A Scalable, User-Friendly Source Control System.
Go to file
Adam Simpkins 4a6aaa5de4 load all materialized inodes when starting a mount point
Summary:
As part of the mount process, make sure we load InodeBase objects for all files
in the mount that are already materialized.

Other parts of the code assume that InodeBase objects are always loaded for
materialized files.  We never unload materialized inodes, but if the mount
point was unmounted then remounted we previously did not ensure to load the
materialized InodeBase objects.  This diff makes sure we load all materialized
inodes before starting the mount.

Reviewed By: bolinfest

Differential Revision: D4461193

fbshipit-source-id: 70d06fd01e2df333ce2816d5d7a392b0a5d6e1e6
2017-01-25 16:56:12 -08:00
eden load all materialized inodes when starting a mount point 2017-01-25 16:56:12 -08:00
.buckconfig Exclude the cpp_binary for the daemon from the python_binary for the CLI. 2016-06-15 17:07:58 -07:00
.gitignore Initial commit 2016-05-12 14:09:13 -07:00
CONTRIBUTING.md Initial commit 2016-05-12 14:09:13 -07:00
DEFS update all copyright statements to "2016-present" 2017-01-20 22:03:02 -08:00
install Exclude the cpp_binary for the daemon from the python_binary for the CLI. 2016-06-15 17:07:58 -07:00
LICENSE Initial commit 2016-05-12 14:09:13 -07:00
PATENTS Initial commit 2016-05-12 14:09:13 -07:00
README.md Fix a typo in Eden's README.md. 2016-05-13 09:32:03 -07:00

Eden

Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.

Caveat Emptor

Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.

The version that we provide on GitHub does not build yet.

This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:

  • The reinterpretations of build macros in DEFS.
  • A process for including third-party dependencies (presumably via Git submodules) and wiring up the external_deps argument in the build macros to point to them.
  • Providing the toolchain needed to power the [undocumented] thrift_library() rule in Buck.

The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.