sapling/eden/fs/store/BlobAccess.cpp

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This software may be used and distributed according to the terms of the
* GNU General Public License version 2.
*/
#include "eden/fs/store/BlobAccess.h"
#include <folly/MapUtil.h>
#include "eden/fs/model/Blob.h"
#include "eden/fs/store/BlobCache.h"
#include "eden/fs/store/IObjectStore.h"
namespace facebook {
namespace eden {
BlobAccess::BlobAccess(
std::shared_ptr<IObjectStore> objectStore,
std::shared_ptr<BlobCache> blobCache)
: objectStore_{std::move(objectStore)}, blobCache_{std::move(blobCache)} {}
BlobAccess::~BlobAccess() {}
folly::Future<BlobCache::GetResult> BlobAccess::getBlob(
const Hash& hash,
ObjectFetchContext& context,
BlobCache::Interest interest) {
auto result = blobCache_->get(hash, interest);
if (result.object) {
return folly::Future<BlobCache::GetResult>{std::move(result)};
}
return objectStore_->getBlob(hash, context)
.thenValue([blobCache = blobCache_,
interest](std::shared_ptr<const Blob> blob) {
auto interestHandle = blobCache->insert(blob, interest);
return BlobCache::GetResult{std::move(blob), std::move(interestHandle)};
});
}
} // namespace eden
} // namespace facebook