Summary:
Previously, `Dirstate` took a `std::shared_ptr<EdenMount>`, but now it takes
pointers to a `MountPoint` and an `ObjectStore` because it does not need the
entire `EdenMount`. Ultimately, this will enable us to have `EdenMount` create
the `Dirstate` itself, but that will be done in a follow-up commit.
Fortunately, it was pretty easy to remove the references to `edenMount_` in
`Dirstate.cpp` and rewrite them in terms of `mountPoint_` or `objectStore_`.
The one thing that I also decided to move was `getModifiedDirectoriesForMount()`
because I already needed to create an `EdenMounts` file (admittedly not a
great name) to collect some utility functions that use members of an `EdenMount`
while not having access to the `EdenMount` itself.
As part of this change, all of the code in `eden/fs/model/hg` has been moved to
`eden/fs/inodes` so that it is alongside `EdenMount`. We are going to change
the `Dirstate` from an Hg-specific concept to a more general concept.
`LocalDirstatePersistence` is no longer one of two implementations of
`DirstatePersistence`. (The other was `FakeDirstatePersistence`.) Now there is
just one concrete implementation called `DirstatePersistence` that takes its
implementation from `LocalDirstatePersistence`. Because there is no longer a
`FakeDirstatePersistence`, `TestMount` must create a `DirstatePersistence` that
uses a `TemporaryFile`.
Because `TestMount` now takes responsibility for creating the `Dirstate`, it
must also give callers the ability to specify the user directives. To that end,
`TestMountBuilder` got an `addUserDirectives()` method while `TestMount` got a
`getDirstate()` method. Surprisingly, `TestMountTest` did not need to be updated
as part of this revision, but `DirstateTest` needed quite a few updates
(which were generally mechanical).
Reviewed By: simpkins
Differential Revision: D4230154
fbshipit-source-id: 9b8cb52b45ef5d75bc8f5e62a58fcd1cddc32bfa
Summary:
we now serialize the overlay data for each directory independently.
When we mount, we try to load the root overlay data. The children are lazy
loaded as the inodes are instantiated.
Structural changes cause the overlay data for the impacted dirs to get saved out.
I need to make a pass over this to fixup comments and so on, I just wanted to get this diff out first.
I moved the overlay stuff from `eden/fs/overlay` -> `eden/fs/inodes` since most
of the overlay-ness is handled in `TreeInode` now; the `Overlay` class is
really just for carrying around the paths and providing the serialization
helpers.
Reviewed By: simpkins
Differential Revision: D3787108
fbshipit-source-id: f0e089a829defd953535b9d0a96b102ac729261b