Removed SDL checks to fix Windows build.

Summary: SDL checks generate errors for using negatives with unsigned ints (for ex x = -uint_var), which we have at few places in Folly and Thrift.

Reviewed By: wez

Differential Revision: D14125841

fbshipit-source-id: 3a9dd0fc36ecde4cdd75473c893c5f7adb450740
This commit is contained in:
Puneet Kaushik 2019-02-19 10:47:59 -08:00 committed by Facebook Github Bot
parent abd11a0711
commit b87be7c7a3

View File

@ -140,7 +140,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;EDEN_WIN;_SCL_SECURE_NO_WARNINGS;EDEN_WIN_NOMONONOKE;EDEN_WIN_NO_RUST_DATAPACK;_SILENCE_CXX17_OLD_ALLOCATOR_MEMBERS_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_ENABLE_EXTENDED_ALIGNED_STORAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>false</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -336,4 +336,4 @@
<ImportGroup Label="ExtensionTargets">
<Import Project="D:\edenwin64\vcpkg\scripts\buildsystems\msbuild\vcpkg.targets" Condition="Exists('D:\edenwin64\vcpkg\scripts\buildsystems\msbuild\vcpkg.targets')" />
</ImportGroup>
</Project>
</Project>