2020-03-31 05:24:43 +03:00
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# EdenSCM
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EdenSCM is a cross-platform, highly scalable source control management system.
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It aims to provide both user-friendly and powerful interfaces for users, as
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well as extreme scalability to deal with repositories containing many millions
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of files and many millions of commits.
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EdenSCM is comprised of three main components:
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* The `eden` CLI: The client-side command line interface for users to interact
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with EdenSCM.
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* Mononoke: The server-side part of EdenSCM.
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* EdenFS: A virtual filesystem for efficiently checking out large repositories.
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EdenSCM's scalability goals are to ensure that all source control operations
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scale with the number of files in use by a developer, and not with the size of
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the repository itself. This enables fast, performant developer experiences
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even in massive repositories with many long files and very long commit
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histories.
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# The `eden` CLI
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The `eden` CLI was originally based on
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[Mercurial](https://www.mercurial-scm.org/), and shares many aspects of the UI
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and features of Mercurial.
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The CLI code can be found in the `eden/scm` subdirectory.
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## Building the `eden` CLI
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The `eden` CLI currently builds and runs on Linux, Mac, and Windows. The
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`setup.py` script is the main interface for building the CLI.
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# Mononoke
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Mononoke is the server-side component of EdenSCM.
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Despite having originally evolved from Mercurial, EdenSCM is not a distributed
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source control system. In order to support massive repositories, not all
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repository data is downloaded to the client system when checking out a
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repository. Clients ideally only download the minimal amount of data
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necessary, and then fetch additional data from the server as it is needed.
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## Building Mononoke
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The Mononoke code lives under `eden/mononoke`
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Mononoke currently builds and runs only on Linux, and is not yet buildable
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outside of Facebook's internal environment. Work is still in progress to
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support building Mononoke with Rust's `cargo` build system.
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# EdenFS
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EdenFS is a virtual file system for managing EdenSCM checkouts.
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2016-05-12 22:22:30 +03:00
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2018-10-30 23:33:30 +03:00
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EdenFS speeds up operations in large repositories by only populating working
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directory files on demand, as they are accessed. This makes operations like
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`checkout` much faster, in exchange for a small performance hit when first
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accessing new files. This is quite beneficial in large repositories where
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developers often only work with a small subset of the repository at a time.
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2016-05-12 22:22:30 +03:00
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2018-10-30 23:33:30 +03:00
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EdenFS has similar performance advantages to using sparse checkouts, but a much
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better user experience. Unlike with sparse checkouts, EdenFS does not require
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manually curating the list of files to check out, and users can transparently
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access any file without needing to update the profile.
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2016-05-12 22:22:30 +03:00
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2018-10-30 23:33:30 +03:00
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EdenFS also keeps track of which files have been modified, allowing very
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efficient `status` queries that do not need to scan the working directory.
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The filesystem monitoring tool [Watchman](https://facebook.github.io/watchman/)
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also integrates with EdenFS, allowing it to more efficiently track updates to
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the filesystem.
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2016-05-12 22:22:30 +03:00
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2020-05-16 04:05:12 +03:00
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More detailed EdenFS design documentation can be found at
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[eden/fs/docs/Overview.md](eden/fs/docs/Overview.md).
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2020-03-31 05:24:43 +03:00
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## Building EdenFS
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2020-03-31 05:24:43 +03:00
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EdenFS currently builds on Linux, Mac, and Windows.
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2020-03-31 05:24:43 +03:00
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The recommended way to build EdenFS is using the `build.sh` script in the
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top-level of the repository. This script will download and build all of the
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necessary dependencies for EdenFS, before building EdenFS itself. On Windows
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use the `build.bat` script instead of `build.sh`.
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2018-10-30 23:33:30 +03:00
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2020-03-31 05:24:43 +03:00
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This build script will create an output directory outside of the repository
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where it will perform the build. You can control this output directory
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location by passing a `--scratch-path` argument to the build script.
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2020-03-31 05:24:43 +03:00
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# Support
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2020-03-31 05:24:43 +03:00
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EdenSCM is the primary source control system used at Facebook, and is used for
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Facebook's main [monorepo](https://en.wikipedia.org/wiki/Monorepo) code base.
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2018-10-30 23:33:30 +03:00
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2020-03-31 05:24:43 +03:00
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Support for using EdenSCM outside of Facebook is still highly experimental.
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While we would be interested to hear feedback if you run into issues,
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supporting external users is not currently a high priority for the development
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team, so we unfortunately cannot guarantee prompt support at this time.
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2019-04-27 00:35:22 +03:00
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# License
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See [LICENSE](LICENSE).
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