Commit Graph

4 Commits

Author SHA1 Message Date
Andres Suarez
fbdb46f5cb Tidy up license headers
Reviewed By: chadaustin

Differential Revision: D17872966

fbshipit-source-id: cd60a364a2146f0dadbeca693b1d4a5d7c97ff63
2019-10-11 05:28:23 -07:00
Adam Simpkins
aa5e6c7295 update license headers in C++ files
Summary:
Update the copyright & license headers in C++ files to reflect the
relicensing to GPLv2

Reviewed By: wez

Differential Revision: D15487078

fbshipit-source-id: 19f24c933a64ecad0d3a692d0f8d2a38b4194b1d
2019-06-19 17:02:45 -07:00
Adam Simpkins
bfcf4c574a remove the fusell namespace
Summary: Move everything in the `facebook::eden::fusell` namespace to `facebook::eden`

Reviewed By: chadaustin

Differential Revision: D7314458

fbshipit-source-id: db56d3e5fb898235e1376ac76077cf780d9b4698
2018-03-19 17:01:52 -07:00
Adam Simpkins
8eff641bf3 prevent FuseChannel from being destroyed with outstanding requests
Summary:
The FuseChannel destructor previously could be invoked while there are still
outstanding requests, which would cause problems when responses were generated
for these requests.

This makes the FuseChannel destructor private, requiring users to always
allocate FuseChannel objects on the heap and destroy them using a destroy()
method.  The destroy() method still blocks waiting for the FUSE worker threads
to exit, but if there are still outstanding FUSE requests it defers the
deletion of the FuseChannel until they are complete.

The EdenMount class currently couldn't ever destroy FuseChannel objects with
outstanding requests, since it waits for the completion future to fire before
invoking the destructor.  Fixing this behavior is mostly for correctness of the
FuseChannel API and for the benefit of our unit tests.

Reviewed By: chadaustin

Differential Revision: D7297829

fbshipit-source-id: 643d1332be84a1f25ee30ba2a2ea3515806f00ef
2018-03-16 12:35:19 -07:00