Commit Graph

3 Commits

Author SHA1 Message Date
Thomas Orozco
16384599a8 mononoke (+ rust/shed/async_unit): update async_unit to expect async fn's
Summary:
This allows code that is being exercised under async_unit to call into code
that expects a Tokio 0.2 environment (e.g. 0.2 timers).

Unfortunately, this requires turning off LSAN for the async_unit tests, since
it looks like LSAN and Tokio 0.2 don't work very well together, resulting in
LSAN reporting leaked memory for some TLS structures that were initialized by
tokio-preview (regardless of whether the Runtime is being dropped):
https://fb.workplace.com/groups/rust.language/permalink/3249964938385432/

Considering async_unit is effectively only used in Mononoke, and Mononoke
already turns off LSAN in tests for precisely this reason ... it's probably
reasonable to do the same here.

The main body of changes here is also about updating the majority of our
changes to stop calling wait(), and use this new async unit everywhere. This is
effectively a pretty big batch conversion of all of our tests to use async fns
instead of the former approaches. I've also updated a substantial number of
utility functions to be async fns.

A few notable changes here:

- Some pushrebase tests were pretty flaky — the race they look for isn't
  deterministic. I added some actual waiting (using pushrebase hooks) to make
  it more deterministic.  This is kinda copy pasted from the globalrev hook
  (where I had introduced this first), but this will do for now.
- The multiplexblob tests don't work at all with new futures, because they call
  `poll()` all over the place. I've updated them to new futures, which required
  a bit of reworking.
- I took out a couple tests in async unit that were broken anyway.

Reviewed By: StanislavGlebik

Differential Revision: D19902539

fbshipit-source-id: 352b4a531ef5fa855114c1dd8bb4d70ed967dd55
2020-02-18 01:55:00 -08:00
Lukasz Piatkowski
542d1f93d3 Manual synchronization of fbcode/eden and facebookexperimental/eden
Summary:
This commit manually synchronizes the internal move of
fbcode/scm/mononoke under fbcode/eden/mononoke which couldn't be
performed by ShipIt automatically.

Reviewed By: StanislavGlebik

Differential Revision: D19722832

fbshipit-source-id: 52fbc8bc42a8940b39872dfb8b00ce9c0f6b0800
2020-02-11 11:42:43 +01:00
Lukasz Piatkowski
e8d62b64d5 mononoke: move the codebase under eden/ directory
fbshipit-source-id: 43a0252cb3ec42aa365f20d1b6faa4d24d74c9b8
2020-02-06 13:46:04 +01:00