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110 lines
3.6 KiB
Swift
110 lines
3.6 KiB
Swift
//
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// ControlStatesTests.swift
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// Macaw
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//
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// Created by Victor Sukochev on 20/02/2017.
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// Copyright © 2017 Exyte. All rights reserved.
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//
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import XCTest
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#if os(OSX)
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@testable import MacawOSX
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#elseif os(iOS)
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@testable import Macaw
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#endif
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class ControlStatesTests: XCTestCase {
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var testNode: Node!
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override func setUp() {
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super.setUp()
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testNode = Shape(form:Rect(x: 0.0, y: 0.0, w: 0.0, h: 0.0))
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}
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func testTransformAnimation() {
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let animation = testNode.placeVar.animation(to: .identity) as! TransformAnimation
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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animation.pause()
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XCTAssert( animation.paused && !animation.manualStop, "Wrong animation state: pause")
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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animation.stop()
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XCTAssert( !animation.paused && animation.manualStop, "Wrong animation state: pause")
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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}
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func testOpacityAnimation() {
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let animation = testNode.opacityVar.animation(to: 0.0) as! OpacityAnimation
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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animation.pause()
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XCTAssert( animation.paused && !animation.manualStop, "Wrong animation state: pause")
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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animation.stop()
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XCTAssert( !animation.paused && animation.manualStop, "Wrong animation state: pause")
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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}
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func testContentsAnimation() {
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let group = [testNode].group()
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let animation = group.contentsVar.animation { t -> [Node] in
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return [self.testNode]
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} as! ContentsAnimation
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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animation.pause()
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XCTAssert( animation.paused && !animation.manualStop, "Wrong animation state: pause")
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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animation.stop()
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XCTAssert( !animation.paused && animation.manualStop, "Wrong animation state: pause")
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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}
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func testCombineAnimation() {
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let animation = [
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testNode.placeVar.animation(to: .identity),
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testNode.opacityVar.animation(to: 0.0)
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].combine() as! CombineAnimation
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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animation.pause()
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XCTAssert( animation.paused && !animation.manualStop, "Wrong animation state: pause")
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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animation.stop()
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XCTAssert( !animation.paused && animation.manualStop, "Wrong animation state: pause")
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animation.play()
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XCTAssert(!(animation.paused || animation.manualStop), "Wrong animation state: play")
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}
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}
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