||
@ -463,9 +463,9 @@ class ShapeRenderer: NodeRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
private func drawWithStroke(stroke: Stroke, ctx: CGContext?, opacity: Double, shouldStrokePath: Bool = false, path: CGPath? = nil, mode: CGPathDrawingMode) {
|
||||
if let path = path where shouldStrokePath {
|
||||
CGContextAddPath(ctx!, path)
|
||||
fileprivate func drawWithStroke(_ stroke: Stroke, ctx: CGContext?, opacity: Double, shouldStrokePath: Bool = false, path: CGPath? = nil, mode: CGPathDrawingMode) {
|
||||
if let path = path , shouldStrokePath {
|
||||
ctx!.addPath(path)
|
||||
}
|
||||
setStrokeAttributes(stroke, ctx: ctx)
|
||||
|
||||
@ -476,42 +476,42 @@ class ShapeRenderer: NodeRenderer {
|
||||
colorStroke(stroke, ctx: ctx, opacity: opacity)
|
||||
}
|
||||
if shouldStrokePath {
|
||||
CGContextStrokePath(ctx!)
|
||||
ctx!.strokePath()
|
||||
} else {
|
||||
CGContextDrawPath(ctx!, mode)
|
||||
ctx!.drawPath(using: mode)
|
||||
}
|
||||
}
|
||||
|
||||
private func setStrokeAttributes(stroke: Stroke, ctx: CGContext?) {
|
||||
CGContextSetLineWidth(ctx!, CGFloat(stroke.width))
|
||||
CGContextSetLineJoin(ctx!, RenderUtils.mapLineJoin(stroke.join))
|
||||
CGContextSetLineCap(ctx!, RenderUtils.mapLineCap(stroke.cap))
|
||||
fileprivate func setStrokeAttributes(_ stroke: Stroke, ctx: CGContext?) {
|
||||
ctx!.setLineWidth(CGFloat(stroke.width))
|
||||
ctx!.setLineJoin(RenderUtils.mapLineJoin(stroke.join))
|
||||
ctx!.setLineCap(RenderUtils.mapLineCap(stroke.cap))
|
||||
let dashes = stroke.dashes
|
||||
if !dashes.isEmpty {
|
||||
let dashPointer = RenderUtils.mapDash(dashes)
|
||||
CGContextSetLineDash(ctx!, 0, dashPointer, dashes.count)
|
||||
dashPointer.dealloc(dashes.count)
|
||||
dashPointer.deallocateCapacity(dashes.count)
|
||||
}
|
||||
}
|
||||
|
||||
private func colorStroke(stroke: Stroke, ctx: CGContext?, opacity: Double) {
|
||||
fileprivate func colorStroke(_ stroke: Stroke, ctx: CGContext?, opacity: Double) {
|
||||
guard let strokeColor = stroke.fill as? Color else {
|
||||
return
|
||||
}
|
||||
let color = RenderUtils.applyOpacity(strokeColor, opacity: opacity)
|
||||
CGContextSetStrokeColorWithColor(ctx!, RenderUtils.mapColor(color))
|
||||
ctx!.setStrokeColor(RenderUtils.mapColor(color))
|
||||
}
|
||||
|
||||
private func gradientStroke(stroke: Stroke, ctx: CGContext?, opacity: Double) {
|
||||
fileprivate func gradientStroke(_ stroke: Stroke, ctx: CGContext?, opacity: Double) {
|
||||
guard let gradient = stroke.fill as? Gradient else {
|
||||
return
|
||||
}
|
||||
CGContextReplacePathWithStrokedPath(ctx!)
|
||||
ctx!.replacePathWithStrokedPath()
|
||||
drawGradient(gradient, ctx: ctx, opacity: opacity)
|
||||
}
|
||||
|
||||
private func drawGradient(gradient: Gradient, ctx: CGContext?, opacity: Double) {
|
||||
CGContextSaveGState(ctx!)
|
||||
fileprivate func drawGradient(_ gradient: Gradient, ctx: CGContext?, opacity: Double) {
|
||||
ctx!.saveGState()
|
||||
var colors: [CGColor] = []
|
||||
var stops: [CGFloat] = []
|
||||
for stop in gradient.stops {
|
||||
@ -521,22 +521,22 @@ class ShapeRenderer: NodeRenderer {
|
||||
}
|
||||
|
||||
if let gradient = gradient as? LinearGradient {
|
||||
var start = CGPointMake(CGFloat(gradient.x1), CGFloat(gradient.y1))
|
||||
var end = CGPointMake(CGFloat(gradient.x2), CGFloat(gradient.y2))
|
||||
var start = CGPoint(x: CGFloat(gradient.x1), y: CGFloat(gradient.y1))
|
||||
var end = CGPoint(x: CGFloat(gradient.x2), y: CGFloat(gradient.y2))
|
||||
if !gradient.userSpace {
|
||||
let bounds = CGContextGetPathBoundingBox(ctx!)
|
||||
start = CGPointMake(start.x * bounds.width + bounds.minX, start.y * bounds.height + bounds.minY)
|
||||
end = CGPointMake(end.x * bounds.width + bounds.minX, end.y * bounds.height + bounds.minY)
|
||||
let bounds = ctx!.boundingBoxOfPath
|
||||
start = CGPoint(x: start.x * bounds.width + bounds.minX, y: start.y * bounds.height + bounds.minY)
|
||||
end = CGPoint(x: end.x * bounds.width + bounds.minX, y: end.y * bounds.height + bounds.minY)
|
||||
}
|
||||
CGContextClip(ctx!)
|
||||
let cgGradient = CGGradientCreateWithColors(CGColorSpaceCreateDeviceRGB(), colors, stops)
|
||||
CGContextDrawLinearGradient(ctx!, cgGradient!, start, end, [.DrawsAfterEndLocation, .DrawsBeforeStartLocation])
|
||||
ctx!.clip()
|
||||
let cgGradient = CGGradient(colorsSpace: CGColorSpaceCreateDeviceRGB(), colors: colors as CFArray, locations: stops)
|
||||
ctx!.drawLinearGradient(cgGradient!, start: start, end: end, options: [.drawsAfterEndLocation, .drawsBeforeStartLocation])
|
||||
} else if let gradient = gradient as? RadialGradient {
|
||||
var innerCenter = CGPointMake(CGFloat(gradient.fx), CGFloat(gradient.fy))
|
||||
var outerCenter = CGPointMake(CGFloat(gradient.cx), CGFloat(gradient.cy))
|
||||
var innerCenter = CGPoint(x: CGFloat(gradient.fx), y: CGFloat(gradient.fy))
|
||||
var outerCenter = CGPoint(x: CGFloat(gradient.cx), y: CGFloat(gradient.cy))
|
||||
var radius = CGFloat(gradient.r)
|
||||
if !gradient.userSpace {
|
||||
var bounds = CGContextGetPathBoundingBox(ctx!)
|
||||
var bounds = ctx!.boundingBoxOfPath
|
||||
var scaleX: CGFloat = 1
|
||||
var scaleY: CGFloat = 1
|
||||
if bounds.width > bounds.height {
|
||||
@ -544,18 +544,18 @@ class ShapeRenderer: NodeRenderer {
|
||||
} else {
|
||||
scaleX = bounds.width / bounds.height
|
||||
}
|
||||
CGContextScaleCTM(ctx!, scaleX, scaleY)
|
||||
bounds = CGContextGetPathBoundingBox(ctx!)
|
||||
innerCenter = CGPointMake(innerCenter.x * bounds.width + bounds.minX, innerCenter.y * bounds.height + bounds.minY)
|
||||
outerCenter = CGPointMake(outerCenter.x * bounds.width + bounds.minX, outerCenter.y * bounds.height + bounds.minY)
|
||||
ctx!.scaleBy(x: scaleX, y: scaleY)
|
||||
bounds = ctx!.boundingBoxOfPath
|
||||
innerCenter = CGPoint(x: innerCenter.x * bounds.width + bounds.minX, y: innerCenter.y * bounds.height + bounds.minY)
|
||||
outerCenter = CGPoint(x: outerCenter.x * bounds.width + bounds.minX, y: outerCenter.y * bounds.height + bounds.minY)
|
||||
radius = min(radius * bounds.width, radius * bounds.height)
|
||||
|
||||
}
|
||||
CGContextClip(ctx!)
|
||||
let cgGradient = CGGradientCreateWithColors(CGColorSpaceCreateDeviceRGB(), colors, stops)
|
||||
CGContextDrawRadialGradient(ctx!, cgGradient!, innerCenter, 0, outerCenter, radius, [.DrawsAfterEndLocation, .DrawsBeforeStartLocation])
|
||||
ctx!.clip()
|
||||
let cgGradient = CGGradient(colorsSpace: CGColorSpaceCreateDeviceRGB(), colors: colors as CFArray, locations: stops)
|
||||
ctx!.drawRadialGradient(cgGradient!, startCenter: innerCenter, startRadius: 0, endCenter: outerCenter, endRadius: radius, options: [.drawsAfterEndLocation, .drawsBeforeStartLocation])
|
||||
}
|
||||
CGContextRestoreGState(ctx!)
|
||||
ctx!.restoreGState()
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -22,17 +22,17 @@ class TextRenderer: NodeRenderer {
|
||||
observe(text.baselineVar)
|
||||
}
|
||||
|
||||
override func doRender(force: Bool, opacity: Double) {
|
||||
override func doRender(_ force: Bool, opacity: Double) {
|
||||
let message = text.text
|
||||
var font: UIFont
|
||||
if let textFont = text.font {
|
||||
if let customFont = UIFont(name: textFont.name, size: CGFloat(textFont.size)) {
|
||||
font = customFont
|
||||
} else {
|
||||
font = UIFont.systemFontOfSize(CGFloat(textFont.size))
|
||||
font = UIFont.systemFont(ofSize: CGFloat(textFont.size))
|
||||
}
|
||||
} else {
|
||||
font = UIFont.systemFontOfSize(UIFont.systemFontSize())
|
||||
font = UIFont.systemFont(ofSize: UIFont.systemFontSize)
|
||||
}
|
||||
// positive NSBaselineOffsetAttributeName values don't work, couldn't find why
|
||||
// for now move the rect itself
|
||||
@ -41,25 +41,25 @@ class TextRenderer: NodeRenderer {
|
||||
color = RenderUtils.applyOpacity(color, opacity: opacity)
|
||||
let textAttributes = [
|
||||
NSFontAttributeName: font,
|
||||
NSForegroundColorAttributeName: getTextColor(color)]
|
||||
let textSize = NSString(string: text.text).sizeWithAttributes(textAttributes)
|
||||
NSForegroundColorAttributeName: getTextColor(color)] as [String : Any]
|
||||
let textSize = NSString(string: text.text).size(attributes: textAttributes)
|
||||
|
||||
guard let cgContext = ctx.cgContext else {
|
||||
return
|
||||
}
|
||||
|
||||
UIGraphicsPushContext(cgContext)
|
||||
message.drawInRect(CGRectMake(calculateAlignmentOffset(text, font: font), calculateBaselineOffset(text, font: font),
|
||||
CGFloat(textSize.width), CGFloat(textSize.height)), withAttributes: textAttributes)
|
||||
message.draw(in: CGRect(x: calculateAlignmentOffset(text, font: font), y: calculateBaselineOffset(text, font: font),
|
||||
width: CGFloat(textSize.width), height: CGFloat(textSize.height)), withAttributes: textAttributes)
|
||||
UIGraphicsPopContext()
|
||||
}
|
||||
}
|
||||
|
||||
override func detectTouches(location: CGPoint) -> [Shape] {
|
||||
override func detectTouches(_ location: CGPoint) -> [Shape] {
|
||||
return []
|
||||
}
|
||||
|
||||
private func calculateBaselineOffset(text: Text, font: UIFont) -> CGFloat {
|
||||
fileprivate func calculateBaselineOffset(_ text: Text, font: UIFont) -> CGFloat {
|
||||
var baselineOffset = CGFloat(0)
|
||||
switch text.baseline {
|
||||
case Baseline.alphabetic:
|
||||
@ -74,11 +74,11 @@ class TextRenderer: NodeRenderer {
|
||||
return -baselineOffset
|
||||
}
|
||||
|
||||
private func calculateAlignmentOffset(text: Text, font: UIFont) -> CGFloat {
|
||||
fileprivate func calculateAlignmentOffset(_ text: Text, font: UIFont) -> CGFloat {
|
||||
let textAttributes = [
|
||||
NSFontAttributeName: font
|
||||
]
|
||||
let textSize = NSString(string: text.text).sizeWithAttributes(textAttributes)
|
||||
let textSize = NSString(string: text.text).size(attributes: textAttributes)
|
||||
var alignmentOffset = CGFloat(0)
|
||||
switch text.align {
|
||||
case Align.mid:
|
||||
@ -91,10 +91,10 @@ class TextRenderer: NodeRenderer {
|
||||
return -alignmentOffset
|
||||
}
|
||||
|
||||
private func getTextColor(fill: Fill) -> UIColor {
|
||||
fileprivate func getTextColor(_ fill: Fill) -> UIColor {
|
||||
if let color = fill as? Color {
|
||||
return UIColor(CGColor: RenderUtils.mapColor(color))
|
||||
return UIColor(cgColor: RenderUtils.mapColor(color))
|
||||
}
|
||||
return UIColor.blackColor()
|
||||
return UIColor.black
|
||||
}
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2,18 +2,18 @@ import Foundation
|
||||
|
||||
class SVGParserRegexHelper {
|
||||
|
||||
private static let transformAttributePattern = "([a-z]+)\\(((\\-?\\d+\\.?\\d*\\s*,?\\s*)+)\\)"
|
||||
private static let transformPattern = "\\-?\\d+\\.?\\d*"
|
||||
private static let textElementPattern = "<text.*?>((?s:.*))<\\/text>"
|
||||
fileprivate static let transformAttributePattern = "([a-z]+)\\(((\\-?\\d+\\.?\\d*\\s*,?\\s*)+)\\)"
|
||||
fileprivate static let transformPattern = "\\-?\\d+\\.?\\d*"
|
||||
fileprivate static let textElementPattern = "<text.*?>((?s:.*))<\\/text>"
|
||||
|
||||
private static var transformMatcher: NSRegularExpression?
|
||||
private static var transformAttributeMatcher: NSRegularExpression?
|
||||
private static var textElementMatcher: NSRegularExpression?
|
||||
fileprivate static var transformMatcher: NSRegularExpression?
|
||||
fileprivate static var transformAttributeMatcher: NSRegularExpression?
|
||||
fileprivate static var textElementMatcher: NSRegularExpression?
|
||||
|
||||
class func getTransformAttributeMatcher() -> NSRegularExpression? {
|
||||
if self.transformAttributeMatcher == nil {
|
||||
do {
|
||||
self.transformAttributeMatcher = try NSRegularExpression(pattern: transformAttributePattern, options: .CaseInsensitive)
|
||||
self.transformAttributeMatcher = try NSRegularExpression(pattern: transformAttributePattern, options: .caseInsensitive)
|
||||
} catch {
|
||||
|
||||
}
|
||||
@ -24,7 +24,7 @@ class SVGParserRegexHelper {
|
||||
class func getTransformMatcher() -> NSRegularExpression? {
|
||||
if self.transformMatcher == nil {
|
||||
do {
|
||||
self.transformMatcher = try NSRegularExpression(pattern: transformPattern, options: .CaseInsensitive)
|
||||
self.transformMatcher = try NSRegularExpression(pattern: transformPattern, options: .caseInsensitive)
|
||||
} catch {
|
||||
|
||||
}
|
||||
@ -35,7 +35,7 @@ class SVGParserRegexHelper {
|
||||
class func getTextElementMatcher() -> NSRegularExpression? {
|
||||
if self.textElementMatcher == nil {
|
||||
do {
|
||||
self.textElementMatcher = try NSRegularExpression(pattern: textElementPattern, options: .CaseInsensitive)
|
||||
self.textElementMatcher = try NSRegularExpression(pattern: textElementPattern, options: .caseInsensitive)
|
||||
} catch {
|
||||
|
||||
}
|
||||
|
24
Source/thirdparty/CAAnimationClosure.swift
vendored
24
Source/thirdparty/CAAnimationClosure.swift
vendored
@ -17,15 +17,15 @@ class CAAnimationDelegateImpl:NSObject, CAAnimationDelegate {
|
||||
var completion: ((Bool) -> Void)?
|
||||
|
||||
/// startTime: animation start date
|
||||
private var startTime: NSDate!
|
||||
private var animationDuration: NSTimeInterval!
|
||||
private var animatingTimer: NSTimer!
|
||||
fileprivate var startTime: Date!
|
||||
fileprivate var animationDuration: TimeInterval!
|
||||
fileprivate var animatingTimer: Timer!
|
||||
|
||||
/// animating: A block (closure) object to be executed when the animation is animating. This block has no return value and takes a single CGFloat argument that indicates the progress of the animation (From 0 ..< 1)
|
||||
var animating: ((CGFloat) -> Void)? {
|
||||
willSet {
|
||||
if animatingTimer == nil {
|
||||
animatingTimer = NSTimer(timeInterval: 0, target: self, selector: "animationIsAnimating:", userInfo: nil, repeats: true)
|
||||
animatingTimer = Timer(timeInterval: 0, target: self, selector: #selector(CAAnimationDelegateImpl.animationIsAnimating(_:)), userInfo: nil, repeats: true)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -35,12 +35,12 @@ class CAAnimationDelegateImpl:NSObject, CAAnimationDelegate {
|
||||
|
||||
- parameter theAnimation: the animation about to start
|
||||
*/
|
||||
func animationDidStart(theAnimation: CAAnimation) {
|
||||
func animationDidStart(_ theAnimation: CAAnimation) {
|
||||
start?()
|
||||
if animating != nil {
|
||||
animationDuration = theAnimation.duration
|
||||
startTime = NSDate()
|
||||
NSRunLoop.currentRunLoop().addTimer(animatingTimer, forMode: NSDefaultRunLoopMode)
|
||||
startTime = Date()
|
||||
RunLoop.current.add(animatingTimer, forMode: RunLoopMode.defaultRunLoopMode)
|
||||
}
|
||||
}
|
||||
|
||||
@ -50,7 +50,7 @@ class CAAnimationDelegateImpl:NSObject, CAAnimationDelegate {
|
||||
- parameter theAnimation: the animation about to end
|
||||
- parameter finished: A Boolean value indicates whether or not the animations actually finished.
|
||||
*/
|
||||
func animationDidStop(theAnimation: CAAnimation, finished: Bool) {
|
||||
func animationDidStop(_ theAnimation: CAAnimation, finished: Bool) {
|
||||
completion?(finished)
|
||||
animatingTimer?.invalidate()
|
||||
}
|
||||
@ -60,8 +60,8 @@ class CAAnimationDelegateImpl:NSObject, CAAnimationDelegate {
|
||||
|
||||
- parameter timer: timer
|
||||
*/
|
||||
func animationIsAnimating(timer: NSTimer) {
|
||||
let progress = CGFloat(NSDate().timeIntervalSinceDate(startTime) / animationDuration)
|
||||
func animationIsAnimating(_ timer: Timer) {
|
||||
let progress = CGFloat(Date().timeIntervalSince(startTime) / animationDuration)
|
||||
if progress <= 1.0 {
|
||||
animating?(progress)
|
||||
}
|
||||
@ -152,8 +152,8 @@ public extension CALayer {
|
||||
- parameter key: A string that identifies the animation. Only one animation per unique key is added to the layer. The special key kCATransition is automatically used for transition animations. You may specify nil for this parameter.
|
||||
- parameter completion: A block object to be executed when the animation ends. This block has no return value and takes a single Boolean argument that indicates whether or not the animations actually finished before the completion handler was called. Default value is nil.
|
||||
*/
|
||||
func addAnimation(anim: CAAnimation, forKey key: String?, withCompletion completion: ((Bool) -> Void)?) {
|
||||
func addAnimation(_ anim: CAAnimation, forKey key: String?, withCompletion completion: ((Bool) -> Void)?) {
|
||||
anim.completion = completion
|
||||
addAnimation(anim, forKey: key)
|
||||
add(anim, forKey: key)
|
||||
}
|
||||
}
|
||||
|
10
Source/thirdparty/NSTimer+Closure.swift
vendored
10
Source/thirdparty/NSTimer+Closure.swift
vendored
@ -1,7 +1,7 @@
|
||||
|
||||
import Foundation
|
||||
|
||||
extension NSTimer {
|
||||
extension Timer {
|
||||
/**
|
||||
Creates and schedules a one-time `NSTimer` instance.
|
||||
|
||||
@ -11,10 +11,10 @@ extension NSTimer {
|
||||
|
||||
- Returns: The newly-created `NSTimer` instance.
|
||||
*/
|
||||
class func schedule(delay delay: NSTimeInterval, handler: NSTimer! -> Void) -> NSTimer {
|
||||
class func schedule(delay: TimeInterval, handler: @escaping (Timer!) -> Void) -> Timer {
|
||||
let fireDate = delay + CFAbsoluteTimeGetCurrent()
|
||||
let timer = CFRunLoopTimerCreateWithHandler(kCFAllocatorDefault, fireDate, 0, 0, 0, handler)
|
||||
CFRunLoopAddTimer(CFRunLoopGetCurrent(), timer, kCFRunLoopCommonModes)
|
||||
CFRunLoopAddTimer(CFRunLoopGetCurrent(), timer, CFRunLoopMode.commonModes)
|
||||
return timer
|
||||
}
|
||||
|
||||
@ -29,10 +29,10 @@ extension NSTimer {
|
||||
|
||||
- Returns: The newly-created `NSTimer` instance.
|
||||
*/
|
||||
class func schedule(repeatInterval interval: NSTimeInterval, handler: NSTimer! -> Void) -> NSTimer {
|
||||
class func schedule(repeatInterval interval: TimeInterval, handler: @escaping (Timer!) -> Void) -> Timer {
|
||||
let fireDate = interval + CFAbsoluteTimeGetCurrent()
|
||||
let timer = CFRunLoopTimerCreateWithHandler(kCFAllocatorDefault, fireDate, interval, 0, 0, handler)
|
||||
CFRunLoopAddTimer(CFRunLoopGetCurrent(), timer, kCFRunLoopCommonModes)
|
||||
CFRunLoopAddTimer(CFRunLoopGetCurrent(), timer, CFRunLoopMode.commonModes)
|
||||
return timer
|
||||
}
|
||||
}
|
||||
|
@ -5,10 +5,10 @@ import UIKit
|
||||
/// MacawView is a main class used to embed Macaw scene into your Cocoa UI.
|
||||
/// You could create your own view extended from MacawView with predefined scene.
|
||||
///
|
||||
public class MacawView: UIView {
|
||||
open class MacawView: UIView {
|
||||
|
||||
/// Scene root node
|
||||
public var node: Node = Group() {
|
||||
open var node: Node = Group() {
|
||||
willSet {
|
||||
nodesMap.remove(node)
|
||||
}
|
||||
@ -26,7 +26,7 @@ public class MacawView: UIView {
|
||||
}
|
||||
}
|
||||
|
||||
override public var frame: CGRect {
|
||||
override open var frame: CGRect {
|
||||
didSet {
|
||||
super.frame = frame
|
||||
|
||||
@ -40,7 +40,7 @@ public class MacawView: UIView {
|
||||
}
|
||||
}
|
||||
|
||||
override public func didMoveToSuperview() {
|
||||
override open func didMoveToSuperview() {
|
||||
super.didMoveToSuperview()
|
||||
|
||||
if !frameSetFirstTime {
|
||||
@ -51,7 +51,7 @@ public class MacawView: UIView {
|
||||
animationProducer.addStoredAnimations(node)
|
||||
}
|
||||
|
||||
private var selectedShape: Shape? = nil
|
||||
fileprivate var selectedShape: Shape? = nil
|
||||
|
||||
var context: RenderContext!
|
||||
var renderer: NodeRenderer?
|
||||
@ -86,26 +86,26 @@ public class MacawView: UIView {
|
||||
self.init(node: Group(), coder: aDecoder)
|
||||
}
|
||||
|
||||
override public func drawRect(rect: CGRect) {
|
||||
override open func draw(_ rect: CGRect) {
|
||||
self.context.cgContext = UIGraphicsGetCurrentContext()
|
||||
|
||||
CGContextSaveGState(self.context.cgContext!)
|
||||
CGContextConcatCTM(self.context.cgContext!, RenderUtils.mapTransform(node.place))
|
||||
self.context.cgContext!.saveGState()
|
||||
self.context.cgContext!.concatenate(RenderUtils.mapTransform(node.place))
|
||||
renderer?.render(false, opacity: node.opacity)
|
||||
CGContextRestoreGState(self.context.cgContext!)
|
||||
self.context.cgContext!.restoreGState()
|
||||
}
|
||||
|
||||
public override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
|
||||
open override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
self.selectedShape = nil
|
||||
if let inverted = node.place.invert() {
|
||||
for touch in touches {
|
||||
let location = touch.locationInView(self)
|
||||
let translatedLocation = CGPointApplyAffineTransform(location, RenderUtils.mapTransform(inverted))
|
||||
let location = touch.location(in: self)
|
||||
let translatedLocation = location.applying(RenderUtils.mapTransform(inverted))
|
||||
let offsetLocation = CGPoint(x: translatedLocation.x, y: translatedLocation.y)
|
||||
CGContextSaveGState(self.context.cgContext!)
|
||||
CGContextConcatCTM(self.context.cgContext!, RenderUtils.mapTransform(node.place))
|
||||
self.context.cgContext!.saveGState()
|
||||
self.context.cgContext!.concatenate(RenderUtils.mapTransform(node.place))
|
||||
let shapes = renderer?.detectTouches(offsetLocation)
|
||||
CGContextRestoreGState(self.context.cgContext!)
|
||||
self.context.cgContext!.restoreGState()
|
||||
self.selectedShape = shapes?.first
|
||||
if let shape = self.selectedShape {
|
||||
shape.onTap.onNext(TapEvent(location: Point(x: Double(offsetLocation.x), y: Double(offsetLocation.y))))
|
||||
@ -115,20 +115,20 @@ public class MacawView: UIView {
|
||||
}
|
||||
}
|
||||
|
||||
func handlePan(recognizer: UIPanGestureRecognizer) {
|
||||
var translation = recognizer.translationInView(self)
|
||||
recognizer.setTranslation(CGPointZero, inView: self)
|
||||
func handlePan(_ recognizer: UIPanGestureRecognizer) {
|
||||
let translation = recognizer.translation(in: self)
|
||||
recognizer.setTranslation(CGPoint.zero, in: self)
|
||||
if let shape = self.selectedShape {
|
||||
// get the rotation and scale of the shape and apply to the translation
|
||||
let transform = shape.place
|
||||
let rotation = -CGFloat(atan2f(Float(transform.m12), Float(transform.m11)))
|
||||
let scale = CGFloat(sqrt(transform.m11 * transform.m11 + transform.m21 * transform.m21))
|
||||
var translatedLocation = CGPointApplyAffineTransform(translation, CGAffineTransformMakeRotation(rotation))
|
||||
let translatedLocation = translation.applying(CGAffineTransform(rotationAngle: rotation))
|
||||
shape.onPan.onNext(PanEvent(dx: Double(translatedLocation.x / scale), dy: Double(translatedLocation.y / scale)))
|
||||
}
|
||||
}
|
||||
|
||||
func handleRotation(recognizer: UIRotationGestureRecognizer) {
|
||||
func handleRotation(_ recognizer: UIRotationGestureRecognizer) {
|
||||
let rotation = Double(recognizer.rotation)
|
||||
recognizer.rotation = 0
|
||||
if let shape = self.selectedShape {
|
||||
@ -136,7 +136,7 @@ public class MacawView: UIView {
|
||||
}
|
||||
}
|
||||
|
||||
func handlePinch(recognizer: UIPinchGestureRecognizer) {
|
||||
func handlePinch(_ recognizer: UIPinchGestureRecognizer) {
|
||||
let scale = Double(recognizer.scale)
|
||||
recognizer.scale = 1
|
||||
if let shape = self.selectedShape {
|
||||
|
@ -8,7 +8,7 @@ class NodesMap {
|
||||
var map = [Node: MacawView]()
|
||||
|
||||
// MARK: - Macaw View
|
||||
func add(node: Node, view: MacawView) {
|
||||
func add(_ node: Node, view: MacawView) {
|
||||
map[node] = view
|
||||
|
||||
if let group = node as? Group {
|
||||
@ -19,17 +19,17 @@ class NodesMap {
|
||||
}
|
||||
}
|
||||
|
||||
func getView(node: Node) -> MacawView? {
|
||||
func getView(_ node: Node) -> MacawView? {
|
||||
return map[node]
|
||||
}
|
||||
|
||||
func remove(node: Node) {
|
||||
map.removeValueForKey(node)
|
||||
parentsMap.removeValueForKey(node)
|
||||
func remove(_ node: Node) {
|
||||
map.removeValue(forKey: node)
|
||||
parentsMap.removeValue(forKey: node)
|
||||
}
|
||||
|
||||
// MARK: - Parents
|
||||
func add(node: Node, parent: Node) {
|
||||
func add(_ node: Node, parent: Node) {
|
||||
if var nodesSet = parentsMap[node] {
|
||||
nodesSet.insert(parent)
|
||||
} else {
|
||||
@ -37,7 +37,7 @@ class NodesMap {
|
||||
}
|
||||
}
|
||||
|
||||
func parents(node: Node) -> [Node] {
|
||||
func parents(_ node: Node) -> [Node] {
|
||||
guard let nodesSet = parentsMap[node] else {
|
||||
return []
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ class ShapeLayer: CAShapeLayer {
|
||||
var renderTransform: CGAffineTransform?
|
||||
var animationCache: AnimationCache?
|
||||
|
||||
override func drawInContext(ctx: CGContext) {
|
||||
override func draw(in ctx: CGContext) {
|
||||
guard let node = node else {
|
||||
return
|
||||
}
|
||||
@ -14,15 +14,15 @@ class ShapeLayer: CAShapeLayer {
|
||||
return
|
||||
}
|
||||
|
||||
let renderContext = RenderContext(view: .None)
|
||||
let renderContext = RenderContext(view: .none)
|
||||
renderContext.cgContext = ctx
|
||||
|
||||
if let renderTransform = renderTransform {
|
||||
CGContextConcatCTM(ctx, renderTransform)
|
||||
ctx.concatenate(renderTransform)
|
||||
}
|
||||
|
||||
let renderer = RenderUtils.createNodeRenderer(node, context: renderContext, animationCache: animationCache)
|
||||
renderer.render(true, opacity: 1.0)
|
||||
renderer.dispose()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user