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Adam Simpkins 0237a0c56d add an EdenMount::destroy() function
Summary:
Update EdenMount so that it cannot be destroyed directly, and must be destroyed
through a special destroy() function.  This function is not implemented yet,
but it will delay actual destruction of the EdenMount until all Inode objects
in the mount have been destroyed.

This diff primarily updates the users of EdenMount to call destroy() properly.
I will send a subsequent diff that implements destroy() at the same time as
implementing Inode unloading.

Reviewed By: wez

Differential Revision: D4360558

fbshipit-source-id: 202826b63b75e1de2b73270806da094206108a47
2017-01-17 15:03:20 -08:00
eden add an EdenMount::destroy() function 2017-01-17 15:03:20 -08:00
.buckconfig Exclude the cpp_binary for the daemon from the python_binary for the CLI. 2016-06-15 17:07:58 -07:00
.gitignore Initial commit 2016-05-12 14:09:13 -07:00
CONTRIBUTING.md Initial commit 2016-05-12 14:09:13 -07:00
DEFS Normalize build targets to always start with //. 2016-12-21 16:28:02 -08:00
install Exclude the cpp_binary for the daemon from the python_binary for the CLI. 2016-06-15 17:07:58 -07:00
LICENSE Initial commit 2016-05-12 14:09:13 -07:00
PATENTS Initial commit 2016-05-12 14:09:13 -07:00
README.md Fix a typo in Eden's README.md. 2016-05-13 09:32:03 -07:00

Eden

Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.

Caveat Emptor

Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.

The version that we provide on GitHub does not build yet.

This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:

  • The reinterpretations of build macros in DEFS.
  • A process for including third-party dependencies (presumably via Git submodules) and wiring up the external_deps argument in the build macros to point to them.
  • Providing the toolchain needed to power the [undocumented] thrift_library() rule in Buck.

The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.