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Removed SDL checks to fix Windows build.
Summary: SDL checks generate errors for using negatives with unsigned ints (for ex x = -uint_var), which we have at few places in Folly and Thrift. Reviewed By: wez Differential Revision: D14125841 fbshipit-source-id: 3a9dd0fc36ecde4cdd75473c893c5f7adb450740
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@ -140,7 +140,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>false</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;EDEN_WIN;_SCL_SECURE_NO_WARNINGS;EDEN_WIN_NOMONONOKE;EDEN_WIN_NO_RUST_DATAPACK;_SILENCE_CXX17_OLD_ALLOCATOR_MEMBERS_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_ENABLE_EXTENDED_ALIGNED_STORAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>false</ConformanceMode>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -336,4 +336,4 @@
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<ImportGroup Label="ExtensionTargets">
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<Import Project="D:\edenwin64\vcpkg\scripts\buildsystems\msbuild\vcpkg.targets" Condition="Exists('D:\edenwin64\vcpkg\scripts\buildsystems\msbuild\vcpkg.targets')" />
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</ImportGroup>
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</Project>
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</Project>
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