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A Scalable, User-Friendly Source Control System.
4a6aaa5de4
Summary: As part of the mount process, make sure we load InodeBase objects for all files in the mount that are already materialized. Other parts of the code assume that InodeBase objects are always loaded for materialized files. We never unload materialized inodes, but if the mount point was unmounted then remounted we previously did not ensure to load the materialized InodeBase objects. This diff makes sure we load all materialized inodes before starting the mount. Reviewed By: bolinfest Differential Revision: D4461193 fbshipit-source-id: 70d06fd01e2df333ce2816d5d7a392b0a5d6e1e6 |
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eden | ||
.buckconfig | ||
.gitignore | ||
CONTRIBUTING.md | ||
DEFS | ||
install | ||
LICENSE | ||
PATENTS | ||
README.md |
Eden
Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.
Caveat Emptor
Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.
The version that we provide on GitHub does not build yet.
This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:
- The reinterpretations of build macros in
DEFS
. - A process for including third-party dependencies (presumably via Git submodules) and wiring up the
external_deps
argument in the build macros to point to them. - Providing the toolchain needed to power the [undocumented]
thrift_library()
rule in Buck.
The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.