Commit Graph

8 Commits

Author SHA1 Message Date
Chad Austin
895a0196d9 compute permission bits based on FileType in TreeEntry
Summary:
Our Model TreeEntry code was a bit too general - in reality, both git
and hg only support a handful of specific tree entries: regular files,
executable files, symlinks, and trees.  (git also supports
submodules.)  This diff delays the expansion of a TreeEntry's type
into a full mode_t.

Reviewed By: simpkins

Differential Revision: D6980003

fbshipit-source-id: 73729208000668078a180b728d7e0bb9169c6f3c
2018-02-15 14:46:33 -08:00
Adam Simpkins
c8c1ba5eab remove eden/fs/utils/test/TestChecks.h
Summary:
The gtest macros in this file were moved to folly/test/TestUtils.h
Update everything to just use folly/test/TestUtils.h directly.

Reviewed By: chadaustin

Differential Revision: D6301759

fbshipit-source-id: 7f2841c12d5bea15376f782fb3bf3bfef16039c7
2017-11-15 12:53:55 -08:00
Adam Simpkins
a6ae3edab9 move eden/utils and eden/fuse into eden/fs
Summary:
This change makes it so that all of the C++ code related to the edenfs daemon
is now contained in the eden/fs subdirectory.

Reviewed By: bolinfest, wez

Differential Revision: D4889053

fbshipit-source-id: d0bd4774cc0bdb5d1d6b6f47d716ecae52391f37
2017-04-14 11:39:02 -07:00
Adam Simpkins
7100eecdaa additional refactoring of unit test initialization code
Summary:
The FakeTreeBuilder class in D4609587 provides a lot of the same functionality
as the TestMountBuilder class, but is not restricted to being used only at
mount initialization time.  (It also provides more powerful functionality for
controlling the ordering of events when loading data from the ObjectStore.)

This switches all of the existing tests to use FakeTreeBuilder rather than
TestMountBuilder, and removes the TestMountBuilder class.

One difference is that FakeTreeBuilder adds data to the FakeBackingStore, while
TestMountBuilder previously put data directly into the LocalStore.  This
shouldn't really make much difference for the behavior of the code.  Putting
data in the FakeBackingStore gives us more control over when data is available
during load operations, and exercises slightly more of the normal ObjectStore
code path.

Reviewed By: wez

Differential Revision: D4641288

fbshipit-source-id: ca2b45bf69bd373848c12a7b739b286aabe6aa9b
2017-03-02 14:24:10 -08:00
Adam Simpkins
8b4c984b28 always load affected inodes in rename(), and update lock ordering
Summary:
This updates the TreeInode::rename() code to handle concurrency better.
In particular:

- The code now ensures that both the source inode being renamed and destination
  inode (if it exists) are loaded.  This simplifies issues when an inode is
  being loaded at the same time a rename is in progress.  This ensures that any
  pending load is processed before the rename takes place.  (All promises for
  the load might not be fulfilled before the rename completes, but the relevant
  TreeInode and InodeMap data structures are updated before the rename occurs.)

  This does mean that the rename code potentially might have to retry several
  times if the inode it began loading is no longer the affected source or
  destination or child once the load completes.  However, this seems like a
  reasonable trade-off, compared to dealing with the complications that would
  arise with the load code having to handle renames occuring before load
  completion.

- The code now implements proper lock ordering, to avoid acquiring locks in
  conflicting orders that might cause deadlock with other threads also trying
  to acquire the same locks.  The InodeLocks.md document has been updated to
  clarify the TreeInode lock ordering requirements.

Reviewed By: wez

Differential Revision: D4493526

fbshipit-source-id: 627393fafad90eb551aea62be7762d59ed043abe
2017-02-03 18:35:03 -08:00
Adam Simpkins
d1556c3601 implement Future-based recursive Inode lookup
Summary:
Rename the current EdenMount::getInodeBase() function to
EdenMount::getInodeBaseBlocking() and add a new getInodeBase() function that
performs the lookup asynchronously and returns a Future<InodePtr>.

This is implemented with a TreeInode::getChildRecursive() function that allows
asynchronous recursive lookups at any point in the tree.

Reviewed By: bolinfest

Differential Revision: D4427855

fbshipit-source-id: aca55e681a48c848b085b7fc6a13efe6cf0a4e3a
2017-01-25 16:56:12 -08:00
Adam Simpkins
251da81f36 update all copyright statements to "2016-present"
Summary:
Update copyright statements to "2016-present".  This makes our updated lint
rules happy and complies with the recommended license header statement.

Reviewed By: wez, bolinfest

Differential Revision: D4433594

fbshipit-source-id: e9ecb1c1fc66e4ec49c1f046c6a98d425b13bc27
2017-01-20 22:03:02 -08:00
Adam Simpkins
435a0ca2a1 introduce a new InodeMap class
Summary:
This diff starts adding a new InodeMap class.  This class will eventually
consolidate the functionality of InodeNameMap plus the inode map stored in
EdenDispatcher.

This new class will bring several new benefits:

- All inode mapping logic consolidated into a single class, with a single lock
  protecting the maps.
- A well-defined model for loaded vs unloaded inodes.  InodeMap explicitly
  tracks inodes that have InodeBase objects created for them vs inodes that
  have an inode number allocated (for FUSE) but do not have an InodeBase object
  in memory.  This will make it possible to unload Inode objects on demand to
  reduce memory usage.
- Tracking of pending loads, and de-duplicating load requests.  This ensures
  that only one Inode object ever exists for a given inode number / path.  If a
  second request to load an Inode arrives when a previous load request is still
  in progress, InodeMap deals with this situation properly.
- Better support for using Inode objects without FUSE.  With the old code,
  attempts to interact with Inode objects without going through the FUSE
  dispatch (say, when processing a thrift call) could result in inconsistent
  state.  New inodes created would not be put into the EdenDispatcher map,
  which could result in problems.
- More convenient child inode access from TreeInode.  With this change, the
  TreeInode class can easily tell which of its children are loaded.  This makes
  it easier to do tasks which only need to operate on existing loaded inode
  state (for instance, dirstate computation).
- Support for saving and loading state, to implement graceful restart..
  InodeMap provides a central place to write out inode state on shutdown and
  restoring it on startup.  Saved inodes can easily be restored to an
  "unloaded" state on startup.  This code is not implemented yet as part of
  this diff, but it should be straightforward to add in future diffs.

Reviewed By: bolinfest

Differential Revision: D4318060

fbshipit-source-id: d9b16430fc8367e3516e788d1e991e5163aa6997
2016-12-22 15:36:29 -08:00