sapling/eden/fs/inodes/FileInode.h
Chad Austin 2a6dd2879d folly::Optional -> std::optional
Summary: Eden's on C++17 so fully cross the rubicon!

Reviewed By: strager

Differential Revision: D10498200

fbshipit-source-id: 4e2af5a8d5cef9a106e8c05e6f93ea9e5b8e696e
2018-10-23 18:51:59 -07:00

437 lines
13 KiB
C++

/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#pragma once
#include <folly/File.h>
#include <folly/Synchronized.h>
#include <folly/futures/Future.h>
#include <folly/futures/SharedPromise.h>
#include <chrono>
#include <optional>
#include "eden/fs/inodes/InodeBase.h"
#include "eden/fs/model/Tree.h"
namespace folly {
class File;
}
namespace facebook {
namespace eden {
class Blob;
class BufVec;
class EdenFileHandle;
class Hash;
class ObjectStore;
/**
* The contents of a FileInode.
*
* This structure exists to allow the entire contents to be protected inside
* folly::Synchronized. This ensures proper synchronization when accessing
* any member variables of FileInode.
*
* A FileInode can be in one of three states:
* - not loaded
* - loading: fetching data from backing store, but it's not available yet
* - loaded: contents has been imported from mercurial and is accessible
* - materialized: contents are written into overlay and file handle is open
*
* Valid state transitions:
* - not loaded -> loading
* - not loaded -> materialized (O_TRUNC)
* - loading -> loaded
* - loading -> materialized (O_TRUNC)
* - loaded -> materialized
*/
struct FileInodeState {
using FileHandlePtr = std::shared_ptr<EdenFileHandle>;
enum Tag : uint8_t {
NOT_LOADED,
BLOB_LOADING,
BLOB_LOADED,
MATERIALIZED_IN_OVERLAY,
};
explicit FileInodeState(const std::optional<Hash>& hash);
explicit FileInodeState();
~FileInodeState();
/**
* In lieu of std::variant, enforce the state machine invariants.
* Called after construction and each time we unlock the state.
*/
void checkInvariants();
/**
* Returns true if the file is materialized in the overlay.
*/
bool isMaterialized() const {
return tag == MATERIALIZED_IN_OVERLAY;
}
/**
* Returns true if we're maintaining an open file.
*/
bool isFileOpen() const {
return bool(file);
}
/**
* Decrement the openCount, releasing the blob or file if the open count is
* now zero.
*/
void decOpenCount();
/**
* Increment the open count.
*/
void incOpenCount();
Tag tag;
/**
* Set only in 'not loaded', 'loading', and 'loaded' states, none otherwise.
* TODO: Perhaps we ought to simply leave this defined...
*/
std::optional<Hash> hash;
/**
* Set if 'loading'.
*/
std::optional<folly::SharedPromise<FileHandlePtr>> blobLoadingPromise;
/**
* Set if 'loaded', references immutable data from the backing store.
*/
std::shared_ptr<const Blob> blob;
/**
* If backed by an overlay file, whether the sha1 xattr is valid
*/
bool sha1Valid{false};
/**
* Set if 'materialized', holds the open file descriptor backed by an
* overlay file.
*/
folly::File file;
/**
* Number of open file handles referencing us.
*/
size_t openCount{0};
};
class FileInode final : public InodeBaseMetadata<FileInodeState> {
public:
using Base = InodeBaseMetadata<FileInodeState>;
using FileHandlePtr = std::shared_ptr<EdenFileHandle>;
enum : int { WRONG_TYPE_ERRNO = EISDIR };
/**
* The FUSE create request wants both the inode and a file handle. This
* constructor simultaneously allocates a FileInode given the File and
* returns a new EdenFileHandle to it.
*
* The given timestamp populates all three timestamp fields.
*/
static std::tuple<FileInodePtr, FileHandlePtr> create(
InodeNumber ino,
TreeInodePtr parentInode,
PathComponentPiece name,
mode_t initialMode,
InodeTimestamps initialTimestamps,
folly::File&& file);
/**
* If hash is none, this opens the file in the overlay and leaves the inode
* in MATERIALIZED_IN_OVERLAY state. If hash is set, the inode is in
* NOT_LOADED state.
*/
FileInode(
InodeNumber ino,
TreeInodePtr parentInode,
PathComponentPiece name,
mode_t initialMode,
folly::Function<std::optional<InodeTimestamps>()> initialTimestampsFn,
const std::optional<Hash>& hash);
/**
* Construct an inode using a freshly created overlay file.
* file must be moved in and must have been created by a call to
* Overlay::openFile.
*/
FileInode(
InodeNumber ino,
TreeInodePtr parentInode,
PathComponentPiece name,
mode_t initialMode,
InodeTimestamps initialTimestamps);
folly::Future<Dispatcher::Attr> getattr() override;
folly::Future<Dispatcher::Attr> setattr(const fuse_setattr_in& attr) override;
/// Throws InodeError EINVAL if inode is not a symbolic node.
folly::Future<std::string> readlink();
folly::Future<std::shared_ptr<FileHandle>> open(int flags);
folly::Future<std::string> getxattr(folly::StringPiece name) override;
folly::Future<std::vector<std::string>> listxattr() override;
folly::Future<folly::Unit> prefetch() override;
folly::Future<Hash> getSha1();
/**
* Check to see if the file has the same contents as the specified blob
* and the same tree entry type.
*
* This is more efficient than manually comparing the contents, as it may be
* able to perform a simple hash check if the file is not materialized.
*/
folly::Future<bool> isSameAs(const Blob& blob, TreeEntryType entryType);
folly::Future<bool> isSameAs(const Hash& blobID, TreeEntryType entryType);
/**
* Get the file mode_t value.
*/
mode_t getMode() const;
/**
* Get the file dev_t value.
*/
dev_t getRdev() const;
/**
* Get the permissions bits from the file mode.
*
* This returns the mode with the file type bits masked out.
*/
mode_t getPermissions() const;
/**
* Returns a copy of this inode's metadata.
*/
InodeMetadata getMetadata() const override;
/**
* If this file is backed by a source control Blob, return the hash of the
* Blob, or return std::nullopt if this file is materialized in the overlay.
*
* Beware that the file's materialization state may have changed by the time
* you use the return value of this method. This method is primarily
* intended for use in tests and debugging functions. Its return value
* generally cannot be trusted in situations where there may be concurrent
* modifications by other threads.
*/
std::optional<Hash> getBlobHash() const;
/**
* Read the entire file contents, and return them as a string.
*
* Note that this API generally should only be used for fairly small files.
*/
FOLLY_NODISCARD folly::Future<std::string> readAll();
/**
* Read up to size bytes from the file at the specified offset.
*
* Returns a BufVec containing the data. This may return fewer bytes than
* requested. If the specified offset is at or past the end of the buffer an
* empty IOBuf will be returned. Otherwise between 1 and size bytes will be
* returned. If fewer than size bytes are returned this does *not* guarantee
* that the end of the file was reached.
*
* May throw exceptions on error.
*
* Precondition: openCount > 0. This is held because read is only called by
* FileInode or FileHandle.
*/
folly::Future<BufVec> read(size_t size, off_t off);
folly::Future<size_t> write(BufVec&& buf, off_t off);
folly::Future<size_t> write(folly::StringPiece data, off_t off);
void fsync(bool datasync);
private:
using State = FileInodeState;
class LockedState;
/**
* Run a function with the FileInode data loaded.
*
* fn(state) will be invoked when state->tag is either BLOB_LOADED or
* MATERIALIZED_IN_OVERLAY. If state->tag is MATERIALIZED_IN_OVERLAY,
* state->file will be available.
*
* Returns a Future with the result of fn(state_.wlock())
*/
template <typename Fn>
typename folly::futures::detail::callableResult<LockedState, Fn>::Return
runWhileDataLoaded(LockedState state, Fn&& fn);
/**
* Run a function with the FileInode materialized.
*
* fn(state) will be invoked when state->tag is MATERIALIZED_IN_OVERLAY.
* state->file will also be open.
*
* Returns a Future with the result of fn(state_.wlock())
*/
template <typename Fn>
typename folly::futures::detail::callableResult<LockedState, Fn>::Return
runWhileMaterialized(LockedState state, Fn&& fn);
/**
* Truncate the file and then call a function.
*
* This immediately truncates the file, and never has to wait for data to
* load from the ObjectStore.
*
* fn(state) will be invoked with state->tag set to MATERIALIZED_IN_OVERLAY.
*
* Returns the result of fn(state_.wlock())
*/
template <typename Fn>
typename std::result_of<Fn(LockedState&&)>::type truncateAndRun(
LockedState state,
Fn&& fn);
/**
* Start loading the file data.
*
* state->tag must be NOT_LOADED when this is called.
*
* This should normally only be invoked by runWhileDataLoaded() or
* runWhileMaterialized(). Most other callers should use
* runWhileDataLoaded() or runWhileMaterialized() instead.
*/
FOLLY_NODISCARD folly::Future<FileHandlePtr> startLoadingData(
LockedState state);
/**
* Materialize the file as an empty file in the overlay.
*
* state->tag must not already be MATERIALIZED_IN_OVERLAY when this is called.
*
* After this function returns the caller must call materializeInParent()
* after releasing the state lock. If the state was previously BLOB_LOADING
* the caller must also fulfill the blobLoadingPromise.
*
* This should normally only be invoked by truncateAndRun(). Most callers
* should use truncateAndRun() instead of calling this function directly.
*
* The input LockedState object will be updated to hold an open refcount,
* and state->file will be valid when this function returns.
*/
void materializeAndTruncate(LockedState& state);
/**
* Replace this file's contents in the overlay with an empty file.
*
* state->tag must be MATERIALIZED_IN_OVERLAY when this is called.
*
* This should normally only be invoked by truncateAndRun(). Most callers
* should use truncateAndRun() instead of calling this function directly.
*
* The input LockedState object will be updated to hold an open refcount,
* and state->file will be valid when this function returns.
*/
void truncateInOverlay(LockedState& state);
/**
* Transition from BLOB_LOADED to MATERIALIZED_IN_OVERLAY by copying the
* blob into the overlay.
*
* The input LockedState object will be updated to hold an open refcount,
* and state->file will be valid when this function returns.
*/
void materializeNow(LockedState& state);
/**
* Get a FileInodePtr to ourself.
*
* This uses FileInodePtr::newPtrFromExisting() internally.
*
* This should only be called in contexts where we know an external caller
* already has an existing reference to us. (Which is most places--a caller
* has to have a reference to us in order to call any of our APIs.)
*/
FileInodePtr inodePtrFromThis() {
return FileInodePtr::newPtrFromExisting(this);
}
/**
* Mark this FileInode materialized in its parent directory.
*
* The state_ lock must not be held when calling this method.
*/
void materializeInParent();
/**
* Called as part of shutting down an open handle.
*/
void fileHandleDidClose();
/**
* Helper function for isSameAs().
*
* This does the initial portion of the check which never requires a Future.
* Returns optional<bool> if the check completes immediately, or
* std::nullopt if the contents need to be checked against sha1 of file
* contents.
*/
std::optional<bool> isSameAsFast(const Hash& blobID, TreeEntryType entryType);
/**
* Recompute the SHA1 content hash of the open file.
*
* state->tag must be MATERIALIZED_IN_OVERLAY, and state.ensureFileOpen()
* must have already been called.
*/
Hash recomputeAndStoreSha1(const LockedState& state);
/**
* Store the SHA1 content hash on an overlay file.
*
* state->tag must be MATERIALIZED_IN_OVERLAY, and state.ensureFileOpen()
* must have already been called.
*/
static void storeSha1(const LockedState& state, Hash sha1);
/**
* Get the ObjectStore used by this FileInode to load non-materialized data.
*/
ObjectStore* getObjectStore() const;
size_t writeImpl(
LockedState& state,
const struct iovec* iov,
size_t numIovecs,
off_t off);
folly::Future<struct stat> stat();
/**
* Update the st_blocks field in a stat structure based on the st_size value.
*/
static void updateBlockCount(struct stat& st);
folly::Synchronized<State> state_;
friend class ::facebook::eden::EdenFileHandle;
};
} // namespace eden
} // namespace facebook