Commit Graph

6 Commits

Author SHA1 Message Date
Adam Simpkins
8be3b57eed fix issues updating TreeInode materialization status during checkout
Summary:
This updates the TreeInode code to remove the redundant materialized flag.
A TreeInode should have a Tree Hash if and only if it is dematerialized, so
there is no need for an extra `materialized` boolean.

This diff also fixes an issue in TreeInode::saveOverlayPostCheckout() where it
was not correctly informing it's parent TreeInode of the change if it moved
from one dematerialized state to another (with a different TreeInode hash).
This fixes the code to correctly call `parent->childDematerialized()` when it
needs to inform the parent that it now refers to a different source control
hash.

Reviewed By: wez

Differential Revision: D5336629

fbshipit-source-id: b4d86ecdef2f5faefbc243a09d869c02384ae95c
2017-07-07 18:45:02 -07:00
Adam Simpkins
305325319c add an "eden debug overlay" command
Summary:
Add a command to deserialize and display information about files in the
overlay.  This can be used to help debug the current state of files in the
overlay.

Reviewed By: wez

Differential Revision: D5332014

fbshipit-source-id: 25b01579df33aa9f1926c0144e9f03aa8ece38fc
2017-07-07 18:45:01 -07:00
Michael Bolin
57f5d72a27 Reimplement dirstate used by Eden's Hg extension as a subclass of Hg's dirstate.
Summary:
This is a major change to Eden's Hg extension.

Our initial attempt to implement `edendirstate` was to create a "clean room"
implementation that did not share code with `mercurial/dirstate.py`. This was
helpful in uncovering the subset of the dirstate API that matters for Eden. It
also provided a better safeguard against upstream changes to `dirstate.py` in
Mercurial itself.

In this implementation, the state transition management was mostly done
on the server in `Dirstate.cpp`. We also made a modest attempt to make
`Dirstate.cpp` "SCM-agnostic" such that the same APIs could be used for
Git at some point.

However, as we have tried to support more of the sophisticated functionality
in Mercurial, particularly `hg histedit`, achieving parity between the clean room
implementation and Mercurial's internals has become more challenging.
Ultimately, the clean room implementation is likely the right way to go for Eden,
but for now, we need to prioritize having feature parity with vanilla Hg when
using Eden. Once we have a more complete set of integration tests in place,
we can reimplement Eden's dirstate more aggressively to optimize things.

Fortunately, the [[ https://bitbucket.org/facebook/hg-experimental/src/default/sqldirstate/ | sqldirstate ]]
extension has already demonstrated that it is possible to provide a faithful
dirstate implementation that subclasses the original `dirstate` while using a different
storage mechanism. As such, I used `sqldirstate` as a model when implementing
the new `eden_dirstate` (distinguishing it from our v1 implementation, `edendirstate`).

In particular, `sqldirstate` uses SQL tables as storage for the following private fields
of `dirstate`: `_map`, `_dirs`, `_copymap`, `_filefoldmap`, `_dirfoldmap`. Because
`_filefoldmap` and `_dirfoldmap` exist to deal with case-insensitivity issues, we
do not support them in `eden_dirstate` and add code to ensure the codepaths that
would access them in `dirstate` never get exercised. Similarly, we also implemented
`eden_dirstate` so that it never accesses `_dirs`. (`_dirs` is a multiset of all directories in the
dirstate, which is an O(repo) data structure, so we do not want to maintain it in Eden.
It appears to be primarily used for checking whether a path to a file already exists in
the dirstate as a directory. We can protect against that in more efficient ways.)

That leaves only `_map` and `_copymap` to worry about. `_copymap` contains the set
of files that have been marked "copied" in the current dirstate, so it is fairly small and
can be stored on disk or in memory with little concern. `_map` is a bit trickier because
it is expected to have an entry for every file in the dirstate. In `sqldirstate`, it is stored
across two tables: `files` and `nonnormalfiles`. For Eden, we already represent the data
analogous to the `files` table in RocksDB/the overlay, so we do not need to create a new
equivalent to the `files` table. We do, however, need an equivalent to the `nonnormalfiles`
table, which we store in as Thrift-serialized data in an ordinary file along with the `_copymap`
data.

In our Hg extension, our implementation of `_map` is `eden_dirstate_map`, which is defined
in a Python file of the same name. Our implementation of `_copymap` is `dummy_copymap`,
which is defined in `eden_dirstate.py`. Both of these collections are simple pass-through data
structures that translate their method calls to Thrift server calls. I expect we will want to
optimize this in the future via some client-side caching, as well as creating batch APIs for talking
to the server via Thrift.

One advantage of this new implementation is that it enables us to delete
`eden/hg/eden/overrides.py`, which overrode the entry points for `hg add` and `hg remove`.
Between the recent implementation of `dirstate.walk()` for Eden and this switch
to the real dirstate, we can now use the default implementation of `hg add` and `hg remove`
(although we have to play some tricks, like in the implementation of `eden_dirstate.status()`
in order to make `hg remove` work).

In the course of doing this revision, I discovered that I had to make a minor fix to
`EdenMatchInfo.make_glob_list()` because `hg add foo` was being treated as
`hg add foo/**/*` even when `foo` was just a file (as opposed to a directory), in which
case the glob was not matching `foo`!

I also had to do some work in `eden_dirstate.status()` in which the `match` argument
was previously largely ignored. It turns out that `dirstate.py` uses `status()` for a number
of things with the `match` specified as a filter, so the output of `status()` must be filtered
by `match` accordingly. Ultimately, this seems like work that would be better done on the
server, but for simplicity, we're just going to do it in Python, for now.

For the reasons explained above, this revision deletes a lot of code `Dirstate.cpp`.
As such, `DirstateTest.cpp` does not seem worth refactoring, though the scenarios it was
testing should probably be converted to integration tests. At a high level, the role of
`DirstatePersistence` has not changed, but the exact data it writes is much different.
Its corresponding unit test is also disabled, for now.

Note that this revision does not change the name of the file where "dirstate data" is written
(this is defined as `kDirstateFile` in `ClientConfig.cpp`), so we should blow away any existing
instances of this file once this change lands. (It is still early enough in the project that it does
not seem worth the overhead of a proper migration.)

The true test of the success of this new approach is the ease with which we can write more
integration tests for things like `hg histedit` and `hg graft`. Ideally, these should require very
few changes to `eden_dirstate.py`.

Reviewed By: simpkins

Differential Revision: D5071778

fbshipit-source-id: e8fec4d393035d80f36516ac050cad025dc3ba31
2017-05-26 12:05:29 -07:00
Adam Simpkins
fed342da30 store overlay files using inode numbers instead of paths
Summary:
Refactor the Overlay code to store data using inode numbers rather than the
affected file's path in the repository.  This simplifies the TreeInode code a
bit, as we no longer have to rename overlay files to stay in sync with the file
paths.  This also eliminates some crashes when trying to update overlay files
for inodes that have been unlinked (and hence no longer have a path).  This
also includes a few fixes to avoid writing journal entries for unlinked files
too.  Additionally this contains a few fixes to how mode bits are stored in the
overlay, and fixes a bug where create() was ignoring the mode argument.

Reviewed By: wez

Differential Revision: D4517578

fbshipit-source-id: c1e31497dcf62c322b0deff72b0a02675b0509ab
2017-02-10 14:17:52 -08:00
Michael Bolin
0f834ea809 Flip Dirstate -> EdenMount dependency.
Summary:
Previously, `Dirstate` took a `std::shared_ptr<EdenMount>`, but now it takes
pointers to a `MountPoint` and an `ObjectStore` because it does not need the
entire `EdenMount`. Ultimately, this will enable us to have `EdenMount` create
the `Dirstate` itself, but that will be done in a follow-up commit.

Fortunately, it was pretty easy to remove the references to `edenMount_` in
`Dirstate.cpp` and rewrite them in terms of `mountPoint_` or `objectStore_`.
The one thing that I also decided to move was `getModifiedDirectoriesForMount()`
because I already needed to create an `EdenMounts` file (admittedly not a
great name) to collect some utility functions that use members of an `EdenMount`
while not having access to the `EdenMount` itself.

As part of this change, all of the code in `eden/fs/model/hg` has been moved to
`eden/fs/inodes` so that it is alongside `EdenMount`. We are going to change
the `Dirstate` from an Hg-specific concept to a more general concept.

`LocalDirstatePersistence` is no longer one of two implementations of
`DirstatePersistence`. (The other was `FakeDirstatePersistence`.) Now there is
just one concrete implementation called `DirstatePersistence` that takes its
implementation from `LocalDirstatePersistence`. Because there is no longer a
`FakeDirstatePersistence`, `TestMount` must create a `DirstatePersistence` that
uses a `TemporaryFile`.

Because `TestMount` now takes responsibility for creating the `Dirstate`, it
must also give callers the ability to specify the user directives. To that end,
`TestMountBuilder` got an `addUserDirectives()` method while `TestMount` got a
`getDirstate()` method. Surprisingly, `TestMountTest` did not need to be updated
as part of this revision, but `DirstateTest` needed quite a few updates
(which were generally mechanical).

Reviewed By: simpkins

Differential Revision: D4230154

fbshipit-source-id: 9b8cb52b45ef5d75bc8f5e62a58fcd1cddc32bfa
2016-11-26 12:01:41 -08:00
Wez Furlong
9c79b74456 eden: re-do overlay serialization
Summary:
we now serialize the overlay data for each directory independently.

When we mount, we try to load the root overlay data.  The children are lazy
loaded as the inodes are instantiated.

Structural changes cause the overlay data for the impacted dirs to get saved out.

I need to make a pass over this to fixup comments and so on, I just wanted to get this diff out first.

I moved the overlay stuff from `eden/fs/overlay` -> `eden/fs/inodes` since most
of the overlay-ness is handled in `TreeInode` now; the `Overlay` class is
really just for carrying around the paths and providing the serialization
helpers.

Reviewed By: simpkins

Differential Revision: D3787108

fbshipit-source-id: f0e089a829defd953535b9d0a96b102ac729261b
2016-09-09 16:57:58 -07:00