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Adam Simpkins 2c16e33026 do not hold tree locks recursively in getMaterializedEntriesRecursive()
Summary:
Update the code to release the parent TreeInode's contents lock when processing
its children.  This makes sure we do not hold the root lock for the entire
duration of this function.

Reviewed By: wez

Differential Revision: D4471289

fbshipit-source-id: dc4b50bd06fcceb7a7df3d7dd04cfc0d41285556
2017-01-27 16:47:57 -08:00
eden do not hold tree locks recursively in getMaterializedEntriesRecursive() 2017-01-27 16:47:57 -08:00
.buckconfig Exclude the cpp_binary for the daemon from the python_binary for the CLI. 2016-06-15 17:07:58 -07:00
.gitignore Initial commit 2016-05-12 14:09:13 -07:00
CONTRIBUTING.md Initial commit 2016-05-12 14:09:13 -07:00
DEFS update all copyright statements to "2016-present" 2017-01-20 22:03:02 -08:00
install Exclude the cpp_binary for the daemon from the python_binary for the CLI. 2016-06-15 17:07:58 -07:00
LICENSE Initial commit 2016-05-12 14:09:13 -07:00
PATENTS Initial commit 2016-05-12 14:09:13 -07:00
README.md Fix a typo in Eden's README.md. 2016-05-13 09:32:03 -07:00

Eden

Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.

Caveat Emptor

Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.

The version that we provide on GitHub does not build yet.

This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:

  • The reinterpretations of build macros in DEFS.
  • A process for including third-party dependencies (presumably via Git submodules) and wiring up the external_deps argument in the build macros to point to them.
  • Providing the toolchain needed to power the [undocumented] thrift_library() rule in Buck.

The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.