Summary:
Currently, we take a `&mut (dyn Buf + Send)` as input when writng to Manifold.
This has a couple of downsides:
- It's not very ergonomic. From the API it's not obvious what mutations are
going to be done on your `Buf` exactly (it's going to be consumed entirely),
and it often results in code that's a little clumsy (see what I had to change
here), where make calls like `write(&key, &mut mydata.clone())`.
- It limits what we can do with it. If you already have a `IOBufShared` on
hand, you shouldn't need to copy it in order to pass it to Manifold, but
currently the Manifold client code does have to copy it because all it sees
is a `dyn Buf`.
This diff updates the client to take a `IOBufShared` directly, which has plenty
of convenient `From<...>` conversions (and some efficient ones like
`From<Bytes>`, which doesn't copy the `Bytes` at all).
Reviewed By: ahornby, Imxset21
Differential Revision: D28535539
fbshipit-source-id: bba1b963a96350ad57cc0fbfcc31f7e1eb36c317
Summary: Upstream crate has landed my PR for zstd 1.4.9 support and made a release, so can remove this patch now.
Reviewed By: ikostia
Differential Revision: D28221163
fbshipit-source-id: b95a6bee4f0c8d11f495dc17b2737c9ac9142b36
Summary:
We used to carry patches for Tokio 0.2 to add support for disabling Tokio coop
(which was necessary to make Mononoke work with it), but this was upstreamed
in Tokio 1.x (as a different implementation), so that's no longer needed. Nobody
else besides Mononoke was using this.
For Hyper we used to carry a patch with a bugfix. This was also fixed in Tokio
1.x-compatible versions of Hyper. There are still users of hyper-02 in fbcode.
However, this is only used for servers and only when accepting websocket
connections, and those users are just using Hyper as a HTTP client.
Reviewed By: farnz
Differential Revision: D28091331
fbshipit-source-id: de13b2452b654be6f3fa829404385e80a85c4420
Summary:
This used to be used by Mononoke, but we're now on Tokio 1.x and on
corresponding versions of Gotham so it's not needed anymore.
Reviewed By: farnz
Differential Revision: D28091091
fbshipit-source-id: a58bcb4ba52f3f5d2eeb77b68ee4055d80fbfce2
Summary:
NOTE: there is one final pre-requisite here, which is that we should default all Mononoke binaries to `--use-mysql-client` because the other SQL client implementations will break once this lands. That said, this is probably the right time to start reviewing.
There's a lot going on here, but Tokio updates being what they are, it has to happen as just one diff (though I did try to minimize churn by modernizing a bunch of stuff in earlier diffs).
Here's a detailed list of what is going on:
- I had to add a number `cargo_toml_dir` for binaries in `eden/mononoke/TARGETS`, because we have to use 2 versions of Bytes concurrently at this time, and the two cannot co-exist in the same Cargo workspace.
- Lots of little Tokio changes:
- Stream abstractions moving to `tokio-stream`
- `tokio::time::delay_for` became `tokio::time::sleep`
- `tokio::sync:⌚:Sender::send` became `tokio::sync:⌚:Sender::broadcast`
- `tokio::sync::Semaphore::acquire` returns a `Result` now.
- `tokio::runtime::Runtime::block_on` no longer takes a `&mut self` (just a `&self`).
- `Notify` grew a few more methods with different semantics. We only use this in tests, I used what seemed logical given the use case.
- Runtime builders have changed quite a bit:
- My `no_coop` patch is gone in Tokio 1.x, but it has a new `tokio::task::unconstrained` wrapper (also from me), which I included on `MononokeApi::new`.
- Tokio now detects your logical CPUs, not physical CPUs, so we no longer need to use `num_cpus::get()` to figure it out.
- Tokio 1.x now uses Bytes 1.x:
- At the edges (i.e. streams returned to Hyper or emitted by RepoClient), we need to return Bytes 1.x. However, internally we still use Bytes 0.5 in some places (notably: Filestore).
- In LFS, this means we make a copy. We used to do that a while ago anyway (in the other direction) and it was never a meaningful CPU cost, so I think this is fine.
- In Mononoke Server it doesn't really matter because that still generates ... Bytes 0.1 anyway so there was a copy before from 0.1 to 0.5 and it's from 0.1 to 1.x.
- In the very few places where we read stuff using Tokio from the outside world (historical import tools for LFS), we copy.
- tokio-tls changed a lot, they removed all the convenience methods around connecting. This resulted in updates to:
- How we listen in Mononoke Server & LFS
- How we connect in hgcli.
- Note: all this stuff has test coverage.
- The child process API changed a little bit. We used to have a ChildWrapper around the hg sync job to make a Tokio 0.2.x child look more like a Tokio 1.x Child, so now we can just remove this.
- Hyper changed their Websocket upgrade mechanism (you now need the whole `Request` to upgrade, whereas before that you needed just the `Body`, so I changed up our code a little bit in Mononoke's HTTP acceptor to defer splitting up the `Request` into parts until after we know whether we plan to upgrade it.
- I removed the MySQL tests that didn't use mysql client, because we're leaving that behind and don't intend to support it on Tokio 1.x.
Reviewed By: mitrandir77
Differential Revision: D26669620
fbshipit-source-id: acb6aff92e7f70a7a43f32cf758f252f330e60c9