sapling/eden/fs/store/BlobAccess.cpp
Andres Suarez fbdb46f5cb Tidy up license headers
Reviewed By: chadaustin

Differential Revision: D17872966

fbshipit-source-id: cd60a364a2146f0dadbeca693b1d4a5d7c97ff63
2019-10-11 05:28:23 -07:00

41 lines
1.1 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This software may be used and distributed according to the terms of the
* GNU General Public License version 2.
*/
#include "eden/fs/store/BlobAccess.h"
#include <folly/MapUtil.h>
#include "eden/fs/model/Blob.h"
#include "eden/fs/store/BlobCache.h"
#include "eden/fs/store/IObjectStore.h"
namespace facebook {
namespace eden {
BlobAccess::BlobAccess(
std::shared_ptr<IObjectStore> objectStore,
std::shared_ptr<BlobCache> blobCache)
: objectStore_{std::move(objectStore)}, blobCache_{std::move(blobCache)} {}
BlobAccess::~BlobAccess() {}
folly::Future<BlobCache::GetResult> BlobAccess::getBlob(
const Hash& hash,
BlobCache::Interest interest) {
auto result = blobCache_->get(hash, interest);
if (result.blob) {
return std::move(result);
}
return objectStore_->getBlob(hash).thenValue(
[blobCache = blobCache_, interest](std::shared_ptr<const Blob> blob) {
auto interestHandle = blobCache->insert(blob, interest);
return BlobCache::GetResult{std::move(blob), std::move(interestHandle)};
});
}
} // namespace eden
} // namespace facebook