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Adam Simpkins 2a08798f88 move InodeDispatcher from eden/fuse to eden/fs
Summary:
Move the InodeDispatcher class out of the lower-level fusell namespace in
eden/fuse and into the higher-level eden code in eden/fs/inodes.  I also
renamed it from InodeDispatcher to EdenDispatcher, in anticipation of it
getting more eden-specific functionality in the future.

The fusell::MountPoint class is now independent of the Dispatcher type, and can
work with any Dispatcher subclass.  Previously the MountPoint class was
responsible for owning the InodeDispatcher object.  Now its caller (EdenMount
in our case) is responsible for supplying a Dispatcher object that is owned
externally.

Several parts of EdenDispatcher had to be updated as a result of the namespace
move, but I tried to keep this change somewhat minimal.  I did update it from
using fusell::DirInode and fusell::FileInode to eden's TreeInode and FileInode
classes directly.  However, there still remains more clean-up work to do.  I
will split remaining changes out into upcoming diffs.

Reviewed By: bolinfest

Differential Revision: D4257163

fbshipit-source-id: dc9c2526640798f9f924ae2531218ba2c45d1d0a
2016-12-01 17:52:31 -08:00
eden move InodeDispatcher from eden/fuse to eden/fs 2016-12-01 17:52:31 -08:00
.buckconfig Exclude the cpp_binary for the daemon from the python_binary for the CLI. 2016-06-15 17:07:58 -07:00
.gitignore Initial commit 2016-05-12 14:09:13 -07:00
CONTRIBUTING.md Initial commit 2016-05-12 14:09:13 -07:00
DEFS change eden cli to run with python 3 2016-06-27 11:59:24 -07:00
install Exclude the cpp_binary for the daemon from the python_binary for the CLI. 2016-06-15 17:07:58 -07:00
LICENSE Initial commit 2016-05-12 14:09:13 -07:00
PATENTS Initial commit 2016-05-12 14:09:13 -07:00
README.md Fix a typo in Eden's README.md. 2016-05-13 09:32:03 -07:00

Eden

Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.

Caveat Emptor

Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.

The version that we provide on GitHub does not build yet.

This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:

  • The reinterpretations of build macros in DEFS.
  • A process for including third-party dependencies (presumably via Git submodules) and wiring up the external_deps argument in the build macros to point to them.
  • Providing the toolchain needed to power the [undocumented] thrift_library() rule in Buck.

The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.