sapling/eden/fs/store/MemoryLocalStore.h

48 lines
1.5 KiB
C
Raw Normal View History

/*
* Copyright (c) 2018-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#pragma once
#include <folly/Synchronized.h>
#include <folly/experimental/StringKeyedUnorderedMap.h>
#include "eden/fs/store/LocalStore.h"
namespace facebook {
namespace eden {
/** An implementation of LocalStore that stores values in memory.
* Stored values remain in memory for the lifetime of the
* MemoryLocalStore instance.
* MemoryLocalStore is thread safe, allowing concurrent reads and
* writes from any thread.
* */
class MemoryLocalStore : public LocalStore {
public:
MemoryLocalStore();
void close() override;
void clearKeySpace(KeySpace keySpace) override;
void compactKeySpace(KeySpace keySpace) override;
StoreResult get(LocalStore::KeySpace keySpace, folly::ByteRange key)
const override;
bool hasKey(LocalStore::KeySpace keySpace, folly::ByteRange key)
const override;
void put(
LocalStore::KeySpace keySpace,
folly::ByteRange key,
folly::ByteRange value) override;
std::unique_ptr<LocalStore::WriteBatch> beginWrite(
size_t bufSize = 0) override;
private:
folly::Synchronized<std::vector<folly::StringKeyedUnorderedMap<std::string>>>
storage_;
};
} // namespace eden
} // namespace facebook