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Wez Furlong 39b21f383b compensate for the new header when debugging the overlay
Summary:
I'm trying to troubleshoot why a new dir that I added isn't showing up in the overlay and I found that the debug tool doesn't know about the overlay.

This is the dumbest minimal thing I could do to make this basically functional again

Reviewed By: simpkins

Differential Revision: D5602439

fbshipit-source-id: 4ae7fa34136697f9f915ccd95275cb3a7923ae4a
2017-08-10 11:42:25 -07:00
common Change API between SwSwitch and HwSwitch to indicate HwSwitch might fail some 2017-06-02 13:38:22 -07:00
eden compensate for the new header when debugging the overlay 2017-08-10 11:42:25 -07:00
external get the open source build working 2017-03-06 20:28:48 -08:00
.buckconfig move eden/fs/cli to eden/cli 2017-04-14 11:39:01 -07:00
.gitignore Initial commit 2016-05-12 14:09:13 -07:00
CONTRIBUTING.md Initial commit 2016-05-12 14:09:13 -07:00
DEFS get the open source build working 2017-03-06 20:28:48 -08:00
getdeps.py replace the getdeps.sh script with a python version 2017-03-08 16:38:36 -08:00
install Make oss install script less hacky using --out argument to buck build. 2017-02-28 12:12:35 -08:00
LICENSE Initial commit 2016-05-12 14:09:13 -07:00
PATENTS Initial commit 2016-05-12 14:09:13 -07:00
README.md Fix a typo in Eden's README.md. 2016-05-13 09:32:03 -07:00

Eden

Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.

Caveat Emptor

Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.

The version that we provide on GitHub does not build yet.

This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:

  • The reinterpretations of build macros in DEFS.
  • A process for including third-party dependencies (presumably via Git submodules) and wiring up the external_deps argument in the build macros to point to them.
  • Providing the toolchain needed to power the [undocumented] thrift_library() rule in Buck.

The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.