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Fix #388: add enum Keys with fill, color and currentColor
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@ -1,5 +1,11 @@
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open class SVGConstants {
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public enum Keys {
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public static let fill = "fill"
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public static let color = "color"
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public static let currentColor = "currentColor"
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}
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public static let valueToColor = [
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0x000000: "black",
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0x000080: "navy",
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@ -156,7 +156,7 @@ open class SVGParser {
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}
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if let id = element.allAttributes["id"]?.text {
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switch element.name {
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case "linearGradient", "radialGradient", "fill":
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case "linearGradient", "radialGradient", SVGConstants.Keys.fill:
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defFills[id] = try parseFill(node)
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case "pattern":
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defPatterns[id] = try parsePattern(node)
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@ -316,7 +316,7 @@ open class SVGParser {
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case "use":
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return try parseUse(node, groupStyle: style, place: position)
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case "title", "desc", "mask", "clip", "filter",
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"linearGradient", "radialGradient", "fill":
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"linearGradient", "radialGradient", SVGConstants.Keys.fill:
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break
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default:
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print("SVG parsing error. Shape \(element.name) not supported")
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@ -571,12 +571,12 @@ open class SVGParser {
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}
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}
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let hasCurrentColor = styleAttributes["fill"] == "currentColor"
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let hasCurrentColor = styleAttributes[SVGConstants.Keys.fill] == SVGConstants.Keys.currentColor
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self.availableStyleAttributes.forEach { availableAttribute in
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if let styleAttribute = element.allAttributes[availableAttribute]?.text, styleAttribute != "inherit" {
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if !hasCurrentColor || availableAttribute != "color" {
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if !hasCurrentColor || availableAttribute != SVGConstants.Keys.color {
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styleAttributes.updateValue(styleAttribute, forKey: availableAttribute)
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}
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}
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@ -630,7 +630,7 @@ open class SVGParser {
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opacity = Double(fillOpacity.replacingOccurrences(of: " ", with: "")) ?? 1
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}
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guard var fillColor = styleParts["fill"] else {
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guard var fillColor = styleParts[SVGConstants.Keys.fill] else {
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return Color.black.with(a: opacity)
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}
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if let colorId = parseIdFromUrl(fillColor) {
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@ -641,7 +641,7 @@ open class SVGParser {
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return getPatternFill(pattern: pattern, locus: locus)
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}
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}
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if fillColor == "currentColor", let currentColor = groupStyle["color"] {
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if fillColor == SVGConstants.Keys.currentColor, let currentColor = groupStyle[SVGConstants.Keys.color] {
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fillColor = currentColor
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}
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@ -665,7 +665,7 @@ open class SVGParser {
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guard var strokeColor = styleParts["stroke"] else {
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return .none
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}
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if strokeColor == "currentColor", let currentColor = groupStyle["color"] {
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if strokeColor == SVGConstants.Keys.currentColor, let currentColor = groupStyle[SVGConstants.Keys.color] {
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strokeColor = currentColor
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}
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var opacity: Double = 1
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@ -1002,7 +1002,7 @@ open class SVGParser {
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let attributes = getStyleAttributes([:], element: element)
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return Text(text: text, font: getFont(attributes, fontName: fontName, fontWeight: fontWeight, fontSize: fontSize),
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fill: (attributes["fill"] != nil) ? getFillColor(attributes)! : fill, stroke: stroke ?? getStroke(attributes),
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fill: (attributes[SVGConstants.Keys.fill] != nil) ? getFillColor(attributes)! : fill, stroke: stroke ?? getStroke(attributes),
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align: anchorToAlign(textAnchor ?? getTextAnchor(attributes)), baseline: .alphabetic,
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place: pos, opacity: getOpacity(attributes), tag: getTag(element))
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}
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@ -1357,7 +1357,7 @@ open class SVGParser {
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}
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var color = Color.black.with(a: opacity)
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if var stopColor = getStyleAttributes([:], element: element)["stop-color"] {
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if stopColor == "currentColor", let currentColor = groupStyle["color"] {
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if stopColor == SVGConstants.Keys.currentColor, let currentColor = groupStyle[SVGConstants.Keys.color] {
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stopColor = currentColor
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}
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color = createColor(stopColor.replacingOccurrences(of: " ", with: ""), opacity: opacity)!
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