sapling/eden/fs/store/SqliteLocalStore.h
Chad Austin c9ede48bf2 mark all LocalStores as final
Reviewed By: genevievehelsel

Differential Revision: D39641742

fbshipit-source-id: 95e08e09c26324e7f3ce0625fdc9a76b3232c640
2022-09-30 11:35:05 -07:00

38 lines
1.1 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This software may be used and distributed according to the terms of the
* GNU General Public License version 2.
*/
#pragma once
#include <folly/Synchronized.h>
#include "eden/fs/sqlite/SqliteDatabase.h"
#include "eden/fs/store/LocalStore.h"
namespace facebook::eden {
/** An implementation of LocalStore that stores values in Sqlite.
* SqliteLocalStore is thread safe, allowing reads and writes from
* any thread.
* */
class SqliteLocalStore final : public LocalStore {
public:
explicit SqliteLocalStore(AbsolutePathPiece pathToDb);
void open() override;
void close() override;
void clearKeySpace(KeySpace keySpace) override;
void compactKeySpace(KeySpace keySpace) override;
StoreResult get(KeySpace keySpace, folly::ByteRange key) const override;
bool hasKey(KeySpace keySpace, folly::ByteRange key) const override;
void put(KeySpace keySpace, folly::ByteRange key, folly::ByteRange value)
override;
std::unique_ptr<LocalStore::WriteBatch> beginWrite(
size_t bufSize = 0) override;
private:
mutable SqliteDatabase db_;
};
} // namespace facebook::eden