mirror of
https://github.com/facebook/sapling.git
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4a59f3b701
Summary: I sync'd a copy of this code into the eden repository. I had to adjust a couple of include paths to get the code to compile correctly in the hermetic build environment that is in use there. In addition, our linter suite over there found a couple of C++ nits to be fixed up. Test Plan: make local Reviewers: simpkins, ikostia, simonfar, durham Reviewed By: durham Subscribers: net-systems-diffs@fb.com, mjpieters Differential Revision: https://phabricator.intern.facebook.com/D4879285 Signature: t1:4879285:1492039044:8cb1e033e35ee568806de94dda3d2f6f8e78f5cb
89 lines
2.6 KiB
C
89 lines
2.6 KiB
C
// Copyright 2016-present Facebook. All Rights Reserved.
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//
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// tree_path.h: declarations for the core path function for parsing and
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// traversing a path through a tree.
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//
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// no-check-code
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#ifndef __FASTMANIFEST_TREE_PATH_H__
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#define __FASTMANIFEST_TREE_PATH_H__
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#include "node.h"
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#include "../portability/portability.h"
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typedef struct _tree_state_changes_t {
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ptrdiff_t size_change;
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int32_t num_leaf_node_change;
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bool non_arena_allocations;
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bool checksum_dirty;
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} tree_state_changes_t;
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typedef enum {
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TREE_ADD_CHILD_OK,
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TREE_ADD_CHILD_OOM,
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TREE_ADD_CHILD_WTF,
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} tree_add_child_code_t;
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typedef struct _tree_add_child_result_t {
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tree_add_child_code_t code;
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node_t *newroot;
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node_t *newchild;
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} tree_add_child_result_t;
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typedef enum {
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// walks the tree and searches for a leaf node. if the path cannot be found,
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// exit with `FIND_PATH_NOT_FOUND`.
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BASIC_WALK,
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// walks the tree and searches for any node (including implicit nodes). if
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// the path cannot be found, exit with `FIND_PATH_NOT_FOUND`.
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BASIC_WALK_ALLOW_IMPLICIT_NODES,
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// walks the tree. if the intermediate paths cannot be found, create them.
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// if a leaf node exists where an intermediate path node needs to be
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// created, then return `FIND_PATH_CONFLICT`.
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CREATE_IF_MISSING,
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// walks the tree. if the path cannot be found, exit with
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// `FIND_PATH_NOT_FOUND`. if the operation is successful, then check
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// intermediate nodes to ensure that they still have children. any nodes
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// that do not should be removed.
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REMOVE_EMPTY_IMPLICIT_NODES,
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} find_path_operation_type;
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typedef enum {
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FIND_PATH_OK,
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FIND_PATH_NOT_FOUND,
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FIND_PATH_OOM,
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FIND_PATH_CONFLICT,
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FIND_PATH_WTF,
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} find_path_result_t;
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typedef struct _find_path_callback_result_t {
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find_path_result_t code;
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node_t *newroot;
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} find_path_callback_result_t;
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extern tree_add_child_result_t tree_add_child(
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tree_t *tree,
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node_t *const root_parent,
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node_t *root,
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const char *name, const size_t name_sz,
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size_t num_children_hint,
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tree_state_changes_t *changes);
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extern find_path_result_t find_path(
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tree_t *tree,
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node_t *const root_parent,
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node_t *root,
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const char *path, const size_t path_sz,
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find_path_operation_type operation_type,
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tree_state_changes_t *changes,
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find_path_callback_result_t (*callback)(
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tree_t *tree,
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node_t *const dir_parent,
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node_t *dir,
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const char *path, const size_t path_sz,
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tree_state_changes_t *changes,
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void *context),
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void *context);
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#endif // #ifndef __FASTMANIFEST_TREE_PATH_H__
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