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a22ffac20b
Most strings are ASCII. Let's optimize for it. Using uint64_t is slightly faster than uint32_t on 64bit system, but there isn't huge difference.
46 lines
849 B
C
46 lines
849 B
C
#ifndef _HG_COMPAT_H_
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#define _HG_COMPAT_H_
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#ifdef _WIN32
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#ifdef _MSC_VER
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/* msvc 6.0 has problems */
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#define inline __inline
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#if defined(_WIN64)
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typedef __int64 ssize_t;
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typedef unsigned __int64 uintptr_t;
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#else
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typedef int ssize_t;
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typedef unsigned int uintptr_t;
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#endif
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typedef signed char int8_t;
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typedef short int16_t;
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typedef long int32_t;
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typedef __int64 int64_t;
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typedef unsigned char uint8_t;
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typedef unsigned short uint16_t;
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typedef unsigned long uint32_t;
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typedef unsigned __int64 uint64_t;
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#else
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#include <stdint.h>
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#endif
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#else
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/* not windows */
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#include <sys/types.h>
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#if defined __BEOS__ && !defined __HAIKU__
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#include <ByteOrder.h>
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#else
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#include <arpa/inet.h>
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#endif
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#include <inttypes.h>
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#endif
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#if defined __hpux || defined __SUNPRO_C || defined _AIX
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#define inline
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#endif
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#ifdef __linux
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#define inline __inline
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#endif
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#endif
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